The cells highlighted in bright red can be edited here, unlike the other sheets in this database.
If you are unfamiliar with the various formulas used, then you would benefit from scrolling down to "Formula Info" to familiarise yourself with the various battle formulas in-play. The most common physical attack formula is
11, and the most common magical attack is
22. Usually, the Power value is
16, which indicates
1x normal Power. If the Attack had a power value of
32, then it could be considered
2x normal power.
If you know the Power value and formula for the attack used then enter those values into the first search field; alternatively, you can search via Attack name or ID to find the Power and Formula used. Note that the unused search fields will grey out accordingly when you fill the search fields; to use the greyed out fields again clear the current search fields. Turning Morph on will divide the Power value by 8.
Secondly, you must either look up the actor's Lv and Att if the attack is Physical, or Magic Att if the Attack is Magical. Alternatively, search via Enemy Name or ID to find the Lv and Att/MAtt used. Hero Drinks will increase Att and MAtt by 30% and will stack up to a maximum of +100%.
Lastly, enter the target's Def if the attack is Physical, or MDef if Magical, or, you can search via Enemy Name or ID to find the Def/MDef values used. Hero Drinks increase Def and MDef by 30%, and Dragon Forces by 50%. Both will stack together, but will not exceed a total maximum of +100%.
Toggle the Elemental Attributes and Status modifiers to vary the damage output in a number of ways. If you want to activate the Weapon Modifiers, then make sure to be using a damage formula beginning with
A (also known as
AX; see the "Formula Info" section).
The last part of the calculator will work out the various hit chances. If you have selected an Attack/Actor/Target in the search fields above, then their relevant stats will be displayed here which can be then used to fill out the fields in green. Make sure that the "Attack Type" (Physical/Magical) and "Target" (Player/Enemy) are set correctly to see the relevant stats.
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