Actully I don't think a linux port would be all that difficult. I mean, look what we can do now, open the LGPs, preload and play the sounds, preload and play music, open the backgrounds, look at polygons, we have the varible types from the savegame editors, the only thing left to do is decipher the scripts in the field files deciper the animation and figure out the format the battle levels are in. I'm sure somewhere the is a doc on how the battle calulatons go...
-Halkun
Super-eagle/opengl that's the way to do it.
[This message has been edited by halkun (edited February 24, 2001).]