(crap, i lost my cd key to nwn, i gotta find another way...)
ok, ff7 model tutorial:
Step 1: Open Unmass 0.8
Step 2: Open battle.lgp
Step 3: Select all the files
Step 4: Extract it to wherever you want
Step 5: Open Biturn w0.85
Step 6: Navigate the browser on the left to the folder you extracted them to.
Step 7: Wait like 20 minutes for it to load up all those files (it's a pain, i know, but it must be done)
Step 8: Click the "Options" button at the bottem and make sure "Logging Mood" under the "General" tab is set to "Everything to file"
Step 9: Find the file you want to extract (they're in the same order as leviathan puts them when you first open it, use that as a referance guide)
Step 10: Set the Destination format to .ASE
Step 11: Set the destination filename to the directory you want to extract it to.
Step 12: Open 3DS Max 5
Step 13: Click import and scroll to .ASE (if you have the importer it will be there)
Step 14: Import the file
Step 15: Select all pieces of the model, then right click on one of them, and click properties.
Step 16: At the end of the right side on the first tab, there's an option that says "vertex Color", put a check by that. Also, click the shaded button to make it look even better.
Step 17: Press 'M' on your keyboard to open the materials window
Step 18: Click a blank material. Then click the square to the right of "Diffuse" the 3rd one from the bottom should be "Vertex Color" select that.
Step 20: select all parts of your model. Then select this new material, then click the button below the material sphere's that looks like a sphere with an arrow leading into a cube. If it asks you what to apply it to, click selection.
Step 21: render it by hitting f9 for quick render or f10 for rendering options and you're done.
If that all didn't work, you may have a different .ASE importer, i don't know what the one i'm using is called, the filename is "asciiimp.dli" if that helps, i'll send it to you if you need it.