Author Topic: FF7 and WinXP  (Read 3722 times)

Trilinear

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FF7 and WinXP
« on: 2001-08-18 12:17:00 »
Just like to say:  FF7 appearently has no problem running in Windows XP with no fixes at all (I'm running the 180day trial release.)  So, yay.

M0T

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FF7 and WinXP
« Reply #1 on: 2001-08-18 16:25:00 »
Cool, I would try it on my XP (trial release RC1) but i lent the disks to my friend yesterday :(

Skillster/RedSarg99

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FF7 and WinXP
« Reply #2 on: 2001-08-19 02:15:00 »
it works,
but i havent got it to work properly WITH FSAA or introsterpoic (whatever) filtering on,
im running the latest official nvidia win2k drivers -non WHQL certified

Threesixty

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FF7 and WinXP
« Reply #3 on: 2001-08-19 02:48:00 »
What about the Bird Race?

Maybe I should have said, "How 'bout"

[This message has been edited by Threesixty (edited August 18, 2001).]


Trilinear

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FF7 and WinXP
« Reply #4 on: 2001-08-19 03:20:00 »
With the Nvidia 12.41 Detonators, I can run 4x FSAA w/o a problem.  Well, I should say without a problem with ff7.  

I've been having wierd problems having the system lock and shutdown when moving the mouse cursor over text sometimes.  Windows claims its a problem with a drawing function caused by the "Nvidia Geforce DDR Device".  Might be the drivers, I dunno.

Bird Race?  Ship me a save file at that point and I'll test it.

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ficedula

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FF7 and WinXP
« Reply #5 on: 2001-08-19 03:26:00 »
Skillster: I think you mean anisotrophic filtering  :wink:

Incidentally the Remake engine now supports FSAA and anisotrophic filtering  :D

Trilinear: Please do! One of the annoying things about upgrading O/S is all the compatibility you lose...
If you've got a savegame, try the end of Disk 2 - I had crash problems there  :( If it works at the races and there it's probably pretty stable.