7th heaven bypasses old lgp's when you use a mod like weapons, etc, did you open the game from within 7th heaven or did you open the game with the .exe file directly? Did you make the lgp change before you used the 7th heaven game converter? What's your load order look like?
Hi, first i started it via 7th exe, there i saw that the programm bypasses my modded lgps. So i tried the games original exe, there my modded weapons worked, but not the chars(as i didnt mod them seperate from 7th) so i tried to boot via 7th exe but leaving the weapon mods from the catalogue either on status deactive or active but with no change, both times the game still bypassed my files. Load order was as described in tutorial and suggested already in other topics in this forum.
In the end i figured it out in some way:
I had to decompile the IRO for the battle chars in a seperate folder, then decompile the battle lgp, move along all the folderfiles i wanted but leaving the character specific skeleton files apart(for cloud "rtaa" and "sick" for example. Then recompile battlelgp. Afterwards in 7th exe i left the mods active but with no change and then i got it to work like intended.
The battle chars were the source of my problem not the weapons itself.
...took me about 3hrs of decompiling and recompiling in a trial and error manner to figure it out since im new to modding and unfortunately i cant get kimera to work on my PC...
Now i have to find out how to get the IRO of other stuff like field characters and maps aso to get them pasted direct in the coresponding folders so i could either bypass the 7th setup or do the combination like i did with the weapons. For battlechars for example i have the problem if i extract the IRO i only get folders for Aerith, Red13, Barret and Cloud but Tifa and the rest are missing..., strange.