Hi @mav, thanks for the feedback.
Yeah, when the code detects that a joypad is plugged in, it disables the keyboard input. That is stupid, and I'll try to fix it.
Thanks for the background issue screenshot too. I'll have to investigate that too.
BTW, during the Great Glacier run, there is a cave with rocks falling from the ceiling, right ?
And in the PlayStation version, the rocks flashes a little just before falling.
But there is no such effect in the windows version. Did anyone notice this ?
In the windows version, there is a call to the function at @0066335F, the equivalent of SetFarColor I guess, with parameters (255, 255, 255). That would set the far color white.
Also, there is only one rendering function (for the snowboard minigame) that has depth cueing (@00732429), and it totally ignores the far color. Instead, it does as if the far color was (0, 0, 0), which is black. And this function is called in the case of the falling rock, so my guess is that it is a bug. The programmer forgot to take the far color into account.
I found this video on youtube:
https://www.youtube.com/watch?v=_OVouVCewcEyou can check the effect from 2'35"
Maybe I will add a fix with an option at the start.