I don't think it's worth it because if you use this method, you can identify any texture in 2 mins and all:
- While you're playing, make a save state at the scene
- Close emulator, rename "textures" folder to "texturess"
- Open emu, reload save state, press the hotkey you assigned to texture dump
- Look in the "new" folder, search within the subfolders and it's all there for you
- Once you're done identifying the textures, rename "texturess" back to "textures"
I might have a notepad file open and be copying and pasting texture names too, and I have a shortcut to PPSSPP on my desktop to make this process faster.
I think you basically already captured everything so don't worry about it. I still think you need to update textures.ini for the Shinra lobby during the destruction, and I think Reno/Rude are missing textures, but I don't think it matters because they're only in the game for a minute anyway. I think you should go ahead and update that, then I can add the texture.ini additions that might be deleted in the process.
I have an idea where each week, we go into a specific room/area in the game and try to "oversee" everything, dividing up tasks.
For example, me and Zakkura are doing Loveless alley, and I'm doing the floor and Zakkura is doing the walls.
That way, it can feel funner and we can talk about our changes and ideas.
I also think we should make a new folder for all those DMW flashback scenes just because they're organized all over the place so I'm going to work on getting all of those right now.
EDIT:
Just made a flashback folder in the environment folder which is live on github now. There's 34 of them and I think that might be all of them, not sure.
If you want to adjust textures.ini for these, you can. I need your help to upscale these ones:
00000000b26c92244b446239
00000000c3c6a2cf90c65ceb
000000002e0d26a2456bd347
000000007de2c2b644b3bfa4
0000000037c5e2e5fc75a2cd
00000000975fdca3ef7f58f4
0000000027815412323a5002