Qhimm.com Forums
Where dreams come true
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Qhimm.com Forums
»
Miscellaneous Forums
»
Archive
»
Mirex' biturn *.ASE for 3DSMax 6.0. And exp to FF7 frmat aga
« previous
next »
Print
Pages: [
1
]
Author
Topic: Mirex' biturn *.ASE for 3DSMax 6.0. And exp to FF7 frmat aga (Read 2687 times)
arimail
Guest
Mirex' biturn *.ASE for 3DSMax 6.0. And exp to FF7 frmat aga
«
on:
2005-02-15 19:37:25 »
I really need an *.ASE importer for 3DSMax 6.0. And would it be possible to use biturn to export ASE files back into FF7 format files?? It would rock t have smoothed models in the game..
Logged
mirex
Posts: 1645
Mirex' biturn *.ASE for 3DSMax 6.0. And exp to FF7 frmat aga
«
Reply #1 on:
2005-02-16 10:57:49 »
Sorry but answers are No and No. Up today no one found a working MAX 6.0 ASE importer, although there were some links inhere
http://forums.qhimm.com/viewtopic.php?t=2819
And its still not possible to port any custom made models back into FF7.
Logged
arimail
Guest
Mirex' biturn *.ASE for 3DSMax 6.0. And exp to FF7 frmat aga
«
Reply #2 on:
2005-02-17 01:58:20 »
Thanx Mirex... Too bad though..
Logged
mirex
Posts: 1645
Mirex' biturn *.ASE for 3DSMax 6.0. And exp to FF7 frmat aga
«
Reply #3 on:
2005-02-17 10:44:15 »
Try to look for some inhere:
http://www.maxplugins.de/max6.php?page=2&range=Import%20/%20Export
And tell us if any of them work ... btw I heard that MAX 7 is out already ?
Logged
Print
Pages: [
1
]
« previous
next »
Qhimm.com Forums
»
Miscellaneous Forums
»
Archive
»
Mirex' biturn *.ASE for 3DSMax 6.0. And exp to FF7 frmat aga