Author Topic: FF8 Music  (Read 2733 times)

sfx1999

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FF8 Music
« on: 2003-03-23 22:29:51 »
I just realized something!!! FF8 uses DLS, a wavetable synthesis. Now I just learned something. MODs use the same principle as FF8 does; they use a soundfont and synthesis. Is it possible for someone to make an FF8 to MOD or FF8 to IT converter? It would be cool... Maybe I'll make a portable player project some day and play them.

On the other note... I have an idea for the remake. Wouldn't it be cool if there were cheat codes that did not really do much but entertain you? Like sprite battle mode, cell shaded mode, pen and ink mode, and maybe a code that makes Cloud pass gas or something and the party comes out and falls over.

Mofokubik

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FF8 Music
« Reply #1 on: 2003-03-24 00:13:39 »
hehe, why dont you just use the ff8 psf's

Cyberman

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Re: FF8 Music
« Reply #2 on: 2003-03-24 14:11:20 »
Quote from: sfx1999
I just realized something!!! FF8 uses DLS, a wavetable synthesis. Now I just learned something. MODs use the same principle as FF8 does; they use a soundfont and synthesis. Is it possible for someone to make an FF8 to MOD or FF8 to IT converter? It would be cool... Maybe I'll make a portable player project some day and play them.

On the other note... I have an idea for the remake. Wouldn't it be cool if there were cheat codes that did not really do much but entertain you? Like sprite battle mode, cell shaded mode, pen and ink mode, and maybe a code that makes Cloud pass gas or something and the party comes out and falls over.


All things are possible, but you have to realize that in order to add such 'features' a fair amount of programing is required (ok a LOT of).  I though the Remake project was for FF7? is it both? FF7/Ff8?

As for sprite and other modes.. isn't that a bit silly? The only way I could think it implement it is to create the sprites on the fly, however there is the nasty problem of changing a good bit of the game engine.  Bit more work than I would personally like to do.

I think the 'ultimate' change would be to switch from the old 2d animated backgrounds to 3d backgrounds.  This would be equally challenging.  Heck just successfully getting the concept to work and run the original game data is a big challenge!

Cyb

sfx1999

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FF8 Music
« Reply #3 on: 2003-03-25 01:35:39 »
To put outlines around things, it is not in the engine. The models have a shell in which only the inside is painted. It is rather clever.