Author Topic: Help: has anyone extracted 3d models from xenogears?  (Read 10503 times)

kini

  • *
  • Posts: 135
    • View Profile
    • open source web
I'm trying to find a way to extract the 3d models from xenogears for a project and a bit of research. Has anyone managed to do this yet?  If so what did you use?

Sebanisu

  • *
  • Posts: 171
    • View Profile
Re: Help: has anyone extracted 3d models from xenogears?
« Reply #1 on: 2019-09-19 07:12:10 »
I'd look at the Q-Gears project. They had the 3d models rendering in their engine. I don't know about extracting the files but there could be some info in the code.

Sebanisu

  • *
  • Posts: 171
    • View Profile
Re: Help: has anyone extracted 3d models from xenogears?
« Reply #2 on: 2019-09-21 01:06:30 »
https://web.archive.org/web/20070825040305/http://server.titansoft.ru:80/akari/xeno-gears.htm


Akari's server seems to be no more but some of their data lives on the waybackmachine

kini

  • *
  • Posts: 135
    • View Profile
    • open source web
Re: Help: has anyone extracted 3d models from xenogears?
« Reply #3 on: 2019-09-29 08:40:02 »
Thanks for the help, Im not too technical when it comes to 3d software. So far the closest I've got is using unity 3d to view the scenary but not had luck with the 3d character models that it had http://forums.qhimm.com/index.php?topic=13887.0

Akari

  • *
  • Posts: 766
    • View Profile
Re: Help: has anyone extracted 3d models from xenogears?
« Reply #4 on: 2019-10-01 07:45:10 »
This may help too
https://github.com/Akari1982/x-gears/tree/master/utilites/xeno_field_exporter
I have exporter here and I export some of models with animations. Though animations is hard in xenogears and exporter doesn't support all of them.

kini

  • *
  • Posts: 135
    • View Profile
    • open source web
Re: Help: has anyone extracted 3d models from xenogears?
« Reply #5 on: 2019-10-01 17:08:53 »
This may help too
https://github.com/Akari1982/x-gears/tree/master/utilites/xeno_field_exporter
I have exporter here and I export some of models with animations. Though animations is hard in xenogears and exporter doesn't support all of them.

Thank you, i will take a look at this repo,

Am I right that the program exports them to .mesh files? I've not seen those before, is it possible to convert those to obj, fbx or x3d so I can open them in Blender?
« Last Edit: 2019-10-01 17:37:33 by kini »

Akari

  • *
  • Posts: 766
    • View Profile
Re: Help: has anyone extracted 3d models from xenogears?
« Reply #6 on: 2019-10-02 11:43:17 »
> Am I right that the program exports them to .mesh files? I've not seen those before, is it possible to convert those to obj, fbx or x3d so I can open them in Blender?

mesh is Ogre3d file format. I converted into it to use in QGears (https://www.youtube.com/watch?v=YPnej8iKMPg).
i think you can find converters from mesh into obj or modify exporter to support your needs.

KnifeTheSky77

  • *
  • Posts: 548
  • Somnambulistic Paraphile
    • View Profile
Re: Help: has anyone extracted 3d models from xenogears?
« Reply #7 on: 2019-10-02 18:17:55 »
@Akari taking another stab at q-gears? I see you are back to reversing https://github.com/Akari1982/q-gears_reverse

Akari

  • *
  • Posts: 766
    • View Profile
Re: Help: has anyone extracted 3d models from xenogears?
« Reply #8 on: 2019-10-04 14:59:54 »
@Akari taking another stab at q-gears? I see you are back to reversing https://github.com/Akari1982/q-gears_reverse

I didn't stop reversing. It was just a slowdown. But lately I work hard at world map module of FFVII. Half work done.

Siris

  • *
  • Posts: 2
    • View Profile
Re: Help: has anyone extracted 3d models from xenogears?
« Reply #9 on: 2024-01-22 14:08:07 »
@Akari is Akari around?