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Scripting and Reverse Engineering
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FF7 Battle Model Animations
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Topic: FF7 Battle Model Animations (Read 3147 times)
TallgeeseIIII
Posts: 49
FF7 Battle Model Animations
«
on:
2004-06-12 09:51:17 »
how do you export them, the're all funky in biturn, and i don't see them at all in 3ds max 5, any idea?
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Darkdevil
Posts: 728
FF7 Battle Model Animations
«
Reply #1 on:
2004-06-12 10:42:20 »
Perhaps you should use leviathan....
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TallgeeseIIII
Posts: 49
FF7 Battle Model Animations
«
Reply #2 on:
2004-06-12 10:56:36 »
i have leviathan but i can't figure out how to get the animation buttons up.
EDIT: nvm, figured that out but it doesn't export animations
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mirex
Posts: 1645
FF7 Battle Model Animations
«
Reply #3 on:
2004-06-14 10:27:15 »
We cannot read battle animations properly yet. Usually only first frame of animation looks ok. Biturn does not export animations to 3dsMax yet, only one static frame.
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FF7 Battle Model Animations