Author Topic: 32 bit patch...  (Read 2993 times)

socK

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32 bit patch...
« on: 2004-06-27 20:57:56 »
Any links for one? I cant seem to find anything thats not dead... Also, might there happen to be a way to run a higher res also? FSAA causes some gridlines when its set to a high level. Thanks for the help.

socK

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32 bit patch...
« Reply #1 on: 2004-06-27 21:34:15 »
Hey. I actually just found a version of Cetra which apparently can do 32bit color. It comes out with "Cannot create file C:\Blahblah\FF7.EXE. Whats wrongggg?

Goku7

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32 bit patch...
« Reply #2 on: 2004-06-27 22:29:00 »
Random Guess:  The .exe's been marked as "Read-only"?  That would be enough to stop Cetra in its tracks from successfully modifing the file.

However, I should mention if you do get it working, the 32bit patch screws up the game's in-game display of the movies.

The deal with FSAA, though, can be fixed somewhat.  Look here: http://forums.qhimm.com/viewtopic.php?t=2670&start=0&postdays=0&postorder=asc&highlight=

It's one of the first 5 FAQ issues that the topic covers, and provides some instructions on how to do it, so hopefully it can help you.

Aaron

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32 bit patch...
« Reply #3 on: 2004-06-27 22:57:26 »
Also, make sure you're using the correct version of FF7.exe.  IIRC, the Cetra patches are for the English 1.02 version?

socK

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32 bit patch...
« Reply #4 on: 2004-06-28 00:17:30 »
I got it. I guess it cant be in the same folder as the exe file itself.