Alright so this isn't my first reverse engineering rodeo, so I took a stab at trying to answer this myself, but I still need help.
I setup ff7 steam.
Using black_chocobo I created a save at the chocobo square.
Loading the betting screen there are visual indicators we can see: top speed, stamina, name, chocobo color, jockey color, sprinting, prizes, and gil
I'm guessing the real solution to solving this mystery involves these variables or chocobo stats we can't see.
Using Cheat Engine I searched the game for the value of my gil.
Right click the address -> and the money updates. Neat.
Looking for 1 byte and 2 byte variables of the speed and stamina leads me no where. Not sure why. Those values could be obfuscated somehow...
According to
https://finalfantasy.fandom.com/wiki/Chocobo_(Final_Fantasy_VII) someone has reverse engineered the equation for how they calculate speed and stamina.
The displayed value for the speed is derived from Dash/34 and the value for stamina is actual stamina/10.
Searching for stamina*10 didn't retrieve any results in cheat engine and neither did searching for speed*34
I'm hoping if I can find those values in memory and then maybe I can see other data around it for the chocobos stats or a win order.
Taking a step back, and borrowing on the shoulders of giants I found the ff7 gears pdf.
I discovered the data for the minigames are not in the ff7_en.exe, but are rather loaded into memory when you start a minigame.
The data that gets loaded is stored in C:\ff7\data\minigame\chocobo.lgp . Using the lgp tool I can extra the archive and see a bunch of graphical assets and a large 1mb chocobo.wat file.
AFAIK no one has reverse engineered the wat files for minigames... well I at least haven't seen any tools or documentation.
Except maybe @ergonomy_joe who managed to reverse engineer the coaster game. Crazy. That's some next level skill. Kudos.
I found them on this forum and they claim to have done the same for all the minigames except condor -
https://forums.qhimm.com/index.php?topic=16507.0Anyone have a way to reach him? I can't send personal messages yet. Can someone give me privs to do so?
He made an unreleased tool afaik to extract some of the files in the wat back in 2016
https://magnetiktank.blogspot.com/2016/01/ff7s-chocobowat-having-fun-with-3d.html -> the link on geocities is long dead but archive.org has a copy.
https://magnetiktank.blogspot.com/2016/01/ff7-chocobowat.htmlI know there are concerns of copyright with his code.
From what I can tell the wat file has a bunch of strings that read a bit like a binary and reference various elements of source code.
If I could just load the code in memory and pause execution and then find where I'm at, I wouldn't need to re the wat file to see the assembly it generates.
Instead of looking for stamina or speed values maybe I can look for the chocobo names. I searched for them in cheat engine, but didn't have any hits.
Then I recalled gears mentioned ff7 doesn't use standard ascii tables for text, but rather uses their own bastardized table.
The text for the chocobo name MIKE is actually 2D 29 2B 25. However searching for an int with those yields nothing... Weird. Prior intuition lead me to believe it might be endianness.
So, I searched for 4 bytes of 25 2B 29 2D and low and behold I found it
Modifying the characters updates the text on the screen.
Viewing the memory region I can see each chocobo has about 164 bytes between their names.
Most of those bytes change radically once the game starts, so I doubt they are values for the static stamina or top speed. You can zero out most and it doesn't seem to make an impact on the game.
With the address I decided to set a breakpoint on memory write to the chocobo name. However, on loading the betting screen the debugger crashes.
This might be an issue with how minigames are loaded or anticheat, but I found a workaround by using a debugger option in cheat engine to use VEH breakpoints.
This pauses the game the exact instruction a write is called to the chocobo name, landing me exe+373306A.
Dumping the process memory with task manager and searching for the bytes in hxd brings me to the loaded code
hazzah progress.
Even though we are attached with cheat engine. I can re-attach using IDA. With IDA attached I see the code starts at 401000 from the functions window. Adding the base address plus the position from cheat engine 373306A and we get 772AA3. Jumping to that address and enabling viewing opcodes I can see we are looking at the same piece of memory as cheat engine but now we have more tools. We are in the middle of a long code block in sub_772357, generating psuedocode for the function, and we can see numerous 0->6 for loops showing something is happening for each chocobo. This looks really promising.
I'm not the most familiar with C/asm, but a piece that sticks out to me are a set of ifs.
If a value is <40. Subtract from 40 and divide by 10
If a value is >40 but <60. Subtract it from 60 and divide by 5
If a value is >60 but <80 . Subtract it from 80 and divide it by 5.
If a value is >80. Subtract it from 110 and divide it by 5.
Then divide that value by 8 and save it
Being less than 110 looks oddly similar to the speed ranges.
Using the PSX version of the game and epsxe I can use save states and reload the betting screen quickly.
From that I noticed the stats in class C are:
73-87 -> 14 window
251-278 -> 17 window
and in class B are:
89-105 -> 16 window
300-329 -> 29 window
Using cheat engine I searched 110-speed/5 and 110-speed/5/8, but I didn't get any values that updated the screen...
There are a few /10's in the code perhaps they are operating on the dash value?
I'm not sure really where to go from here. I could use some tips from someone who knows how to RE better than I do.
__int16 sub_772357()
{
int v0; // eax
int v1; // ST88_4
int v2; // ST84_4
__int16 v3; // ST80_2
int v4; // eax
__int16 v5; // si
__int16 v6; // si
int v7; // eax
int v8; // esi
int v9; // eax
int v10; // eax
int v11; // ST8C_4
int v12; // ST78_4
int v13; // ST7C_4
int v14; // ST70_4
int v15; // ST74_4
int v16; // ST94_4
int v17; // ST90_4
char *v19; // [esp+40h] [ebp-134h]
signed int ii; // [esp+50h] [ebp-124h]
signed int jj; // [esp+50h] [ebp-124h]
char *v22; // [esp+5Ch] [ebp-118h]
__int16 i; // [esp+8Ch] [ebp-E8h]
__int16 j; // [esp+8Ch] [ebp-E8h]
__int16 k; // [esp+8Ch] [ebp-E8h]
__int16 n; // [esp+8Ch] [ebp-E8h]
__int16 kk; // [esp+8Ch] [ebp-E8h]
int l; // [esp+90h] [ebp-E4h]
signed int m; // [esp+90h] [ebp-E4h]
__int16 *v30; // [esp+98h] [ebp-DCh]
int v31; // [esp+9Ch] [ebp-D8h]
int v32; // [esp+A0h] [ebp-D4h]
int v33; // [esp+A4h] [ebp-D0h]
int v34; // [esp+ACh] [ebp-C8h]
int v35[45]; // [esp+B0h] [ebp-C4h]
float v36; // [esp+164h] [ebp-10h]
float v37; // [esp+168h] [ebp-Ch]
float v38; // [esp+16Ch] [ebp-8h]
int v39; // [esp+170h] [ebp-4h]
v0 = sub_676578();
v34 = v0;
for ( i = 0; i < 6; ++i )
{
word_E71158[82 * i + 62] = 224 * i / 6 + 16;
LOWORD(v0) = i + 1;
}
for ( j = 0; j < 40; ++j )
{
v1 = sub_7AE9C0() % 6;
v2 = sub_7AE9C0() % 6;
v3 = word_E711D4[82 * v1];
word_E711D4[82 * v1] = word_E711D4[82 * v2];
word_E711D4[82 * v2] = v3;
LOWORD(v0) = j + 1;
}
for ( k = 0; k < 6; ++k )
{
v30 = &word_E71158[82 * k];
if ( !dword_E71128 || k )
{
v5 = word_97A3E0[4 * (unsigned __int8)byte_DC0AF3];
v30[44] = sub_7AE9C0() % word_97A3E2[4 * (unsigned __int8)byte_DC0AF3] + v5;
v6 = word_97A3E4[4 * (unsigned __int8)byte_DC0AF3];
v30[43] = sub_7AE9C0() % word_97A3E6[4 * (unsigned __int8)byte_DC0AF3] + v6;
v30[47] = 50;
v30[49] = 100;
v7 = sub_7AE9C0();
v30[3] = ((v7 >> 31) ^ abs((_BYTE)v7) & 3) - (v7 >> 31);
v8 = word_97A3E0[4 * (unsigned __int8)byte_DC0AF3];
*((_DWORD *)v30 + 27) = sub_7AE9C0() % 300 + v8;
*((_DWORD *)v30 + 26) = *((_DWORD *)v30 + 27);
v30[48] = 1;
v9 = -((sub_7AE9C0() & 7) != 0);
LOBYTE(v9) = v9 & 0xFE;
v30[38] = v9 + 2;
v30[46] = v30[50] / 10;
v30[67] = 3;
v30[50] = 50 * (sub_7AE9C0() & 1) + 50;
}
else
{
v30[44] = ((unsigned __int8)byte_DC0AE7 << 8) + (unsigned __int8)byte_DC0AE6;
v30[43] = ((unsigned __int8)byte_DC0AE9 << 8) + (unsigned __int8)byte_DC0AE8;
v30[47] = (unsigned __int8)byte_DC0AEA;
v30[49] = (unsigned __int8)byte_DC0AEB;
v4 = sub_7AE9C0();
v30[3] = ((v4 >> 31) ^ abs((_BYTE)v4) & 3) - (v4 >> 31);
*((_DWORD *)v30 + 27) = ((unsigned __int8)byte_DC0AF7 << 8) + (unsigned __int8)byte_DC0AF6;
*((_DWORD *)v30 + 26) = *((_DWORD *)v30 + 27);
v30[48] = 1;
v30[38] = (unsigned __int8)byte_DC0AEE;
v30[46] = v30[50] / 10;
switch ( byte_DC0AED )
{
case 1:
v30[67] = 1;
break;
case 2:
v30[67] = 2;
break;
case 3:
case 4:
v30[67] = 0;
break;
default:
v30[67] = 3;
break;
}
v30[50] = (unsigned __int8)byte_DC0AEC;
}
if ( v30[50] >= 40 )
{
if ( v30[50] >= 60 )
{
if ( v30[50] >= 80 )
{
v30[41] = 0;
v10 = (110 - v30[50]) / 5;
}
else
{
v30[41] = 1;
v10 = (80 - v30[50]) / 5;
}
v30[51] = v10;
}
else
{
v30[41] = 2;
v30[51] = (60 - v30[50]) / 5;
}
}
else
{
v30[41] = 3;
v30[51] = (40 - v30[50]) / 10;
}
v30[46] = v30[50] / 8;
v30[76] = *((_WORD *)dword_E7112C + 2);
v30[65] = k;
v30[2] = v30[43] / 2;
v30[39] = v30[43];
*v30 = 10;
v30[1] = 11;
v30[66] = 0;
v30[77] = -1;
v30[80] = 0;
v30[79] = 0;
v30[78] = 0;
v30[81] = 0;
v11 = 256 - v30[62];
v30[75] = v30[62];
v30[8] = (v11 * *(signed __int16 *)(dword_E715FC + 24 * *v30 + 8)
+ v30[62] * *(signed __int16 *)(dword_E715FC + 24 * *v30))
/ 256;
v30[9] = (v11 * *(signed __int16 *)(dword_E715FC + 24 * *v30 + 10)
+ v30[62] * *(signed __int16 *)(dword_E715FC + 24 * *v30 + 2))
/ 256;
v30[10] = (v11 * *(signed __int16 *)(dword_E715FC + 24 * *v30 + 12)
+ v30[62] * *(signed __int16 *)(dword_E715FC + 24 * *v30 + 4))
/ 256;
v30[32] = v30[8];
v30[33] = v30[9];
v30[34] = v30[10];
v30[20] = (v11 * *(signed __int16 *)(dword_E715FC + 24 * v30[1] + 8)
+ v30[62] * *(signed __int16 *)(dword_E715FC + 24 * v30[1]))
/ 256;
v30[21] = (v11 * *(signed __int16 *)(dword_E715FC + 24 * v30[1] + 10)
+ v30[62] * *(signed __int16 *)(dword_E715FC + 24 * v30[1] + 2))
/ 256;
v30[22] = (v11 * *(signed __int16 *)(dword_E715FC + 24 * v30[1] + 12)
+ v30[62] * *(signed __int16 *)(dword_E715FC + 24 * v30[1] + 4))
/ 256;
v30[24] = 0;
v30[25] = 0;
v30[26] = 0;
v30[28] = 0;
v30[29] = 0;
v30[30] = 0;
v30[25] = sub_77CFBF(dword_E715FC + 49152, dword_E715FC + 49176);
v30[56] = 0;
v30[57] = 0;
v30[59] = v30[2] / dword_E7101C;
v30[63] = 0;
v30[64] = 0;
v31 = v30[20] - v30[8];
v32 = v30[21] - v30[9];
v33 = v30[22] - v30[10];
sub_6638B0(&v31, &v31);
v30[29] = sub_77CF40(v31, v33);
v30[25] = v30[29];
LOWORD(v0) = k + 1;
}
if ( byte_DC0AF2 )
{
v12 = dword_E7120C;
v13 = dword_E71210;
v14 = dword_E71224;
v15 = dword_E71228;
qmemcpy(&unk_E711FC, word_E71158, 0xA4u);
dword_E7120C = v12;
dword_E71210 = v13;
dword_E7123C = v12;
dword_E71240 = v13;
dword_E71224 = v14;
dword_E71228 = v15;
dword_E71268 += dword_E71268 / 4;
dword_E71264 += dword_E71264 / 4;
word_E71252 += word_E71252 / 10;
LOWORD(v0) = word_E71254 / 10;
word_E71254 += word_E71254 / 10;
word_E7125A = 100;
word_E71260 = 100;
word_E71202 = 3;
word_E71282 = 0;
word_E7128C = 9;
word_E7128E = 1;
}
for ( l = 0; l < 45; ++l )
{
v35[l] = l;
LOWORD(v0) = l + 1;
}
for ( m = 0; m < 200; ++m )
{
v16 = sub_7AE9C0() % 45;
v0 = sub_7AE9C0();
v17 = v35[v16];
v35[v16] = v35[v0 % 45];
v35[v0 % 45] = v17;
LOWORD(v0) = m + 1;
}
for ( n = 0; n < 6; ++n )
{
if ( byte_DC0AF2 && n == 1 )
{
for ( ii = 0; ii < 8; ++ii )
*((_BYTE *)&dword_E711E0[41 * n] + ii) = byte_97C8A8[ii];
}
else
{
v22 = (char *)&unk_97CC58 + 7 * v35[n];
for ( jj = 0; jj < 6; ++jj )
*((_BYTE *)&dword_E711E0[41 * n] + jj) = *v22++;
*((_BYTE *)&dword_E711E0[41 * n] + jj) = -1;
if ( dword_E71128 && n )
sub_773487(n, 0, 0);
}
LOWORD(v0) = n + 1;
}
if ( dword_E71128 )
{
dword_E711E0[0] = dword_DC0ADC;
word_E711E4 = word_DC0AE0;
byte_E711E6 = -1;
}
for ( kk = 0; kk < 6; ++kk )
{
v19 = (char *)dword_E719E8 + 60 * word_E71158[82 * kk + 72];
if ( (!byte_DC0AF2 || kk != 1) && (!dword_E71128 || kk) )
{
switch ( word_E71158[82 * kk + 3] )
{
case 0:
v19[8] = 0;
v19[7] = 0;
v19[6] = 0;
v38 = (double)(unsigned __int8)v19[6] / 256.0;
v37 = (double)(unsigned __int8)v19[7] / 256.0;
v36 = (double)(unsigned __int8)v19[8] / 256.0;
v39 = 1065353216;
sub_684E20((int)&v36, *(_DWORD *)(*((_DWORD *)v19 + 13) + 180));
break;
case 1:
v19[6] = 64;
v19[7] = 64;
v19[8] = 0;
v38 = (double)(unsigned __int8)v19[6] / 256.0;
v37 = (double)(unsigned __int8)v19[7] / 256.0;
v36 = (double)(unsigned __int8)v19[8] / 256.0;
v39 = 1065353216;
sub_684E20((int)&v36, *(_DWORD *)(*((_DWORD *)v19 + 13) + 180));
break;
case 2:
v19[6] = 64;
v19[7] = 16;
v19[8] = 0;
v38 = (double)(unsigned __int8)v19[6] / 256.0;
v37 = (double)(unsigned __int8)v19[7] / 256.0;
v36 = (double)(unsigned __int8)v19[8] / 256.0;
v39 = 1065353216;
sub_684E20((int)&v36, *(_DWORD *)(*((_DWORD *)v19 + 13) + 180));
break;
case 3:
v19[6] = 0;
v19[7] = 16;
v19[8] = 64;
v38 = (double)(unsigned __int8)v19[6] / 256.0;
v37 = (double)(unsigned __int8)v19[7] / 256.0;
v36 = (double)(unsigned __int8)v19[8] / 256.0;
v39 = 1065353216;
sub_684E20((int)&v36, *(_DWORD *)(*((_DWORD *)v19 + 13) + 180));
break;
default:
break;
}
}
LOWORD(v0) = kk + 1;
}
return v0;
}
Using black chocobo I created a chocobo with set values and that helped a bit.
Taking a look deeper look at the name in memory. The name is actually the trailing piece of data.
Each chocobo has 164 bytes of memory.
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 0A 00 0B 00 BC 03 03 00 00 00 00 00 00 00 00 00 E6 F9 0A
00 23 DD 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 40 FA 0A 00 24 DD 00 00 00 00 00 04 00 00 00 00 00 00 00
04 00 00 00 00 E6 F9 0A 00 23 DD 00 00 00 00 00 00 00 00 78
07 00 00 00 00 00 00 78 07 40 08 00 00 0A 00 51 00 01 00 52
00 53 00 05 00 3D 10 00 00 3D 10 00 00 00 00 00 00 00 00 9F
00 00 00 00 00 A5 00 00 00 00 00 00 00 00 00 03 00 23 48 4F
43 4F 12 FF
Name = Choco2
Top Speed = 62 (-48 bytes /34)
Stamina = 415 (-28 bytes and -32 bytes /10)
Acceleration = 81 (-42 bytes)
Cooperation = 82 (-38 bytes)
Stamina = 4157 (-28 bytes and -32 bytes)
Intelligence = 83 (-36 bytes)
Run speed = x778 = 1912/3323 -> (-50 bytes)
Sprint Speed = x840 = 2112 /3523 (-48 bytes)
With this I am able to modify the speed/stamina values.
The second chocobo:
00 06 00 00 00 1E 00 A5 00 20 03 FF FF 00 00 00 00 00 00 00
00 0A 00 0B 00 61 03 02 00 00 00 00 00 00 00 00 00 E7 F9 0A
00 10 DF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 41 FA 0A 00 11 DF 00 00 00 00 00 04 00 00 00 00 00 00 00
04 00 00 00 00 E7 F9 0A 00 10 DF 00 00 00 00 00 00 00 00 C3
06 00 00 02 00 00 00 C3 06 E5 09 00 00 06 00 32 00 01 00 64
00 32 00 02 00 0A 0A 00 00 0A 0A 00 00 00 00 00 00 00 00 90
00 00 00 00 00 35 00 00 00 00 00 01 00 00 00 03 00 39 2F 35
2E 27 FF FF
74,257,YOUNG,bronze
-28 Bytes = Stamina = x0a0a/10=257
-36 Bytes = Intelligence = 32
-38 Bytes = Cooperation = 64
-42 Bytes = Acceleration = 32
-48 Bytes = TS x9e5/34 = 74
-50 Bytes = Run speed = x6c3 = 1731
-40 Bytes = 1 = UNK
-44 Bytes = 6 = UNK
According to the psuedo code and validated with the values intel/coop/acceleration are either 32, or 64 for ai.
Here's a quick script to parse a blob of memory to a csv
def decodeMe(myin):
a =""" !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~"""
res = ""
smy = myin.split(" ")
for val in smy:
dec = int(val, 16)
if dec >= len(a):
if dec != 255:
print("replacing char: "+val+ " with space")
dec = 0
res += a[dec]
return(res)
def parse(thebytes):
thebytes = thebytes.split()
nameVal = decodeMe(" ".join(thebytes[157:]))
nameVal = nameVal.rstrip()
stamina = thebytes[130]+thebytes[129]
dec = int(stamina, 16)
staminaVal = "0x"+stamina+"/10 = "+str(dec/10)
stamina2 = thebytes[126]+thebytes[125]
dec = int(stamina2, 16)
stamina2Val = "0x"+stamina2+"/10 = "+str(dec/10)
unk1Val = thebytes[123]
intelVal = thebytes[121]
coopVal = thebytes[119]
unk2Val = thebytes[117]
accVal = thebytes[115]
unk3Val = thebytes[113]
speed = thebytes[110]+thebytes[109]
dec = int(speed, 16)
speedVal = "0x"+speed+"/34 = "+str(dec/34)
rs = thebytes[108]+thebytes[107]
dec = int(rs, 16)
runSpeedVal = "0x"+rs+" = "+str(dec)
unk4Val = thebytes[103]
rs = thebytes[100]+thebytes[99]
dec = int(rs, 16)
runSpeed2Val = "0x"+rs+" = "+str(dec)
first = " ".join(thebytes[0:91])
first = first.replace("00 00","")
first = first.replace(" "," ")
otherVal = first
return(",,"+nameVal+","+staminaVal+","+stamina2Val+","+intelVal+","+coopVal+","+accVal+","+speedVal+","+runSpeedVal+","+runSpeed2Val+","+unk1Val+","+unk2Val+","+unk3Val+","+unk4Val+","+otherVal+",")
def main():
allbytes = input("Please paste the space separated bytes, \nstarting with FF FF FF FF 00 00 00 00 FF FF FF FF and ending with FF FF FF FF: ")
print("Parsing: "+str(len(allbytes)))
if len(allbytes) != 3623:
print("Wrong size, expecting 3623 bytes")
input("Press any key to continue")
sbytes = allbytes[105:]
add = "data,color,name,stamina1,stamina2,intelligence,cooperation,acceleration,top speed,run speed,runspeed2,unk1,unk2,unk3,unk4,other,\n"
for i in [1, 2, 3, 4, 5, 6]:
tbytes = sbytes[0:492]
print("\n"+tbytes)
add += parse(tbytes) +"\n"
sbytes = sbytes[492:]
with open("out.csv","a+") as f:
f.write(add)
print("done -> results appended to out.csv")
main()
I generated some csv collecting data from 10 runs.
data,color,name,stamina1,stamina2,intelligence,cooperation,acceleration,top speed,run speed,runspeed2,unk1,unk2,unk3,unk4,other
364512,,Choco2,0x103D/10 = 415.7,0x103D/10 = 415.7,53,52,51,0x0840/34 = 62.11764705882353,0x0778 = 1912,0x0778 = 1912,5,1,0A,0,00 0A 00 0B 00 BC 03 03 00 E6 F9 0A 00 23 DD 40 FA 0A 00 24 DD 00 04 00 04 E6 F9 0A 00 23 DD
,bronze,YOUNG,0x0A0A/10 = 257.0,0x0A0A/10 = 257.0,32,64,32,0x09E5/34 = 74.5,0x06C3 = 1731,0x06C3 = 1731,2,1,6,2,00 06 00 1E 00 A5 00 20 03 FF FF 0A 00 0B 00 61 03 02 00 E7 F9 0A 00 10 DF 41 FA 0A 00 11 DF 00 04 00 04 E7 F9 0A 00 10 DF
,plat,SANDY,0x0ABF/10 = 275.1,0x0ABF/10 = 275.1,64,64,32,0x0B00/34 = 82.82352941176471,0x0726 = 1830,0x0726 = 1830,2,1,0C,0,00 0B 00 01 00 35 00 20 03 FF FF 0A 00 0B 00 93 03 E7 F9 0A 00 B2 DF 41 FA 0A 00 B3 DF 00 04 00 04 E7 F9 0A 00 B2 DF
,plat,JOEL,0x09EC/10 = 254.0,0x09EC/10 = 254.0,32,64,32,0x0A80/34 = 79.05882352941177,0x0736 = 1846,0x0736 = 1846,2,1,6,2,00 0C 00 02 00 10 00 20 03 FF FF 0A 00 0B 00 9B 03 E6 F9 0A 00 81 DC 40 FA 0A 00 82 DC 00 04 00 04 E6 F9 0A 00 81 DC
,gold,JU,0x0A97/10 = 271.1,0x0A97/10 = 271.1,32,64,32,0x0A62/34 = 78.17647058823529,0x073A = 1850,0x073A = 1850,2,1,6,2,00 0D 00 03 00 CA 00 20 03 FF FF 0A 00 0B 00 9D 03 01 00 E6 F9 0A 00 C6 DD 40 FA 0A 00 C7 DD 00 04 00 04 E6 F9 0A 00 C6 DD
sprinting,silver,SARA,0x0ACF/10 = 276.7,0x0ACF/10 = 276.7,64,64,32,0x0A1B/34 = 76.08823529411765,0x075F = 1887,0x075F = 1887,2,1,0C,0,00 0E 00 04 00 80 00 20 03 FF FF 0A 00 0B 00 AF 03 E7 F9 0A 00 6D DE 41 FA 0A 00 6E DE 00 04 00 04 E7 F9 0A 00 6D DE
data,color,name,stamina1,stamina2,intelligence,cooperation,acceleration,top speed,run speed,runspeed2,unk1,unk2,unk3,unk4,other
352164,silver,FOX,0x0AA7/10 = 272.7,0x0AA7/10 = 272.7,32,64,32,0x0A5E/34 = 78.05882352941177,0x073D = 1853,0x073D = 1853,2,1,6,2,00 0A 00 0B 00 9E 03 03 00 E6 F9 0A 00 81 DC 40 FA 0A 00 82 DC 00 04 00 04 E6 F9 0A 00 81 DC
,plat,JOHN,0x0AC9/10 = 276.1,0x0AC9/10 = 276.1,32,64,32,0x0B34/34 = 84.3529411764706,0x072A = 1834,0x072A = 1834,2,1,6,2,00 0A 00 1E 00 CA 00 20 03 FF FF 0A 00 0B 00 95 03 E7 F9 0A 00 6D DE 41 FA 0A 00 6E DE 00 04 00 04 E7 F9 0A 00 6D DE
,gold,SEAN,0x0A00/10 = 256.0,0x0A00/10 = 256.0,64,64,32,0x0AA9/34 = 80.26470588235294,0x06E7 = 1767,0x06E7 = 1767,2,1,0C,0,00 0B 00 01 00 5A 00 20 03 FF FF 0A 00 0B 00 73 03 01 00 E6 F9 0A 00 23 DD 40 FA 0A 00 24 DD 00 04 00 04 E6 F9 0A 00 23 DD
,bronze,TOM,0x09F9/10 = 255.3,0x09F9/10 = 255.3,32,64,32,0x0A2D/34 = 76.61764705882354,0x0715 = 1813,0x0715 = 1813,2,1,6,2,00 0C 00 02 00 A5 00 20 03 FF FF 0A 00 0B 00 8A 03 02 00 E7 F9 0A 00 B2 DF 41 FA 0A 00 B3 DF 00 04 00 04 E7 F9 0A 00 B2 DF
sprinting,gold,PAULA,0x0A21/10 = 259.3,0x0A21/10 = 259.3,32,64,32,0x0B38/34 = 84.47058823529412,0x0752 = 1874,0x0752 = 1874,2,1,6,2,00 0D 00 03 00 10 00 20 03 FF FF 0A 00 0B 00 A9 03 01 00 E6 F9 0A 00 C6 DD 40 FA 0A 00 C7 DD 00 04 00 04 E6 F9 0A 00 C6 DD
,bronze,JAMES,0x09ED/10 = 254.1,0x09ED/10 = 254.1,64,64,32,0x0B0B/34 = 83.1470588235294,0x06D3 = 1747,0x06D3 = 1747,2,1,0C,0,00 0E 00 04 00 80 00 20 03 FF FF 0A 00 0B 00 69 03 02 00 E7 F9 0A 00 10 DF 41 FA 0A 00 11 DF 00 04 00 04 E7 F9 0A 00 10 DF
data,color,name,stamina1,stamina2,intelligence,cooperation,acceleration,top speed,run speed,runspeed2,unk1,unk2,unk3,unk4,other
145326,silver,HARVEY,0x0A69/10 = 266.5,0x0A69/10 = 266.5,64,64,32,0x0B17/34 = 83.5,0x0731 = 1841,0x0731 = 1841,2,1,0C,0,00 0A 00 0B 00 98 03 03 00 E7 F9 0A 00 10 DF 41 FA 0A 00 11 DF 00 04 00 04 E7 F9 0A 00 10 DF
,silver,DARIO,0x09DA/10 = 252.2,0x09DA/10 = 252.2,64,64,32,0x0A8A/34 = 79.3529411764706,0x06B5 = 1717,0x06B5 = 1717,2,1,0C,0,00 0A 00 1E 00 35 00 20 03 FF FF 0A 00 0B 00 5A 03 03 00 E6 F9 0A 00 23 DD 40 FA 0A 00 24 DD 00 04 00 04 E6 F9 0A 00 23 DD
,silver,JENNY,0x0ADD/10 = 278.1,0x0ADD/10 = 278.1,32,64,32,0x0B2E/34 = 84.17647058823529,0x06BD = 1725,0x06BD = 1725,2,1,6,2,00 0B 00 01 00 A5 00 20 03 FF FF 0A 00 0B 00 5E 03 03 00 E7 F9 0A 00 6D DE 41 FA 0A 00 6E DE 00 04 00 04 E7 F9 0A 00 6D DE
,plat,SAM,0x0A9C/10 = 271.6,0x0A9C/10 = 271.6,32,64,32,0x0BA4/34 = 87.6470588235294,0x06D2 = 1746,0x06D2 = 1746,2,1,6,2,00 0C 00 02 00 5A 00 20 03 FF FF 0A 00 0B 00 69 03 E6 F9 0A 00 81 DC 40 FA 0A 00 82 DC 00 04 00 04 E6 F9 0A 00 81 DC
,silver,LIA,0x09F5/10 = 254.9,0x09F5/10 = 254.9,64,64,32,0x0A10/34 = 75.76470588235294,0x074E = 1870,0x074E = 1870,2,1,0C,0,00 0D 00 03 00 CA 00 20 03 FF FF 0A 00 0B 00 A7 03 03 00 E6 F9 0A 00 C6 DD 40 FA 0A 00 C7 DD 00 04 00 04 E6 F9 0A 00 C6 DD
,plat,JOHN,0x09DB/10 = 252.3,0x09DB/10 = 252.3,64,64,32,0x09D9/34 = 74.1470588235294,0x06CF = 1743,0x06CF = 1743,2,1,0C,0,00 0E 00 04 00 80 00 20 03 FF FF 0A 00 0B 00 67 03 E7 F9 0A 00 B2 DF 41 FA 0A 00 B3 DF 00 04 00 04 E7 F9 0A 00 B2 DF
data,color,name,stamina1,stamina2,intelligence,cooperation,acceleration,top speed,run speed,runspeed2,unk1,unk2,unk3,unk4,other
452613,silver,RICA,0x14A8/10 = 528.8,0x0B3A/10 = 287.4,32,64,32,0x0A11/34 = 75.79411764705883,0x0754 = 1876,0x0754 = 1876,2,1,6,2,00 FE 00 14 01 04 01 F2 00 E1 00 A8 03 A9 03 03 00 09 00 BF F3 09 00 B4 DD 19 07 1D 03 E6 F9 0A 00 C6 DD 28 04 3D 04 E6 F9 0A 00 C6 DD
,plat,AIMEE,0x1552/10 = 545.8,0x0BD4/10 = 302.8,64,64,32,0x0ACE/34 = 81.3529411764706,0x06F8 = 1784,0x06F8 = 1784,2,1,0C,0,00 0A 00 C0 FD 80 00 20 03 FF FF A9 03 AA 03 09 00 22 F4 09 00 46 DD 88 0A 00 80 51 07 00 80 3F F4 0A 00 1F DF 64 06 20 07 E6 F9 0A 00 23 DD
,bronze,JENNY,0x1438/10 = 517.6,0x05C4/10 = 147.6,64,64,32,0x0B0F/34 = 83.26470588235294,0x072B = 1835,0x057F = 1407,2,1,0C,0,00 0B 00 01 00 A5 00 20 03 FF FF A8 03 A9 03 0A 00 02 00 09 00 99 F3 09 00 0E DD 7C 07 07 08 E7 F9 0A 00 B2 DF 6C 04 6F 04 E7 F9 0A 00 B2 DF
,silver,GREY,0x158E/10 = 551.8,0x0B4A/10 = 289.0,64,64,32,0x0B02/34 = 82.88235294117646,0x0744 = 1860,0x0744 = 1860,2,1,0C,0,00 0C 00 02 00 10 00 20 03 FF FF AC 03 AD 03 03 00 09 00 1B F5 09 00 8B DC 01 09 5A 0D 4D F5 0A 00 3D DC A4 02 B0 02 E6 F9 0A 00 81 DC
,silver,SANDY,0x15A2/10 = 553.8,0x0B94/10 = 296.4,32,64,32,0x0B58/34 = 85.41176470588235,0x0738 = 1848,0x0738 = 1848,2,1,6,2,00 0D 00 03 00 CA 00 20 03 FF FF AB 03 AC 03 03 00 09 00 DE F4 09 00 22 DD 74 01 00 80 DD 09 F3 F4 0A 00 3D DC 53 01 4F 01 E7 F9 0A 00 6D DE
sprinting,gold,DAN,0x14FE/10 = 537.4,0x0013/10 = 1.9,32,64,32,0x09CE/34 = 73.82352941176471,0x070C = 1804,0x070C = 1804,2,1,6,2,00 0E 00 04 00 5A 00 20 03 FF FF AA 03 AB 03 01 00 09 00 50 F4 09 00 DE DD C6 03 7E 06 99 F4 0A 00 3D DC 30 01 F6 00 E7 F9 0A 00 10 DF
data,color,name,stamina1,stamina2,intelligence,cooperation,acceleration,top speed,run speed,runspeed2,unk1,unk2,unk3,unk4,other
213564,silver,FOX,0x0A15/10 = 258.1,0x0A15/10 = 258.1,32,64,32,0x0A47/34 = 77.38235294117646,0x0729 = 1833,0x0729 = 1833,2,1,6,2,00 0A 00 0B 00 94 03 03 00 E7 F9 0A 00 10 DF 41 FA 0A 00 11 DF 00 04 00 04 E7 F9 0A 00 10 DF
,silver,MARIE,0x0AC8/10 = 276.0,0x0AC8/10 = 276.0,32,64,32,0x0B45/34 = 84.8529411764706,0x0762 = 1890,0x0762 = 1890,2,1,6,2,00 0A 00 1E 00 35 00 20 03 FF FF 0A 00 0B 00 B1 03 03 00 E6 F9 0A 00 81 DC 40 FA 0A 00 82 DC 00 04 00 04 E6 F9 0A 00 81 DC
,plat -s,ANDY,0x0A9B/10 = 271.5,0x0A9B/10 = 271.5,64,64,32,0x0B11/34 = 83.32352941176471,0x0723 = 1827,0x0723 = 1827,2,1,0C,0,00 0B 00 01 00 CA 00 20 03 FF FF 0A 00 0B 00 91 03 E6 F9 0A 00 C6 DD 40 FA 0A 00 C7 DD 00 04 00 04 E6 F9 0A 00 C6 DD
sad face,bronz -s,DAN,0x0A30/10 = 260.8,0x0A30/10 = 260.8,32,64,32,0x0B80/34 = 86.58823529411765,0x0725 = 1829,0x0725 = 1829,2,1,6,2,00 0C 00 02 00 80 00 20 03 FF FF 0A 00 0B 00 92 03 02 00 E7 F9 0A 00 B2 DF 41 FA 0A 00 B3 DF 00 04 00 04 E7 F9 0A 00 B2 DF
,plat,MIKE,0x0AE0/10 = 278.4,0x0AE0/10 = 278.4,32,64,32,0x0B33/34 = 84.32352941176471,0x06DE = 1758,0x06DE = 1758,2,1,6,2,00 0D 00 03 00 10 00 20 03 FF FF 0A 00 0B 00 6F 03 E6 F9 0A 00 23 DD 40 FA 0A 00 24 DD 00 04 00 04 E6 F9 0A 00 23 DD
,gold,PAULA,0x0ACF/10 = 276.7,0x0ACF/10 = 276.7,64,64,32,0x0A14/34 = 75.88235294117646,0x0708 = 1800,0x0708 = 1800,2,1,0C,0,00 0E 00 04 00 A5 00 20 03 FF FF 0A 00 0B 00 84 03 01 00 E7 F9 0A 00 6D DE 41 FA 0A 00 6E DE 00 04 00 04 E7 F9 0A 00 6D DE
data,color,name,stamina1,stamina2,intelligence,cooperation,acceleration,top speed,run speed,runspeed2,unk1,unk2,unk3,unk4,other
142653,gold,JU,0x09F9/10 = 255.3,0x09F9/10 = 255.3,64,64,32,0x0B30/34 = 84.23529411764706,0x06D7 = 1751,0x06D7 = 1751,2,1,0C,0,00 0A 00 0B 00 6B 03 01 00 E7 F9 0A 00 6D DE 41 FA 0A 00 6E DE 00 04 00 04 E7 F9 0A 00 6D DE
,plat,SARA,0x0A0E/10 = 257.4,0x0A0E/10 = 257.4,64,64,32,0x0B78/34 = 86.3529411764706,0x06DE = 1758,0x06DE = 1758,2,1,0C,0,00 0A 00 1E 00 5A 00 20 03 FF FF 0A 00 0B 00 6F 03 E7 F9 0A 00 B2 DF 41 FA 0A 00 B3 DF 00 04 00 04 E7 F9 0A 00 B2 DF
,bronze,SAM,0x0A86/10 = 269.4,0x0A86/10 = 269.4,64,64,32,0x0AE2/34 = 81.94117647058823,0x06D1 = 1745,0x06D1 = 1745,2,1,0C,0,00 0B 00 01 00 10 00 20 03 FF FF 0A 00 0B 00 68 03 02 00 E7 F9 0A 00 10 DF 41 FA 0A 00 11 DF 00 04 00 04 E7 F9 0A 00 10 DF
,plat,SEAN,0x0A17/10 = 258.3,0x0A17/10 = 258.3,64,64,32,0x0B65/34 = 85.79411764705883,0x0712 = 1810,0x0712 = 1810,2,1,0C,0,00 0C 00 02 00 35 00 20 03 FF FF 0A 00 0B 00 89 03 E6 F9 0A 00 C6 DD 40 FA 0A 00 C7 DD 00 04 00 04 E6 F9 0A 00 C6 DD
,silver,ELEN,0x09CB/10 = 250.7,0x09CB/10 = 250.7,64,64,32,0x0A3B/34 = 77.02941176470588,0x06BB = 1723,0x06BB = 1723,2,1,0C,0,00 0D 00 03 00 80 00 20 03 FF FF 0A 00 0B 00 5D 03 03 00 E6 F9 0A 00 23 DD 40 FA 0A 00 24 DD 00 04 00 04 E6 F9 0A 00 23 DD
,silver,KNIGHT,0x0A02/10 = 256.2,0x0A02/10 = 256.2,32,64,32,0x0A18/34 = 76.0,0x0709 = 1801,0x0709 = 1801,2,1,6,2,00 0E 00 04 00 A5 00 20 03 FF FF 0A 00 0B 00 84 03 03 00 E6 F9 0A 00 81 DC 40 FA 0A 00 82 DC 00 04 00 04 E6 F9 0A 00 81 DC
data,color,name,stamina1,stamina2,intelligence,cooperation,acceleration,top speed,run speed,runspeed2,unk1,unk2,unk3,unk4,other
425136,bronze,JENNY,0x0A9D/10 = 271.7,0x0A9D/10 = 271.7,64,64,32,0x0B11/34 = 83.32352941176471,0x06F0 = 1776,0x06F0 = 1776,2,1,0C,0,00 0A 00 0B 00 78 03 02 00 E7 F9 0A 00 6D DE 41 FA 0A 00 6E DE 00 04 00 04 E7 F9 0A 00 6D DE
,gold,YOUNG,0x0AEF/10 = 279.9,0x0AEF/10 = 279.9,32,64,32,0x0A4C/34 = 77.52941176470588,0x06E1 = 1761,0x06E1 = 1761,2,1,6,2,00 0A 00 1E 00 5A 00 20 03 FF FF 0A 00 0B 00 70 03 01 00 E6 F9 0A 00 23 DD 40 FA 0A 00 24 DD 00 04 00 04 E6 F9 0A 00 23 DD
sprinting,bronze,JAMES,0x0ADA/10 = 277.8,0x0ADA/10 = 277.8,32,64,32,0x0A3C/34 = 77.05882352941177,0x0769 = 1897,0x0769 = 1897,2,1,6,2,00 0B 00 01 00 A5 00 20 03 FF FF 0A 00 0B 00 B4 03 02 00 E7 F9 0A 00 B2 DF 41 FA 0A 00 B3 DF 00 04 00 04 E7 F9 0A 00 B2 DF
,gold,KNIGHT,0x0A5B/10 = 265.1,0x0A5B/10 = 265.1,32,64,32,0x0AC4/34 = 81.05882352941177,0x06EF = 1775,0x06EF = 1775,2,1,6,2,00 0C 00 02 00 10 00 20 03 FF FF 0A 00 0B 00 77 03 01 00 E6 F9 0A 00 81 DC 40 FA 0A 00 82 DC 00 04 00 04 E6 F9 0A 00 81 DC
,bronze,ARL,0x0A2C/10 = 260.4,0x0A2C/10 = 260.4,32,64,32,0x0B0A/34 = 83.11764705882354,0x0769 = 1897,0x0769 = 1897,2,1,6,2,00 0D 00 03 00 CA 00 20 03 FF FF 0A 00 0B 00 B4 03 02 00 E6 F9 0A 00 C6 DD 40 FA 0A 00 C7 DD 00 04 00 04 E6 F9 0A 00 C6 DD
,bronze,JOEL,0x0A9E/10 = 271.8,0x0A9E/10 = 271.8,32,64,32,0x0AC4/34 = 81.05882352941177,0x06BF = 1727,0x06BF = 1727,2,1,6,2,00 0E 00 04 00 80 00 20 03 FF FF 0A 00 0B 00 5F 03 02 00 E7 F9 0A 00 10 DF 41 FA 0A 00 11 DF 00 04 00 04 E7 F9 0A 00 10 DF
data,color,name,stamina1,stamina2,intelligence,cooperation,acceleration,top speed,run speed,runspeed2,unk1,unk2,unk3,unk4,other
352164,gold,LIA,0x09FD/10 = 255.7,0x09FD/10 = 255.7,64,64,32,0x0B11/34 = 83.32352941176471,0x06F9 = 1785,0x06F9 = 1785,2,1,0C,0,00 0A 00 0B 00 7C 03 01 00 E7 F9 0A 00 10 DF 41 FA 0A 00 11 DF 00 04 00 04 E7 F9 0A 00 10 DF
,silver,ROBER,0x0AD0/10 = 276.8,0x0AD0/10 = 276.8,64,64,32,0x0B05/34 = 82.97058823529412,0x06F9 = 1785,0x06F9 = 1785,2,1,0C,0,00 0A 00 1E 00 35 00 20 03 FF FF 0A 00 0B 00 7C 03 03 00 E7 F9 0A 00 B2 DF 41 FA 0A 00 B3 DF 00 04 00 04 E7 F9 0A 00 B2 DF
,gold,PAULA,0x0A56/10 = 264.6,0x0A56/10 = 264.6,64,64,32,0x0B31/34 = 84.26470588235294,0x073A = 1850,0x073A = 1850,2,1,0C,0,00 0B 00 01 00 10 00 20 03 FF FF 0A 00 0B 00 9D 03 01 00 E6 F9 0A 00 23 DD 40 FA 0A 00 24 DD 00 04 00 04 E6 F9 0A 00 23 DD
,silver,NANCY,0x0A91/10 = 270.5,0x0A91/10 = 270.5,64,64,32,0x0A21/34 = 76.26470588235294,0x0758 = 1880,0x0758 = 1880,2,1,0C,0,00 0C 00 02 00 A5 00 20 03 FF FF 0A 00 0B 00 AC 03 03 00 E7 F9 0A 00 6D DE 41 FA 0A 00 6E DE 00 04 00 04 E7 F9 0A 00 6D DE
,plat,JOEL,0x0A49/10 = 263.3,0x0A49/10 = 263.3,64,64,32,0x0B7F/34 = 86.55882352941177,0x0706 = 1798,0x0706 = 1798,2,1,0C,0,00 0D 00 03 00 5A 00 20 03 FF FF 0A 00 0B 00 83 03 E6 F9 0A 00 81 DC 40 FA 0A 00 82 DC 00 04 00 04 E6 F9 0A 00 81 DC
,gold,YOUNG,0x0A9A/10 = 271.4,0x0A9A/10 = 271.4,64,64,32,0x0A2A/34 = 76.52941176470588,0x06C7 = 1735,0x06C7 = 1735,2,1,0C,0,00 0E 00 04 00 CA 00 20 03 FF FF 0A 00 0B 00 63 03 01 00 E6 F9 0A 00 C6 DD 40 FA 0A 00 C7 DD 00 04 00 04 E6 F9 0A 00 C6 DD
data,color,name,stamina1,stamina2,intelligence,cooperation,acceleration,top speed,run speed,runspeed2,unk1,unk2,unk3,unk4,other
614235,gold,YOUNG,0x0AD2/10 = 277.0,0x0AD2/10 = 277.0,32,64,32,0x0AC5/34 = 81.08823529411765,0x0734 = 1844,0x0734 = 1844,2,1,6,2,00 0A 00 0B 00 9A 03 01 00 E6 F9 0A 00 23 DD 40 FA 0A 00 24 DD 00 04 00 04 E6 F9 0A 00 23 DD
,silver,JENNY,0x0A5D/10 = 265.3,0x0A5D/10 = 265.3,32,64,32,0x0A2B/34 = 76.55882352941177,0x0742 = 1858,0x0742 = 1858,2,1,6,2,00 0A 00 1E 00 A5 00 20 03 FF FF 0A 00 0B 00 A1 03 03 00 E6 F9 0A 00 81 DC 40 FA 0A 00 82 DC 00 04 00 04 E6 F9 0A 00 81 DC
,bronze,ELEN,0x0A9D/10 = 271.7,0x0A9D/10 = 271.7,64,64,32,0x0A56/34 = 77.82352941176471,0x06C2 = 1730,0x06C2 = 1730,2,1,0C,0,00 0B 00 01 00 CA 00 20 03 FF FF 0A 00 0B 00 61 03 02 00 E7 F9 0A 00 10 DF 41 FA 0A 00 11 DF 00 04 00 04 E7 F9 0A 00 10 DF
,gold,DARIO,0x09DF/10 = 252.7,0x09DF/10 = 252.7,32,64,32,0x09E8/34 = 74.58823529411765,0x0711 = 1809,0x0711 = 1809,2,1,6,2,00 0C 00 02 00 35 00 20 03 FF FF 0A 00 0B 00 88 03 01 00 E6 F9 0A 00 C6 DD 40 FA 0A 00 C7 DD 00 04 00 04 E6 F9 0A 00 C6 DD
,bronze,JOEL,0x09F2/10 = 254.6,0x09F2/10 = 254.6,64,64,32,0x0AF8/34 = 82.58823529411765,0x074D = 1869,0x074D = 1869,2,1,0C,0,00 0D 00 03 00 80 00 20 03 FF FF 0A 00 0B 00 A6 03 02 00 E7 F9 0A 00 6D DE 41 FA 0A 00 6E DE 00 04 00 04 E7 F9 0A 00 6D DE
,plat,TERRY,0x09DA/10 = 252.2,0x09DA/10 = 252.2,64,64,32,0x0AF5/34 = 82.5,0x0748 = 1864,0x0748 = 1864,2,1,0C,0,00 0E 00 04 00 5A 00 20 03 FF FF 0A 00 0B 00 A4 03 E7 F9 0A 00 B2 DF 41 FA 0A 00 B3 DF 00 04 00 04 E7 F9 0A 00 B2 DF
data,color,name,stamina1,stamina2,intelligence,cooperation,acceleration,top speed,run speed,runspeed2,unk1,unk2,unk3,unk4,other
625143,plat,JOEL,0x0AA2/10 = 272.2,0x0AA2/10 = 272.2,64,64,32,0x0A39/34 = 76.97058823529412,0x0712 = 1810,0x0712 = 1810,2,1,0C,0,00 0A 00 0B 00 89 03 E7 F9 0A 00 6D DE 41 FA 0A 00 6E DE 00 04 00 04 E7 F9 0A 00 6D DE
,silver,JU,0x0A57/10 = 264.7,0x0A57/10 = 264.7,64,64,32,0x0AE0/34 = 81.88235294117646,0x0759 = 1881,0x0759 = 1881,2,1,0C,0,00 0A 00 1E 00 5A 00 20 03 FF FF 0A 00 0B 00 AC 03 03 00 E7 F9 0A 00 10 DF 41 FA 0A 00 11 DF 00 04 00 04 E7 F9 0A 00 10 DF
,bronze,SAMMY,0x0A8E/10 = 270.2,0x0A8E/10 = 270.2,64,64,32,0x0BAA/34 = 87.82352941176471,0x0712 = 1810,0x0712 = 1810,2,1,0C,0,00 0B 00 01 00 35 00 20 03 FF FF 0A 00 0B 00 89 03 02 00 E6 F9 0A 00 81 DC 40 FA 0A 00 82 DC 00 04 00 04 E6 F9 0A 00 81 DC
,plat,ROBIN,0x0AA5/10 = 272.5,0x0AA5/10 = 272.5,32,64,32,0x0BB0/34 = 88.0,0x06F4 = 1780,0x06F4 = 1780,2,1,6,2,00 0C 00 02 00 CA 00 20 03 FF FF 0A 00 0B 00 7A 03 E7 F9 0A 00 B2 DF 41 FA 0A 00 B3 DF 00 04 00 04 E7 F9 0A 00 B2 DF
,gold,ARL,0x0A02/10 = 256.2,0x0A02/10 = 256.2,32,64,32,0x0A59/34 = 77.91176470588235,0x06CF = 1743,0x06CF = 1743,2,1,6,2,00 0D 00 03 00 10 00 20 03 FF FF 0A 00 0B 00 67 03 01 00 E6 F9 0A 00 23 DD 40 FA 0A 00 24 DD 00 04 00 04 E6 F9 0A 00 23 DD
,gold,SAM,0x0AD2/10 = 277.0,0x0AD2/10 = 277.0,64,64,32,0x0B62/34 = 85.70588235294117,0x06B2 = 1714,0x06B2 = 1714,2,1,0C,0,00 0E 00 04 00 A5 00 20 03 FF FF 0A 00 0B 00 59 03 01 00 E6 F9 0A 00 C6 DD 40 FA 0A 00 C7 DD 00 04 00 04 E6 F9 0A 00 C6 DD
Chocobo colors are always in the same order. I'm not seeing any patterns...
Acceleration and Cooperation are always the same.
Jockey color definitely has an impact if bronze.
To test if Intelligence matters I set all the values I know to be to the same, using this quick script. The unknown values don't seem change so I'm replacing the last half of the chocobo values. The contents of the first half is still a mystery.
allbytes = ""
print(allbytes[0:105],end='')
sbytes = allbytes[105:]
p2bytes = ""
for i in [1, 2, 3, 4, 5, 6]:
tbytes = sbytes[0:492]
p1bytes = tbytes[0:297]
if not p2bytes:
p2bytes = tbytes[297:-22]
p3bytes = tbytes[470:]
print(p1bytes+p2bytes+p3bytes,end='')
sbytes = sbytes[492:]
print(sbytes,end='')
To be honest I'm kinda surprised this doesn't crash the game, there's a weird artifact where the chocobos group together, but don't overlap at race start.
data,color,name,stamina1,stamina2,intelligence,cooperation,acceleration,top speed,run speed,runspeed2,unk1,unk2,unk3,unk4,other
,gold,RICA,0x09C4/10 = 250.0,0x09C4/10 = 250.0,64,64,32,0x0A91/34 = 79.55882352941177,0x071E = 1822,0x071E = 1822,2,1,0C,0,00 0A 00 0B 00 8F 03 01 00 E7 F9 0A 00 B2 DF 41 FA 0A 00 B3 DF 00 04 00 04 E7 F9 0A 00 B2 DF
sprinting,silver,GEORGE,0x0A41/10 = 262.5,0x0A41/10 = 262.5,32,64,32,0x0ACD/34 = 81.32352941176471,0x06FF = 1791,0x06FF = 1791,2,1,6,2,00 0A 00 1E 00 10 00 20 03 FF FF 0A 00 0B 00 7F 03 03 00 E6 F9 0A 00 C6 DD 40 FA 0A 00 C7 DD 00 04 00 04 E6 F9 0A 00 C6 DD
,gold,JAMES,0x0AED/10 = 279.7,0x0AED/10 = 279.7,32,64,32,0x0B75/34 = 86.26470588235294,0x0739 = 1849,0x0739 = 1849,2,1,6,2,00 0B 00 01 00 80 00 20 03 FF FF 0A 00 0B 00 9C 03 01 00 E6 F9 0A 00 81 DC 40 FA 0A 00 82 DC 00 04 00 04 E6 F9 0A 00 81 DC
sprinting,gold,AIMEE,0x0A8A/10 = 269.8,0x0A8A/10 = 269.8,64,64,32,0x0B67/34 = 85.8529411764706,0x06C7 = 1735,0x06C7 = 1735,2,1,0C,0,00 0C 00 02 00 CA 00 20 03 FF FF 0A 00 0B 00 63 03 01 00 E6 F9 0A 00 23 DD 40 FA 0A 00 24 DD 00 04 00 04 E6 F9 0A 00 23 DD
,silver,ROBIN,0x0A98/10 = 271.2,0x0A98/10 = 271.2,64,64,32,0x09E2/34 = 74.41176470588235,0x06FB = 1787,0x06FB = 1787,2,1,0C,0,00 0D 00 03 00 A5 00 20 03 FF FF 0A 00 0B 00 7D 03 03 00 E7 F9 0A 00 6D DE 41 FA 0A 00 6E DE 00 04 00 04 E7 F9 0A 00 6D DE
,gold,JENNY,0x0A2D/10 = 260.5,0x0A2D/10 = 260.5,32,64,32,0x0ADC/34 = 81.76470588235294,0x0714 = 1812,0x0714 = 1812,2,1,6,2,00 0E 00 04 00 5A 00 20 03 FF FF 0A 00 0B 00 8A 03 01 00 E7 F9 0A 00 10 DF 41 FA 0A 00 11 DF 00 04 00 04 E7 F9 0A 00 10 DF
341526,,,,,,,,,,,,,,,
data,color,name,stamina1,stamina2,intelligence,cooperation,acceleration,top speed,run speed,runspeed2,unk1,unk2,unk3,unk4,other
,gold,RICA,0x09C4/10 = 250.0,0x09C4/10 = 250.0,64,64,32,0x0A91/34 = 79.55882352941177,0x071E = 1822,0x071E = 1822,2,1,0C,0, 00 0A 00 0B 00 8F 03 01 00 E7 F9 0A 00 B2 DF 41 FA 0A 00 B3 DF 00 04 00 04 E7 F9 0A 00 B2 DF
sprinting,silver,GEORGE,0x09C4/10 = 250.0,0x09C4/10 = 250.0,64,64,32,0x0A91/34 = 79.55882352941177,0x071E = 1822,0x071E = 1822,2,1,0C,0,00 0A 00 1E 00 10 00 20 03 FF FF 0A 00 0B 00 7F 03 03 00 E6 F9 0A 00 C6 DD 40 FA 0A 00 C7 DD 00 04 00 04 E6 F9 0A 00 C6 DD
,gold,JAMES,0x09C4/10 = 250.0,0x09C4/10 = 250.0,64,64,32,0x0A91/34 = 79.55882352941177,0x071E = 1822,0x071E = 1822,2,1,0C,0,00 0B 00 01 00 80 00 20 03 FF FF 0A 00 0B 00 9C 03 01 00 E6 F9 0A 00 81 DC 40 FA 0A 00 82 DC 00 04 00 04 E6 F9 0A 00 81 DC
sprinting,gold,AIMEE,0x09C4/10 = 250.0,0x09C4/10 = 250.0,64,64,32,0x0A91/34 = 79.55882352941177,0x071E = 1822,0x071E = 1822,2,1,0C,0,00 0C 00 02 00 CA 00 20 03 FF FF 0A 00 0B 00 63 03 01 00 E6 F9 0A 00 23 DD 40 FA 0A 00 24 DD 00 04 00 04 E6 F9 0A 00 23 DD
,silver,ROBIN,0x09C4/10 = 250.0,0x09C4/10 = 250.0,64,64,32,0x0A91/34 = 79.55882352941177,0x071E = 1822,0x071E = 1822,2,1,0C,0,00 0D 00 03 00 A5 00 20 03 FF FF 0A 00 0B 00 7D 03 03 00 E7 F9 0A 00 6D DE 41 FA 0A 00 6E DE 00 04 00 04 E7 F9 0A 00 6D DE
,gold,JENNY,0x09C4/10 = 250.0,0x09C4/10 = 250.0,64,64,32,0x0A91/34 = 79.55882352941177,0x071E = 1822,0x071E = 1822,2,1,0C,0,00 0E 00 04 00 5A 00 20 03 FF FF 0A 00 0B 00 8A 03 01 00 E7 F9 0A 00 10 DF 41 FA 0A 00 11 DF 00 04 00 04 E7 F9 0A 00 10 DF
461253,,,,,,,,,,,,,,,
I then gave C1 a lower intel of 32 and got the same ordering.
So at least in C class those three values do nothing.
I increased the top speed by 34 (1/kmh) on c1 and it became 164253. So speed matters, a higher speed will give a higher ranking.
Sprinting doesn't appear to matter 4 beat 6 and 1, but 2 lost to 5.
Increasing and decreasing stamina a little and a lot does nothing to the order, it appears stamina does not matter.
Changing the name didn't make a difference.
Altering the run speed did, higher run speeds give higher rankings.
So I need to figure out how run speed is calculated.
Let's see if we can figure out the rest of the 164 chocobo bytes.
I didn't see the max run value I put in black chocobo in memory indicating it's not used.
Byte -60 = 0=normal, 1=normal, 2=sprinting, 3=normal, 4=normal
2 on c2 = 461253
1 on c2 = 564312
0 on c2 = 643125
3 on c2 = 643125
4 on c2 = 643125
So sprinting does change the outcome. I haven't seen this byte set to 1 yet.
-67, -68 = no change
-70,-71,-72 = no change
-77 = Is a weird byte
Setting 4 to 0 on chocobo 2 changes the results from 461253 to 632145
Setting 4 to 3 on chocobo 2 changes the results from 461253 to 123564
Setting 4 to 2 on chocobo 2 changes the results from 461253 to 134526
Setting 4 to 1 on chocobo 2 changes the results from 461253 to 123564
Setting 4 to 5 on chocobo 2 changes the results from 461253 to 413625
Setting 4 to 80 on chocobo 2 changes the result from 461253 to 136254
-85 = Is another weird byte, changing 4 gives different results than changing 4 from -77
-91,-92 = no change
-93,94,54 = no change
-115,116 = messes with camera angle, same order
-118,119,120 = different weird camera angle, same order
-130,134 = camera angle, same order
-145 = when FF/00 -> 461253
-145,146 = random when set to 00 00?, 461253 when 01 01
-146 = when FF/00 -> 461253
-147,148 = when set to 00 00 on c6, that chocobo sprints until exhausted, but no one passes until the very end 432156
-150 = 35-> 0, 613254
-154 = 5-> 4 changes chocobo to color of No.5, but crashes when loading race
-156 = Changes jockey color, but can also change the jockey to be any object in the minigame
15 = gold, 14 = silver, 13 = gold, 12 = gold, 11 = silver, 10 =gold, 9 = hard crash, 1= no rider, 2=no rider, 3= no rider, 4=no rider, 5=graphic crash,6=hard crash, 7 = hard crash, 8=hard crash
16=mog in rainbow pipe animation overlayed
17=clam animation
The numbers change based on the generated value chocobo6's rider is 15 chocobo1's rider is 9. chocobo1 is 0 chocobo 6 is 5. The race crashes when the chocobo gets to the object on the path.
So to summarize I know these variables modify the outcome.
Top Speed, Sprinting, Jockey Color, Run Speed (hidden value), and Sprint Likelihood (Hidden value, not tied to jockey color, same across a class).
Name and stamina do not seem to matter. (stamina only matters when they run out, the chance they have a high top speed and run out of stamina is really low, and they don't just barely run out so the difference in range really doesn't help too much)
-77,85,145,146,147,148,150 can modify results too
77,85 = are always set to 4 though in class c
145-148 = are always 20 03 FF FF in class c
150 is the only byte that differs. However giving two chocobos the same value doesn't put them next to each other with the same other stats.
A higher ranking jockey doesn't mean it has a higher run speed. Perhaps it makes a difference in how run speed is calculated...