Well, you don't need to change bone lengths (usually), since when you simply want to replace the geometry by a high-quality one, the skeleton and and animation will be the same...
And, btw: Are we talking about a PSX or a PC Mod???
As for the texturing: If it is a good a idea to skin the whole model or not is another discussion, but it would break FF7's style to create (fully) textured models.
Okay, it is possible to create new FF7 .p models, at least for the PC Version, but it would require writing a 3ds max or maya plugin... (but I wanted to do that anyway...)
And like I said, it is possible.
Locutus, two questions:
1. Was this just a "I'm-curious-and-I-want-to-know-if-it-is-possible" Question, or do you want to start a serious project?
If the answer is I'm just curious, you can skip the rest of this post.2. Which Modeller are you using? (3ds max, lightwave, maya, ...) ?
If you seriously want to start a project, then you should get the tools which are currently out there, and import the FF7 models into your modeller and start working. A Topic for model replacement (not requests, but running projects) are likely seen in the Game Tweaking forum.
So start modelling and post some screenshots of your work here.
If your work is satisfying, you can leave that "back-importing" into FF7 to me
Good Luck!
- Alhexx