Original MIDIs from PS1, a light alternative to Anxious Heart / The mod.
DownloadFor FFNx 1.8.x+: FFNx-FF7Music-v1.3.2.zip (only 960 KB!)
For FFNx 1.7.x: FFNx-FF7Music-v1.1.zip (only 1.2 MB!)
FFNx FF7Music is also available in the
Satsuki Yatoshi Mod (SYW)And in the catalog for 7th Heaven 2.4+
And for 7th Heaven 2.3.3+:
FFNx-FF7Music-v1.04.iroInstallation (FFNx 1.8.x+)1. You need to install
FFNx 1.8.x+ first.
2. Copy the
psf directory next to
ff7*.exe3. Open
FFNx.toml with a text editor
4. Set
use_external_music to
true (remove the # from the beginning of the line if any)
5. Set
external_music_path to
'psf' (remove the # from the beginning of the line if any)
6. Set
external_music_ext to
'minipsf' (remove the # from the beginning of the line if any)
7. Set
he_bios_path to
'psf/hebios.bin' (remove the # from the beginning of the line if any)
Installation (FFNx 1.7.x)1. You need to install
FFNx 1.7.x first.
2. Copy the
psf directory next to
ff7*.exe3. Open
FFNx.cfg with a text editor
4. Set
use_external_music to
yes (remove the # from the beginning of the line if any)
5. Set
external_music_path to
psf (remove the # from the beginning of the line if any)
6. Set
external_music_ext to
minipsf (remove the # from the beginning of the line if any)
7. Set
winamp_in_plugin to
psf/in_psf.dll (remove the # from the beginning of the line if any)
AuthorsPacked by
myst6re.
FFNx uses the
OpenPSF project to play PSF files.
Thanks to
Neil Corlett for in_psf.dll and PSF files.
Thanks to
Christopher Snowhill for its implementation of foo_psf.
comical, cintro, mogu, tb and wind PSF files were generated by myst6re using
Makou Reactor 1.8.
Notable improvements (aka changes I made to FFNx)- On the original PC version, sometimes the game lost the music lock condition. This means that you can hear the music stop and restart later. But not anymore! (Examples: Reno first appearance; after the battle against Rufus; after the movie with nibelheim moutains, when Cloud enters the Reactor).
- A music is now paused before a battle and resumed after to the right time
- A music is now paused before the "good night" music, and resumed after to the right time
I added few missing files to the PSF collection made by Neil Corlett:
- comical: unused (and unreleased!) music found in a deleted map of the Honey Bee Inn
- cintro: Sephiroth intro only, looped for the heavy atmosphere in Nibelheim Manor
- mogu: Moggle victory (yeah!), the introduction of the Highwind theme
- tb: Main theme alternative (Cloud and Tifa flashback in the lifestream)
- wind: Ambient wind (used by FFNx to replace wind.wav)
Known issues- Main Theme in lifestream (Cloud subconscious) is desynchronized, rename psf/config.disabled.toml to psf/config.toml to plays the track faster
- Main Theme in lifestream (Cloud subconscious) stops early (fixed with 1.3.2)
- Resuming music after battle can take few seconds sometimes (with FFNx 1.7.x only)
Changelog- v1.3.2: Fix tb.minipsf length, and add psf/config.disabled.toml file to synchronize tb
- v1.3.1: Renaming mural.minipsf to mura1.minipsf
- v1.3: Dropping support for FFNx 1.7.x (v1.2 will be still available). Updating README for FFNx 1.8.x+.
- v1.2: Adding required files for FFNx 1.8.x+.
- v1.1: Easier installation. Adding a README in french.
- v1.0.1: directory name change (from music/vgmstream to music/psf)
- v1.0: initial release
Alternatives- Anxious Heart / The mod (Mirror): Original Music (OGG format). The best alternative so far, but you need to download a bigger archive
- FF7Music: Old alternative, by Ficedula, kept for posterity. This archive is already configured correctly for the original game, you need more configuration with the Aali's OpenGL driver, and this is not compatible with FFNx.
- SXG2Ogg audio mod: MIDI XG Sound using SXG2006LE softsynth
- Deet's XG Pack: MIDI XG Sound using Yamaha S-YXG50 softsynth
See Also