Okay, I am not a L33T programmer, but I know most of the basics. I do know a considerable amount about 3D modeling (especially for games). I have a question / querry about Final Fantasy 7 (for the PC). FF7 uses very few textures. But it does use textures. Most of the textures that it uses are applied to the environments. The World Map is textured, as are most of the elements in the Battle screens. The in-game models use almost no textures at all, but they also use them in at least one place. The eyes. The eyes are textures, which means that the character's heads must be texture mapped. My question is this. Would it be possible to texture the rest of the in-game models? When FF7 PC first came out, the approach they took was better for the hardware on hand. But with today's (and even yesterday's) 3D cards, the FF7 engine could probably handle fully-textured models easily. Could I take the higher-polycount battle models, for instance, and texture map them? What kind of additional programming would it take to reference the texture once it is created? Keep in mind I am asking this from a programming perspective, I already know how to texture map 3D models.