Yes, the great menu. I've documented it and also did some neophyte field scripting today to figure out the MENU() arguments.(YAY!)
It's all in Gears.
If anyone has a PSX, and you feel like decrypting the /menu/*.mnu files, go right ahead. I only know how to call the callable ones. I'm wondering if the MNU files use a scripting language as well? I doubt it as the menu system is internal to the PC version. (No .MNU files)
If I didn't know better, I'd say that Itemmenu.mnu and savemenu.mnu have some kind of texture in them
Not only that. I'm getting so good at eyballing raw hex, I think savemenu.mnu has that sword that's displayed in the begin menu.
(It makes sense, as it uses the same scroll-o-matic pick your save game)
I need to go to bed. Someone mind picking up where I left off? Could you also look it over and tell me what you think?
I also updated the scene.bin data too. PIck up the new gears at the www button.
::EDIT::
Yup, the .mnu files hold tims, and I was right, it was the sword.
The data also seems to align on every four bytes. Intresting...