Author Topic: D3D --> OpenGL  (Read 5730 times)

Bluetank

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D3D --> OpenGL
« on: 2004-02-13 12:40:56 »
Is there anyway for Final Fantasy VII and Final Fantasy VIII to run with OpenGL instead of D3D? I have heard of wrappers but doesn't know if it will work or not..

Or does it need some hex editing?

Thanks.

xeriouxi

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Hmmm...
« Reply #1 on: 2004-02-13 13:39:19 »
Hi!

I don't see any reason why you can't. I think that a wrapper would be your best option... but I don't know how FFVIII will react to it. Older games especially may have more problems. I guess the only way is to try it...  :-?

xeriouxi.

Bluetank

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D3D --> OpenGL
« Reply #2 on: 2004-02-13 13:51:22 »
Yea i know that a wrapper would be the best choice.. Wrappers supports for the PC version of both of them..

But i can't find any good wrappers.. i tried google and it gave me a lot of crap sites.. :?

If anyone knows of a website with a good wrapper that supports Final Fantasy VII and VIII please provide the links in here.. Thanks a lot..

xeriouxi

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You could try...
« Reply #3 on: 2004-02-13 13:58:50 »
Hi!

I'm pretty sure that you could visit http://www.voodoofiles.com to find some wrappers. I'm pretty sure that they have OpenGL wrappers available.  :wink:

xeriouxi.

Bluetank

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D3D --> OpenGL
« Reply #4 on: 2004-02-13 15:25:37 »
Yea thanks a lot i downloaded a glide and i uses it.. but...

what are the edvidence to show that the glide is working actually?

ficedula

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D3D --> OpenGL
« Reply #5 on: 2004-02-13 16:36:24 »
An OpenGL wrapper, in the normal sense of the word, won't be any use: that makes OpenGL games run on something else like DirectX.

You want the opposite thing: something to make a DirectX game run on OpenGL. I've never seen one of those; DirectX is harder to hack/override than OpenGL is, although it's still possible.

CloudStrife

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D3D --> OpenGL
« Reply #6 on: 2004-02-13 22:07:42 »
A OpenGL motor was presente in FF7 1.02 (Riva/TNT Patch) but it's very buggy...

http://forums.qhimm.com/viewtopic.php?t=1659

Bluetank

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D3D --> OpenGL
« Reply #7 on: 2004-02-17 18:42:35 »
I've tested it.. it gave me to a windowed screen and the colour quality becomes nicer though.. although AA does not work with it... Is there any better idea of how it can be done? I've tried testin those reg settings but it looks like non will work it out correctly...

case

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D3D --> OpenGL
« Reply #8 on: 2004-02-17 22:54:01 »
That reg tweak didn't work for me. When I change the key to "2", the game runs in software rendering, although Riva/TNT is checked in FF7Config.exe

sfx1999

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D3D --> OpenGL
« Reply #9 on: 2004-02-18 16:21:03 »
Thtat key was already set to 2. I had to patch to V1.2 or else FF7 didn't even know I had a card. It must have did it automatically.