Author Topic: World Map  (Read 4225 times)

TallgeeseIIII

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« on: 2004-06-15 00:10:35 »
I saw a topic a while ago that said the world map hasn't been figured out yet, it was a pretty old topic, is that still true? because i'd like to get ahold of that model.

halkun

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« Reply #1 on: 2004-06-15 02:34:50 »
The problem is that it's not a model. It's a Binary search tree tileset

Each sector of the map is broken down in to subtiles and each subtile is furthur broken down. I think the map is 256x256 tiles but there are "repeats" like the water and such. We were unable to decode the individual tile models because when we moved a byte, it meesed up the binary search tree and caused it to go blank.

It's really a tricky format.

TallgeeseIIII

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« Reply #2 on: 2004-06-15 04:52:11 »
oooh, i see.... i think...

mirex

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« Reply #3 on: 2004-06-15 10:32:58 »
halkun: is there any documentation on the map format ?

halkun

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« Reply #4 on: 2004-06-15 10:44:49 »
No, nothing that survived a semi-recent hard drive crash

mirex

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« Reply #5 on: 2004-06-15 11:52:10 »
dang, hdd crashes are bad

Cyberman

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« Reply #6 on: 2004-06-15 17:49:40 »
Quote from: halkun
The problem is that it's not a model. It's a Binary search tree tileset

Each sector of the map is broken down in to subtiles and each subtile is furthur broken down. I think the map is 256x256 tiles but there are "repeats" like the water and such. We were unable to decode the individual tile models because when we moved a byte, it meesed up the binary search tree and caused it to go blank.

It's really a tricky format.

Oh.. this is the PC version I assume? So they used a binary serarch tree.. no wonder I couldn't make heads or tales of it. They stored a tree structure into the map files. I guess I better ask someone reguarding PCSX the next generation.