Author Topic: Ending the ff7/ati+fsaa issue *no aa yet*  (Read 4997 times)

Likewoahman

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Ending the ff7/ati+fsaa issue *no aa yet*
« on: 2004-01-14 16:30:51 »
im making probably one last thread about this issue

i've realized the earlier catalyst versions like 2.4/2.5 (the earliest i have) will run ff7 with aa, but it doesnt even work, no gridlines, but its broken.

and with the newer catalysts i have (like 3.4 and the newest 3.10) it seems to work but you get the gridlines

so i realized themore you narrow the catalyst versions toward the middle, it works more with less gridlines (3.4 has less gridlines than 3.10 it seemed)
i remember people saying aa has lines in versions right before my 3.4...
so if theres any aa to be had for radeon users without hacking the game, its somewhere between versions 2.5-3.4 in my experience)

the only problem i have is that my refresh rate doesnt seem to work well and that having it at 60hz in game shows less flickering lines than 120..

it'll take a while for me to get the drivers on dialup but i at least want to put this topic to rest :(

Likewoahman

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Ending the ff7/ati+fsaa issue *no aa yet*
« Reply #1 on: 2004-01-15 11:59:34 »
is nvidia supporting 8-bit palette ?

is that even why nvidia users can use fsaa so im hearing ?
and why ati users are seeing the gridlines ?

halohalo

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Ending the ff7/ati+fsaa issue *no aa yet*
« Reply #2 on: 2004-01-15 18:16:27 »
NVIDIA's detonator or forceware both support 8-bit paletted textures. With 8-bit paletted textures support, NVIDIA's graphic cards (I've tested gf2mx, gf4mx, gf3ti, gf4ti, fx5600, and fx5900xt) can use 2x2 AA without gridlines problem.

However, fx series users should use old detonator 45.xx, and gf3/gf4ti users should use new forceware 5x.xx :roll:  

If you disable DX7 8-bit paletted textures with rivatuner, there will be no difference between ATI's cards and NVIDIA's cards.

Aaron

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Ending the ff7/ati+fsaa issue *no aa yet*
« Reply #3 on: 2004-01-15 23:46:00 »
Quote
With 8-bit paletted textures support, NVIDIA's graphic cards (I've tested gf2mx, gf4mx, gf3ti, gf4ti, fx5600, and fx5900xt) can use 2x2 AA without gridlines problem.

A lot of people have messed up text in FF7 when 8-bit textures are enabled, and to fix it, you disable them in Rivatuner.  Does turning 2x2 AA on fix the text problem, or is it still present, or have you seen it at all?

halohalo

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Ending the ff7/ati+fsaa issue *no aa yet*
« Reply #4 on: 2004-01-16 03:45:39 »
Quote from: Aaron
A lot of people have messed up text in FF7 when 8-bit textures are enabled, and to fix it, you disable them in Rivatuner.  Does turning 2x2 AA on fix the text problem, or is it still present, or have you seen it at all?

Yes. Turning 2x2 AA with RivaTuner will fix the text problem and gridline problem. I have these cards (gf2mx, gf4mx, gf3, gf4ti, fx5600, fx5900xt), so I think my advice should be useful for some players.

For gf3 or gf4ti, you can set 2x2 AA, 8xS AA or 6x AA. (if you still use 43.xx or 44.xx. )

(However, if you use forceware 5x.xx or detonator 45.xx, you should use 2x2 AA. Because 8xS AA and 6x AA will cause gridline problem)

some old snapshots of nv20:
http://www.geocities.com/halo_halox/page_11.htm

other snapshots (nv11, nv18, nv25, nv31)
http://www.geocities.com/halo_halox/page_2_2.htm
http://www.geocities.com/halo_halox/page_2_1.htm

Aaron

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Ending the ff7/ati+fsaa issue *no aa yet*
« Reply #5 on: 2004-01-16 04:50:10 »
Hmm thanks, I got it working with 2x2 AA :P
Looks nice.