And hey, goku's pimpin my site. Ooooh yeah *cool*
LOL. It's not just me, either. The guys on the FF7pc board over at GameFAQs also regularly link to your site when someone asks where to find the various mods and patches for the game. It's what happens when someone gets smart and hosts such a compiliation all in one place that's easy to get to.
At least they should improve on the existing models, you see the screenshot of cloud? his two arms and hands all raised up acting all tough and make him look really stupid and retarded, should make him so his hands and arms doesnt raise up like that
I see your point, however that is probably something that will be addressed down the road. The stuff that's been accomplished is more akin to taking our first experimental baby-steps than anything else. We succeeded in the basic concept (putting "hi-res" battle model of cloud on the field screen and making it walk around without crashing the game), and it will probably be followed by getting the other characters' battle models on the field and walking around, AND THEN, once we're satisfied that the current modifications are working properly, we'll be able to focus on improving the existing models and animations.
there are alot of improvements you can make for pc versions but then somebody should put together a package with everything in it,
I agree that that would be a good idea, but I think right now it might be best to wait until we've gotten things a bit more polished and sorted out, as well as permission from each of the different authors of the different patches and mods to bundle everything together -- and that's not even considering what type of delievery system to wrap it all up in, that won't require third-party utilities such as Ficedula's "LGPTools" program to install them.
...like rip the movie from psx and put in pc, thats a good idea, makes it less pixelated and stuff,
Unfortunately, that won't work. The movies (with the exception of the Eidos logo, obviously) already provided in the PC version are already direct conversions from the PSX version, right down to the base resolution of the video, if I remember correctly. The only things Square changed before converting them is that they added the PSX version's music to the opening and ending movies as a direct audio component.
The relative ugliness of the PC movies is due to 3 things:
1.) The limitation of 16-bit color depth is causing major dithering to take place. If someone can get that 32-bit color patch to work without messing up the game in any way, we could get PSX-like color quality from the movies.
2.) As you probably know, taking a 320x240 res movie and stretching it to full screen at 640x480 can result in some major pixelation. Now, that might not be so bad, except...
3.) The FF7 engine is not even trying to do any sort of video filtering AT ALL.
On top of all that, FF7 can only use the "Duck Truemotion" codec to read the movies. Compressing them with a better codec or something will only result in FF7 refusing to read them. So, if you were to rip the PSX movies and encode them so that FF7 can play them, you'd wind up back where you started.
Until it's possible to mod the engine to run in 32-bit color or apply image filtering to movies, using the PSX movies are a moot point.