Author Topic: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 - unsuported anymore  (Read 448109 times)

arinath

  • *
  • Posts: 6
    • View Profile
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #50 on: 2021-02-20 21:42:29 »
"I tried it but it does not work for me...
When i launch FF7_SYW V5, i have a message of error and if i continue despite the errors, i can see the window of your mods and i can select what is on the left side (the mods) but not what is on the right side (the resolution, anti aliasing etc) and if i save and launch the game, it does not work, there's just a "please wait" message that never stops...
The error is Microsoft.NET Framework, it says InvalidArgument, Value "0" is not valid for "SelectedIndex" etc if i click on details there's a lot of explanation about that..."

I am also getting this exact same behavior. I removed .NET 3.5 via Windows Features in control panel and then re-enabled/installed it, but the problem persists. This is with update 5.2 and 5.2.2 update. Any ideas? Would love to experience this mod.

arinath

  • *
  • Posts: 6
    • View Profile
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #51 on: 2021-02-20 21:48:43 »
More detailed error output:

************** Exception Text **************
System.ArgumentOutOfRangeException: InvalidArgument=Value of '0' is not valid for 'SelectedIndex'.
Parameter name: SelectedIndex
   at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
   at SYWV5controlPanel.Form1.Form1_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

satsuki

  • *
  • Posts: 811
    • View Profile
    • My softs (french only)
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #52 on: 2021-02-20 21:53:13 »
AIO steam installer update 5.23
-Corrected a bug with 2 movies not played

Now this should be stable.
If next weendend no more bug report, i'll push a full 523 installer to avoid new user to do an update ^^

cls1.public

  • *
  • Posts: 1
    • View Profile
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #53 on: 2021-02-21 02:56:25 »
What program did you use to do the AI upscaling?

Caledor

  • *
  • Posts: 214
  • [ITA]
    • View Profile
    • Facebook Page
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #54 on: 2021-02-21 17:09:26 »
After playing a bit with 5.20 yesterday and upgrading to 5.23 today, the Control Panel returns an IO Error upon saving ("can't create a file that already exists", but it didn't tell which).

satsuki

  • *
  • Posts: 811
    • View Profile
    • My softs (french only)
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #55 on: 2021-02-21 17:30:16 »
You mean the error popup when the control panel load of when you try to "save and launch" ?

Caledor

  • *
  • Posts: 214
  • [ITA]
    • View Profile
    • Facebook Page
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #56 on: 2021-02-21 17:42:06 »
yep

satsuki

  • *
  • Posts: 811
    • View Profile
    • My softs (french only)
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #57 on: 2021-02-21 17:53:04 »
Private message ^^

rika

  • *
  • Posts: 2
    • View Profile
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #58 on: 2021-02-21 18:49:52 »
Hi!  Thanks for your hard work providing this for the community.

I just bought the steam version of FF7 just to use this mod.  Unfortunately, when running the self contained installer, it is telling me that I require the vanilla steam version?  I assumed this means an unmodded copy which mine is. 

My next assumption is that I recall there was an earlier steam version of ff7.  Is this the version this mod works on?

Thank you.

jvook

  • *
  • Posts: 3
    • View Profile
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #59 on: 2021-02-21 20:01:59 »
The game crashes right after the first mako reactor, talk to Aeris, go down one screen, then a big lobby.  When I exit south the game goes black but the music keeps playing.

OK so I thought maybe it's because I'm using Vulkan renderer (runs much smoother).  No problem I'll go switch.  So for some reason IT ERASE THE SAVE GAME?  Had to replay the intro to double check, and sure enough if I change the renderer it erases my save.  Maybe this has something to do with cloud save? IDK.  I can watch the save directory and when the launcher start the save file gets deleted.

OK so I set the renderer to Auto and it doesn't crash.  But the game runs much worse.
« Last Edit: 2021-02-21 20:04:35 by jvook »

Guyryu

  • *
  • Posts: 3
    • View Profile
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #60 on: 2021-02-22 05:10:58 »
Hi there. I have the Steam version, ando when I try to install the mod, it says it is not compatible. How could I make it work? Thanks.

satsuki

  • *
  • Posts: 811
    • View Profile
    • My softs (french only)
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #61 on: 2021-02-22 09:42:06 »
Hi!  Thanks for your hard work providing this for the community.

I just bought the steam version of FF7 just to use this mod.  Unfortunately, when running the self contained installer, it is telling me that I require the vanilla steam version?  I assumed this means an unmodded copy which mine is. 

My next assumption is that I recall there was an earlier steam version of ff7.  Is this the version this mod works on?

Thank you.
Could you tell me all the exe name you have in your ff7 steam's folder.

The game crashes right after the first mako reactor, talk to Aeris, go down one screen, then a big lobby.  When I exit south the game goes black but the music keeps playing.

OK so I thought maybe it's because I'm using Vulkan renderer (runs much smoother).  No problem I'll go switch.  So for some reason IT ERASE THE SAVE GAME?  Had to replay the intro to double check, and sure enough if I change the renderer it erases my save.  Maybe this has something to do with cloud save? IDK.  I can watch the save directory and when the launcher start the save file gets deleted.

OK so I set the renderer to Auto and it doesn't crash.  But the game runs much worse.
Yes it's the modern model + vulkan + some driver witch can do that.
I'll auto untick 3d moderns models if vulkan is used in next release.

satsuki

  • *
  • Posts: 811
    • View Profile
    • My softs (french only)
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #62 on: 2021-02-22 13:07:06 »
More detailed error output:

************** Exception Text **************
System.ArgumentOutOfRangeException: InvalidArgument=Value of '0' is not valid for 'SelectedIndex'.
Parameter name: SelectedIndex
   at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
   at SYWV5controlPanel.Form1.Form1_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
i may have found the solution.
please accept private message and ask me for the test version

SneakyRafiki

  • *
  • Posts: 1
    • View Profile
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #63 on: 2021-02-22 13:28:25 »
After playing a bit with 5.20 yesterday and upgrading to 5.23 today, the Control Panel returns an IO Error upon saving ("can't create a file that already exists", but it didn't tell which).

Hi, I have this same problem.

Thanks for your work

arinath

  • *
  • Posts: 6
    • View Profile
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #64 on: 2021-02-22 13:44:33 »
Can't read private messages  until I have at least 5 posts, but I am working on it! :)

rika

  • *
  • Posts: 2
    • View Profile
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #65 on: 2021-02-22 18:22:14 »
Could you tell me all the exe name you have in your ff7 steam's folder.

Thanks for the quick reply!

The game is stored in my steam library folder and the .exe file name is: ff7.exe, though there is another called ff7_en.exe as well.

Thank you

satsuki

  • *
  • Posts: 811
    • View Profile
    • My softs (french only)
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #66 on: 2021-02-22 19:07:43 »
-Caledor's bug found and solved (in next release)
-arinath's bug maybe found (need a confirmation)
-rika bug need more informations

I'll make an update in a few days to update FFNx (some minor audio improvement), correct the reported bugs, and add some new feature ^^

jvook

  • *
  • Posts: 3
    • View Profile
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #67 on: 2021-02-22 19:48:55 »
Yes it's the modern model + vulkan + some driver witch can do that.
I'll auto untick 3d moderns models if vulkan is used in next release.
Oh good to know.  I switched to the old 3d models anyway because it made the FMVs seem weird to me otherwise.  I wonder if there is no middle ground between old and new models like just slightly more defined 3d models but still looks the same as the FMV models.

This is amazing by the way.  I haven't played FF7 since it released because it always looked too shitty to me.  So I'm super excited to play again.
« Last Edit: 2021-02-22 20:42:35 by jvook »

arinath

  • *
  • Posts: 6
    • View Profile
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #68 on: 2021-02-22 20:54:56 »
Satsuki, private message sent.

RDN_Yokochan

  • *
  • Posts: 1
    • View Profile
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #69 on: 2021-02-22 22:00:12 »
Hi, I have this same problem.

Thanks for your work
I also have the same problem and have sent you an email, as I can't use PMs yet.

ZellSF

  • *
  • Posts: 13
    • View Profile
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #70 on: 2021-02-23 09:22:45 »
I mentioned this before but I didn't get a reply so I'll ask again: any chance you can fix FMV audio? The PC version's FMV audio is terrible (and this mod appears to use the same audio still).

ZellSF

  • *
  • Posts: 13
    • View Profile
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #71 on: 2021-02-23 09:59:38 »
Also I have the same problem as arinath (I just played the video files separately to see if they still had the audio problem).

satsuki

  • *
  • Posts: 811
    • View Profile
    • My softs (french only)
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #72 on: 2021-02-23 11:15:25 »
I mentioned this before but I didn't get a reply so I'll ask again: any chance you can fix FMV audio? The PC version's FMV audio is terrible (and this mod appears to use the same audio still).
There's not other alternative ATM

Also I have the same problem as arinath (I just played the video files separately to see if they still had the audio problem).
Investigation ATM ^^

TheDrifter363

  • *
  • Posts: 47
    • View Profile
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #73 on: 2021-02-23 14:57:13 »
Hey I'm getting an IOFileExceptionError. File not found. Just updated this for 5.21. Thought I'd let you know.

satsuki

  • *
  • Posts: 811
    • View Profile
    • My softs (french only)
Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #74 on: 2021-02-23 15:04:50 »
could you tell me the full message ?