Author Topic: Fool the n00bs [Edit:]Possiblity for figuring out animations  (Read 31219 times)

mirex

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #25 on: 2004-04-17 11:23:34 »
Well ... Phaeron figured out something about animations, but they were not decoded properly. So now we can read just 1st animation frame for each model. And for some models even that one is screwed (Thats why Red XIII is looking so bad in Leviathan).
I implemented animations loading into Biturn too, there you can see all the animation frames that can be loaded. Usually only 1st one is nice. Diamond Weapon has more of them looking nice. Im seeing some pattern in that, but it will be a long way untill I will be able to fully decode it.

Alhexx

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #26 on: 2004-04-17 15:15:16 »
As for the original topic:

Oh, guys, what are you wondering about? All he did is simply copied and renamed a file...

1. Goto your windows directory
2. Delete Explorer.exe
3. Copy MSpaint.exe to your windows directory
4. Rename MSpaint.exe to Explorer.exe
5. Reboot your computer and wonder... :o

Really, guys, what's so special about it? Will you wonder that your new file manager is MS paint? Don't think so. So calm down, alright? :D

 - Alhexx

EmperorSteele

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #27 on: 2004-04-17 15:53:43 »
Yeah, but it's the copying and renaming that a pain in the ass without LGP tools.  It's not like this is most games where you can just open things with winzip and preview them in a commonly used application.

I'm gonna try that mspaint trick now...

Qhimm

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #28 on: 2004-04-17 21:19:28 »
...and that was the last we ever saw of EmperorSteele...

fa_pa

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #29 on: 2004-04-17 22:40:48 »
Quote from: Qhimm
...and that was the last we ever saw of EmperorSteele...


lol i don't think so. mspaint is a great filemanager and it is *very* secure.

Contra

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #30 on: 2004-04-18 02:45:32 »
Quote from: fa_pa
mspaint is a great filemanager and it is *very* secure.


Well, it IS better than explorer.....

Darkdevil

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #31 on: 2004-04-18 09:37:58 »
Sorry but are you people being serious here?!?!
I can't tell cos im tired and can;t tell sarcasm unless its absaloutly obvious  :roll:


hehe


DD

EmperorSteele

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #32 on: 2004-04-18 18:57:19 »
Quote from: Qhimm
...and that was the last we ever saw of EmperorSteele...


Sorry to disapoint ya, but I'm still here =P

Windows wouldn't let me try that.. it gave me an error message.. something along the lines of "What are you, stupid?!"

I clicked yes, but it still wouldn't lemme do it anyway =(

Nom_Anor

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #33 on: 2004-04-18 20:01:56 »
Boot off a win98 boot disk, and then try it.  www.bootdisk.com for FREE boots.  ^_^

Aaron

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #34 on: 2004-04-18 20:51:40 »
Note, that'll only work if you're using a FAT32 file system.  (Not a problem if you're running Windows 95/98/ME.)
Also, if you try it, remember not to ERASE your explorer.exe, just rename it.  You'd be in trouble if you couldn't get it back... :P

Mofokubik

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #35 on: 2004-04-19 19:58:40 »
what if you took the explorer from win98 and put it in winxp? Would it still work? Or maybe take the old win3.1 one.. doesn't that cvome with winxp... lmao

This reminds me of the time I replaced taskmgr with notepad...
Oh the comp admins at my school were stumped. They were screwed without the usage of ctrl alt delete

Aaron

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #36 on: 2004-04-19 21:53:35 »
I don't think mixing versions of explorer.exe would work :P
However, the "Program Manager" (from Windows 3.1) is included in all versions of Windows so far as progman.exe.

Shytor

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...on the Original topic
« Reply #37 on: 2004-04-26 14:25:36 »
just something else for fun, rather than start a new thread.

Did anyone else get the SUPER-HUGE Materia?

I hear it gives you the Master-supplement materia...  :wink:


EmperorSteele

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #38 on: 2004-04-27 20:10:58 »
GAAAHHH FUGGIN JEASUS!!

That's some huuuuggge materia!  I wonder how the gang managed to fit THAT in their pockets of infinite holding?!

mirex

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #39 on: 2004-04-28 07:26:54 »
Hehe I'll post it on my trashbin to fool some more people.

Darkdevil

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #40 on: 2004-04-28 10:10:07 »
Quote from: EmperorSteele
GAAAHHH FUGGIN JEASUS!



May i second and indeed third that comment... and i may also add

Bloody Hell thats big!

Nice work on that though!

Nom_Anor

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #41 on: 2004-04-28 14:14:54 »
Dude.  Those pockets have the XXL materia, don't you know.

Caddberry

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #42 on: 2004-04-30 18:51:28 »
I always did kind of wonder how game characters held ALL that crap they carried .. LoL you would need like a chocobo caravan in FF just to carry all your damn inventory..

Actually i'm glad that the inventory is kind of left unrealistic.. After all its a different world.. maybe they do have pockets or bags that are of infinite holding.. ~_^

asagaru

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #43 on: 2004-05-01 15:42:43 »
well, i thought the idea with the  high-res model was great and replaced the files myself
i think it was pretty easy (never edited ff7 before, except ff7music)

here's a screenshot with FSAA


and here the LGPtools patch file ( save link as... and rename to *.ffpatch )
http://www.8ung.de/userdaten/98632038/bilder/cloud_high-resffpatch.png

EmperorSteele

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #44 on: 2004-05-01 18:59:22 »
Uh, there's been a patch like this for about a month now =P

But good job doin it yourself =)

ye-roon

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #45 on: 2004-05-01 19:26:55 »
bah german, why has evrything got to be translated!!

i'm from holland, but i (with 90% of the game community here) DISLIKE games in dutch, usually english translations are bad, so dutch translations of the english translations are even worse, should be same in german/french etc. a translation in german, based on the english translation..

Bluetank

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #46 on: 2004-05-02 15:16:44 »
so does the patch work for the english version?

asagaru

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #47 on: 2004-05-02 21:14:16 »
sure, should work for every version

Darkdevil

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #48 on: 2004-05-03 08:22:08 »
I would have thought it would, as it  doesn't have any text specific properties, its a simply move of data from one part of a file, to overwrite antoher part of a file, so in theory it should work, yes.

Rubicant

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #49 on: 2004-05-03 11:22:07 »
This is too cool. The system of putting objects together in the ff7 engine is quite sweet. Look at this stupid mixed ensemble I made. The truth of Vincent is revealed! An eyeless reno clone with tifa's chest model and part of sephiroth's hair. Look out!



Pretty much all of the animations work. The head of reno is offset and shrunk into the cape (funny looking), but I'm actually surprised it worked.