Hey guys!
I am modifying the game engine. First of all, to translate the game into Russian. But I couldn't get past those aspects that I never liked in the game. One of them is magic. In the game you practically don't use magic, as this reduces your power. As a result, all battles take place on auto-attack. I want to return the magicians as a serious military unit.
Current plans:- Shared magic.
- Magic is not wasted when using.
- Its amount indicates the strength of the spell, the chance of effect.
- No damage cap.
- In battle, any spell can be casted N / 30 times (rounding down).
- Mass spells - Ultima, Apocalypse, Meteor, cause damage to allies (Rinoa, Selphie, Edea have immunity).
- From one monster, magic can only be drained once.
- Draw points on the world map are disposable.
What do you think? I'm not sure that all this can be done before the release of
OpenVIII (I'm changing the original Steam version), but so far everything seems pretty simple. If you have any tips, share your vision. There are also plans to revise the GF system, but about them another time.