Well my idea about hacking my way around the agreement to the EULA was just for fun.
The reason I do want to know about the EULA stipulations is because of my own personal project.
I am making Final Fantasy® VII Online.
In my project, I am not editing any of their content nor am I distributing any of their files.
I know for a fact I am in no way possibly violating copyright.
I am not even naming the items, but instead using their files to get the names, which means I reproduced nothing.
That is how it works. It loads the battle models, textures, animations, text, data, etc., directly out of the files that you have when you install the game.
My project requires that Final Fantasy® VII be installed (or at least the proper files need to be in the proper places) in order to play.
In this manner, it is only a mod.
I also understand that the original game was very limiting on what information about items, monsters, and equipment it gave you, and as such my project only reveals the same amount of information.
There is really nothing here that should piss off Square Enix Co., Ltd., considering I keep all the same secrets they wanted to be kept, I do not reproduce or distribute any of their work, and their game must be installed to play.
In the end it just brings more popularity back to their dead game. People will be buying Final Fantasy® VII again just to play.
L. Spiro