Author Topic: [FF7PC] Ori's UI Thread  (Read 26860 times)

orichalcon

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Re: [FF7PC] Ori's UI Thread
« Reply #25 on: 2021-02-28 19:35:03 »
i've released versions of my Vanilla Theme UI for New Threat (reunion version) and also usb's Italian translation

     new threat screenshots: https://cdn.discordapp.com/attachments/749506432130351114/814246351427993600/unknown.png
                                             https://cdn.discordapp.com/attachments/724440792126586950/814991238293094420/20210224120222_1.jpg

     italian adaptation: <taken down for now, but will eventually come back up)
                                         (the save files were made in English, so those show up in English, when saves are made in Italian translation they will be in Italian)
                                   https://cdn.discordapp.com/attachments/749506432130351114/815679529082421288/20210228141823_1.jpg


in the future translating reunion's Beacause script will be much easier, so i hope to work to get this mod adapted with more languages in the future

while doing the version for new threat i finally figured out how to fix the bar guage bugs without DLPB's menu, which i've been working on for many months, so even though the previous
post says this won't have an .iro - i am internally debating it because i've done the work now

hope you enjoy it!


also the .iro of DFUI is going to be taken down and many of its elements scrapped (like font D), so if there is anything you'd like to take a look at in there, then get it now (i plan on taking the best elements and redoing it)
« Last Edit: 2022-01-02 03:09:15 by -Ori »

obesebear

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Re: [FF7PC] Ori's UI Thread
« Reply #26 on: 2021-02-28 20:28:58 »
Is this the default font upscaled?

orichalcon

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Re: [FF7PC] Ori's UI Thread
« Reply #27 on: 2021-02-28 20:39:34 »
Is this the default font upscaled?

yes it is, i have a feeling i used a very similar upscaling method as Satsuki, but Satsuki/Aavock and I have touched it up differently

satsuki

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Re: [FF7PC] Ori's UI Thread
« Reply #28 on: 2021-02-28 20:51:01 »
Aavock font isn't uspcaled, it's done from scratch to be pixel perfect.
Do it from scratch also avoid the font to be too smooth.
AI upsacling is great to lots of graphics, but for writings/font, it's often too soft or not regular enough.
Another way to do it and get it sharp is to vectorise the source, but the letter don't have the same shape as in vanilla

From my first uspcaling of ff7 some years ago i found no realy good way to upscale properly original font, that's why i now use Aavock great work, it's sharp, accurate... like a genuine font but in HD (and with all chars aligned - in vanilla font, some are not) ^^

orichalcon

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Re: [FF7PC] Ori's UI Thread
« Reply #29 on: 2021-02-28 20:59:15 »
Aavock font isn't uspcaled, it's done from scratch to be pixel perfect.
Do it from scratch also avoid the font to be too smooth.
AI upsacling is great to lots of graphics, but for writings/font, it's often too soft or not regular enough.
Another way to do it and get it sharp is to vectorise the source, but the letter don't have the same shape as in vanilla

From my first uspcaling of ff7 some years ago i found no realy good way to upscale properly original font, that's why i now use Aavock great work, it's sharp, accurate... like a genuine font but in HD (and with all chars aligned - in vanilla font, some are not) ^^

makes sense, i figured he used an upscaling as a base at least - thats what i did

all of aavock's work is indeed perfect gradients, alignment, etc

after upscaling i essentially ironed out all the edges by hand, or in some cases swapped the dialogue character to the menu or vice versa

Aavock

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Re: [FF7PC] Ori's UI Thread
« Reply #30 on: 2021-02-28 22:34:37 »
Is this the default font upscaled?
yes it is, i have a feeling i used a very similar upscaling method as Satsuki, but Satsuki/Aavock and I have touched it up differently

As for my project I did not use ANY upscale method, all fonts (and UI elements) were manually redrawn from scratch and the whole project took me months and it's not even fully complete yet.
« Last Edit: 2021-02-28 22:52:03 by Aavock »

orichalcon

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Re: [FF7PC] Ori's UI Thread
« Reply #31 on: 2021-03-01 01:48:28 »
As for my project I did not use ANY upscale method, all fonts (and UI elements) were manually redrawn from scratch and the whole project took me months and it's not even fully complete yet.

i see... i know what a monolithic task that is so i assumed it wasnt done that way - kudos
i know satsuki had a HD menu (where the font looked similar to the font in this mod) that he didnt use and thought you essentially were fixing that, i can tell everything in your UI (thats been done) is fully redrawn though - it really REALLY pops :)


this mod is also not done entirely by me like you are doing, there's quite a few Team Avalanche assets in mine - like battle text and materia menu stuff

that being said i STILL have several weeks work in this even with those huge time savers
« Last Edit: 2021-03-01 02:17:24 by -Ori »

orichalcon

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Re: [FF7PC] Ori's UI Thread
« Reply #32 on: 2021-04-06 08:32:25 »
all versions of VTUI have been updated

-all versions got 2 versions of splash screens
-all versions got tweaked upscaled bars
-all versions got several menu font characters improved
-redone textures in all versions replaced fully opaque timer with partially transparent one, also much better Cloud avatar
-new threat version has several additional UI alignment enhancements as well as additional gauge bar adjustments

let me show the new splash screens

new upscaled buster sword splash screen:
https://cdn.discordapp.com/attachments/285894248988016640/828856724256587796/unknown.png


new redone buster sword splash screen, this was a collaborative effort between Devina and myself (Thanks!): https://cdn.discordapp.com/attachments/285894248988016640/828859105678327818/unknown.png

orichalcon

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Re: [FF7PC] Ori's UI Thread
« Reply #33 on: 2021-05-09 07:34:34 »
now that i have a vanilla themed UI in development, i can use DFUI even more for its original purpose - to bring some actual change to the UI instead of the same old thing and inject some fun into it

DFUI has been totally revamped since last version, and i've now officially thrown away enough work to make a whole additional UI ( a very crappy one  :-D :P )

this version introduces a whole new game mechanic, the flashing 'Limit' text or flashing text when you pick up level 4 limits now does 'the wave' in sync with the flashing, actually looks great in-game
       https://cdn.discordapp.com/attachments/724440792126586950/840378544806690836/2021-05-07_17-07-56.mkv - example picking up Final Heaven

in addition, avatars have been fully revamped as well (once again  :-P)
       https://cdn.discordapp.com/attachments/724440792126586950/840743361627553792/unknown.png - light background example
       https://cdn.discordapp.com/attachments/724440792126586950/840744857684541450/unknown.png - dark background example

the start screen from the post above made by Devina and myself has been added (screenshot in above post as well)
the dialogue and menu borders used to be a tad pixelated, so upres'd from 1k to 4k and made sure it was pixel-perfect
the item bag (satchel) and UI timer, and some bar gauges also got cleaned up and sleeker
       https://cdn.discordapp.com/attachments/749506432130351114/840842193425661972/unknown.png - item icon
       https://drive.google.com/file/d/1SU6wFc9AQpgOAQL2NQc6WIA1jWIHbOBW/view?usp=sharing - short video of a battle to see a few things at once, and to see a bit how the mod will look in-game as a whole
       
 unfortunately i also took the old .iro version of dfui down, but once i get these mods into a state i feel is final i'll port them, i may actually put VTUI out there as a theme for ESUI lite in the near future, similar to how the remake theme is for regular esui (if i can get working well)
« Last Edit: 2021-05-09 07:46:58 by -Ori »

Chrysalis

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Re: [FF7PC] Ori's UI Thread
« Reply #34 on: 2021-05-12 09:46:36 »
Did you ever get a copy of esui lite iro? if not I will stick one up on the forum or send it to you so you can look at doing the VTUI theme for it.


Also I will try to get the controller addon changes I promised before done for its next release, based on the stock font spacing, making it compatible with your mods.

orichalcon

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Re: [FF7PC] Ori's UI Thread
« Reply #35 on: 2021-05-13 01:22:23 »
Did you ever get a copy of esui lite iro? if not I will stick one up on the forum or send it to you so you can look at doing the VTUI theme for it.


Also I will try to get the controller addon changes I promised before done for its next release, based on the stock font spacing, making it compatible with your mods.

shoot... i had it at one point, i guess i snagged it from discord but i've had some HD issues since then and appears i dont have it anymore

yeah, if you could put it on the forum or send to me that would be great

orichalcon

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Re: [FF7PC] Ori's UI Thread
« Reply #36 on: 2021-06-21 07:03:46 »
Still going at it with development of these mods... i've updated the vanilla theme user interface

-font is much crisper, looking less and less like an upscaled font, yet retains very true to it, and will continue to get better as its still under development
-has all transparent dialogue artifacts fixed - about a half-dozen characters tweaked by hand as well
-the redone version got improved timer and avatars (now with custom frame, rather than fully transparent background)
-also with redone version, much better item bag icon consistent with the other icons... been struggling with that one
-menu/dialogue box border can now be used bug-free in windowed mode, no bugs even switching between fullscreen and windowed (requires setting internal scale to 6 or higher)
-fixed materia icon misalignments in shop, i am somewhat kinda maybe confident i have fixed all of these... maybe (but probably not)

for the screenshots i am going to show vanilla UI graphics screenshots against the same screen with this mod to try to show how accurate this mod is to the original UI graphics and font

vanilla:


VTUI:


vanilla:


VTUI:


vanilla:


VTUI:
« Last Edit: 2021-06-22 00:44:40 by -Ori »

Fewtch

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Re: [FF7PC] Ori's UI Thread
« Reply #37 on: 2021-06-21 21:05:37 »
Looks great, excellent work!

orichalcon

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Re: [FF7PC] Ori's UI Thread
« Reply #38 on: 2021-09-22 09:11:28 »
i added Vanilla Theme UI .iro for 7th heaven to the original post, can be configured to 2 different versions, one that includes elements i've remade with small liberties and one that is only upscales and very faithful redrawings


upscaled:
https://cdn.discordapp.com/attachments/749506432130351114/890161219347050558/unknown.png
https://cdn.discordapp.com/attachments/749506432130351114/890161004430917662/unknown.png

redone:
https://cdn.discordapp.com/attachments/749506432130351114/890159448742572032/unknown.png
https://cdn.discordapp.com/attachments/749506432130351114/890160137275326504/unknown.png


you may notice all duplicates of the main UI bars are gone in this version of the mod (status menu, limit menu, and next level bar in after battle screen)
while i dont think anyone is missing the status menu or limit menu bars (just press back to see it on the main UI) the omission of the after battle bar might seem weird because you only have numbers in front of you for the exp

however, i did this because it solves a major (to me) bug in the bar gauges and fillers, where the fill for the bars never line up very well inside the bar - so the loss of those bars is what makes every bar/fill pixel-perfect for both versions of this mod, something that is not easy to do


« Last Edit: 2021-09-22 20:32:21 by -Ori »

orichalcon

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Re: [FF7PC] Ori's UI Thread
« Reply #39 on: 2021-12-28 05:49:29 »
this update is mainly to the .iro version

     -fixed bugs in battle UI (HP, MP, Time texts)
     -fixed 'Limit Level X' text inside red limit box
     -added Yuffie coin graphic
     -removed one artifact from border bars
     -most of the mod is now in .dds

but more importantly, very accurately upscaled the buster sword screen for the upscaled config:


Vanilla



Upscaled config

and by far the biggest part of the update is the addition of the fully modded intros: (eidoslogo movie, sqlogo movie, explode movie, intro credits, logo screen)
https://drive.google.com/file/d/1Unc7QjAbPBQwv3XJ3gDSRF6JRpdxfZcY/view?usp=sharing

this is by far the best option for having modded intros while keeping the vanilla art style - almost all other mods of the credits draw something else because the opback images are so difficult to upscale OR redraw  (like most of my upscaling work, this is upscaled + doctored by hand)
« Last Edit: 2021-12-29 00:03:10 by -Ori »