Author Topic: FF7 Steal Rate  (Read 4670 times)

LyAura

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FF7 Steal Rate
« on: 2022-12-10 03:55:23 »
I know this has probably been asked before but when I searched the forum, most of the posts were old.

So. Again.
Is there any way to mod FF7 (Steam, with SYW v5) to have alot better steal rates. 80, 90, may be even 100% ...anything?
I am familiar with modding. Somewhere. hex editing etc

Thanks

nfitc1

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Re: FF7 Steal Rate
« Reply #1 on: 2022-12-10 15:24:22 »
Due to the way the stealing mechanic works it’s dependent on the steal rate of the items in the enemy data. If you want to increase the stealing rate of an enemy or individual item that’s where to go. Making steal always succeed would require some drastic changes to the way the game calculate item chances. I helped DLPB remake the steal mechanics a while back. Those changes are likely on the board somewhere.

LyAura

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Re: FF7 Steal Rate
« Reply #2 on: 2022-12-11 00:13:47 »
Thank you!
Any idea how I could search for that? A name? You have like.. a 30000k posts!

EDIT:
I found this.
[Release] Scene Redux v1.31
https://forums.qhimm.com/index.php?topic=7100.0

Would this work?
If it would.. can you please point me towards a tool to change these values given in that table.. I can see it might take me a while to go around changing each item listen in the NewTable.txt on in that mod. It's ONLY 249 scenes.

But I feel like it would be a service to the world.. for those who just want to play and steal everything!
« Last Edit: 2022-12-11 00:47:36 by LyAura »

Kefka

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Re: FF7 Steal Rate
« Reply #3 on: 2022-12-11 09:54:31 »
There's 2 possible tools you can use to modify the steal chances for every enemy item individually: Hojo and ProudClod. They can be found here:

https://forums.qhimm.com/index.php?topic=7186.0

https://forums.qhimm.com/index.php?topic=8481.0

In each enemy's data, there's a section of 4 slots of items that the enemy has for steals/drops. There you can manipulate the probability of a successful steal/drop. The higher the number, the easier it is to get said item, with 3 being the highest possible number equaling a 100% success rate.

LyAura

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Re: FF7 Steal Rate
« Reply #4 on: 2022-12-12 02:52:39 »
Yeah. I found ProudClod shortly after posting.

I am assuming you meant 63.
Going by the Wiki https://finalfantasy.fandom.com/vi/wiki/Steal#Final_Fantasy_VII

@nfitc1
What is the garbled stuff in the first 7 scenes?

https://drive.google.com/file/d/1wUx_iL2JSpLYXZVNcpVnayHTcOEW01TR/view (link to image)

And some of the other scenes. Like #238 and #239 with Tonberry.

This is the original scene.bin of my game. Not the Redux one.

EDIT:

Also.. it seems the EnemyStats window doesn't save the value I change? Is that just visual bug?

Like I changed the values of items chance to 63 and hit OK and reopened the EnemyStats and they go back to 8

https://drive.google.com/file/d/1YBp3z5XGO2FjANrfFCt9aSsqX1K9wUoM/view?usp=share_link (link to image - EnemyStats window)

EDIT 2:

I tried the program in a Windows XP Pro virtual machine. Still same bug.
It seems to save only the first changes you do before you change/close EnemyStats tab/window.


EDIT 3:

Found a work around. Just have to switch enemy tabs for a changed value to save. So.. change value -> switch tab -> change a value on current tab(if you want) -> switch to next -> change -> switch again until all the values you want to change are saved. -> Close EnemyStats window. (Dump edited scene just to be safe)

« Last Edit: 2022-12-12 08:11:47 by LyAura »

nfitc1

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Re: FF7 Steal Rate
« Reply #5 on: 2022-12-19 20:00:48 »
PrC is a bit...haphazard when it comes to enemy stat editing. I put that together as an afterthought. It was originally only supposed to be an enemy action editor, but it slowly expanded to more and doesn't do any of it perfectly even though it's the defacto scene.bin editor now.

The "garbled stuff" in the first scenes are debug/test enemies and formations. Why so many? I dunno. The text doesn't seem to mean anything. It's not in ASCII and it doesn't seem to translate to anything in the Japanese text either.