Also, not to sound negative, but i cant imagine how awful the movies are gonna look stretched out that much..
The movies are rendered at 320x240. (It may actuially be 320x200, I can't remember.) When playing in 640x480 (2x 320x240), the movies look the same because they are stretched to fit the screen via pixel doubling (no filters). The movies should also look the same in 1280x960 (4x 320x240), using "pixel quadrupling." I know it won't be particularly pretty compared to how well the 3D objects look at that resolution, but remember that the field backgrounds will have the same problem.
(Since The SaiNt says Movies: 0%, I doubt this has been done yet.
)
Getting 32-bit to work with the battle swirl may be more difficult than what The SaiNt is doing now, but I don't really know. Plus, The SaiNt and I were messing around with FF7 in 32-bit via IRC and noticed it also seems to turn the backgrounds "
greenish." The movies look better, but they have a couple ugly big black stripes. A working 32-bit patch would need to fix the battle swirl, green backgrounds, and movie black bars.