Hello,
I'm currently reverse engineering ff7 and having problems when entering a fight when the game tries to load the battle animations. For the first fight I try to load animations for the entity "AQDA", for which there are 32 animations. As I have activated adress sanititizer, it always crashes loading the last animation and there reading the last few bytes. Is there anyone here, who could verify if the last animation (index 31) of "AQDA" should be valid? Or, are there any tools with which I can check this by myself? I'm currently not sure, if I have a bug in my code or if the animation is not valid.
Thanks
Moe
Edit: I found here: "
https://forums.qhimm.com/index.php?topic=21236.0" that from the 32 animations, only 10 are really used. So for now I assume, that my code is correct and the last animation is invalid.