Author Topic: Any way to "record" ingame playing?  (Read 11961 times)

Roxas

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Any way to "record" ingame playing?
« on: 2005-05-26 22:55:40 »
Is there any way, or a program that would allow me to "record" what I'd see as I'm playing the game?

Synergy Blades

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Any way to "record" ingame playing?
« Reply #1 on: 2005-05-26 23:18:08 »
Give Fraps a try.

I don't see how this is Programming Feedback, btw.

Roxas

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« Reply #2 on: 2005-05-27 02:54:18 »
Quote from: Synergy Blades
Give Fraps a try.

I don't see how this is Programming Feedback, btw.


Ok, will do.

Ah, sorry thought I was posting in Game tweaking....I think it belongs there?

EmperorSteele

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« Reply #3 on: 2005-05-27 04:34:35 »
Also, see if you can get a trail of camtasia.. fraps has an ugly web adress watermarked on teh free version, and it only recored at 15fps and lowsy res.  Camtasia is slightly better =)

Roxas

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« Reply #4 on: 2005-05-31 04:23:02 »
Just wanted to show off what I put together with Fraps and Ulead Gif Animator.




I'll take a look at Camtasia, thanks EmperorSteele. :D


Oh, I might as well ask this here too.

Is there a program that would let me have a "full" image of a town, so that I don't have to take screenshots over and over?

I'd like to be able to fill in the gaps, as well as anything that you can't see due to the "cover" of the screen.

Here's what I've been able to do so far:
http://img276.echo.cx/img276/4369/gongagafull9ld.gif

I've always wanted to do this, so, while it may seem pointless to some, I like it. :D

EmperorSteele

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« Reply #5 on: 2005-06-01 03:23:30 »
The full town is one large image, and, well, unless you can see the whole image, i'd have to say you're out of luck.  LPGTool i think is SUPPSOED to beable to read this info, but any bg scene with animation ends up looking very, very fucked up in the editor =/

Roxas

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« Reply #6 on: 2005-06-01 04:14:41 »
Quote from: EmperorSteele
The full town is one large image, and, well, unless you can see the whole image, i'd have to say you're out of luck.  LPGTool i think is SUPPSOED to beable to read this info, but any bg scene with animation ends up looking very, very fucked up in the editor =/



Bleh... I guess screenshots it is... and incomplete towns/areas... :weep:...

I got most of Junon done: http://img66.echo.cx/img66/6739/junonmain6sb.gif

Contra

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« Reply #7 on: 2005-06-01 16:24:22 »
If you own the PSX version of the game, snailrush's 7mimic is a really great viewer of maps and scripts. Though it seems he won't divulge his secrets so the same technique can be used in the PC version. (Though I remember seeing him around here a few times...) 7mimic lets you access all the different 2d switches and animations, as well as displaying the Parallax layers and lighting "glow" effects.
http://snailrush.online.fr/ I believe is the site.

Roxas

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« Reply #8 on: 2005-06-01 20:52:44 »
Quote from: Contra
If you own the PSX version of the game, snailrush's 7mimic is a really great viewer of maps and scripts. Though it seems he won't divulge his secrets so the same technique can be used in the PC version. (Though I remember seeing him around here a few times...) 7mimic lets you access all the different 2d switches and animations, as well as displaying the Parallax layers and lighting "glow" effects.
http://snailrush.online.fr/ I believe is the site.


Thanks, but unfortunitly I don't have the PSX verison. Its a shame he won't help make one for the PC version. :(

No way to pull that program apart and see how it "ticks" I'm guessing..

Roxas

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« Reply #9 on: 2005-06-03 04:00:18 »
Sorry for the double post, I just thought you all might be interested in seeing the No. 1 Mako Reactor:

http://img228.echo.cx/img228/7263/makoreactor11yb.gif


If you guys aren't interested in these, just let me know, and I won't post them when I make them.

Astaldoath

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Any way to "record" ingame playing?
« Reply #10 on: 2005-06-03 04:16:20 »
wanna make one of sephiroth when his back is towards the fire? Thatd be cool

Roxas

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« Reply #11 on: 2005-06-05 05:55:03 »
Quote from: Astaldoath
wanna make one of sephiroth when his back is towards the fire? Thatd be cool



Sure, but wouldn't the actual FMV be better?

Anyways, I'll get on it when I have some time. :)

Roxas

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« Reply #12 on: 2005-06-21 08:34:09 »
I apolgize for the double posting, but I just thought of something.


Could using the debug room somehow get me a full shot, or something "scrollable" of the locations?


I'd just really like to be able to get full images up. :D

Just a random thought. :-?

Synergy Blades

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Any way to "record" ingame playing?
« Reply #13 on: 2005-06-21 08:49:24 »
Have you looked at Cosmo before? You could get the full backgrounds from that, then for any animations that are missing use whatever you were using to make the gifs earlier in this thread and combine the two.

Roxas

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« Reply #14 on: 2005-06-22 03:45:09 »
Quote from: Synergy Blades
Have you looked at Cosmo before? You could get the full backgrounds from that, then for any animations that are missing use whatever you were using to make the gifs earlier in this thread and combine the two.


I haven't looked at Cosmo before, but I'll give it a shot, thanks!


Hm, other then cosmo constantly opening to an area past my view on my screen :roll:  (fixed that by making resolution huge), I think this is what I've been looking for!


Its really a shame that these projects were never continued (since not all backgrounds dispaly properly). :weep:


Looks like all I'll need to do now is figure out how much I need to resize the animations that I've got, since Cosmo doesn't stretch the images out to fill the screen like the game does. Or, I'll just have it set at "2/1" which stretches it out enough, but..... still, I'm open to ideas as to what to do about the black or other colored parts in the images.

Example


*edit*

Ok, one more problem..... animation cut-off. :x

As you can see here, in the red box, the yellow line shows where the visable animation in the game stops, but I have the rest of the space I wish to put the complete animation.

Cut-off problem (sorry for the large file, I just wanted it to be seen clearly)


If I've hit a deadend with this, and there's really nothing I can do about it, then..... alright I'll do the best I can with what I have. :-?

But if anyone can think of a way to help, please, this is something I really enjoy doing. :)



Btw...... one more thing (sorry), anyone know what happened to ficedula? Why did he just stop working on all his programs? They were/are really good, but could use major updating. :(

Suzaku

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Any way to "record" ingame playing?
« Reply #15 on: 2005-06-23 22:59:52 »
I'd like to request the Nibelheim reactor, where Cloud confronts Sephiroth. And possibly the cliff where Zack dies. ^^;

MagiMaster

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« Reply #16 on: 2005-06-24 15:00:23 »
Quote from: _Sephiroth_

Btw...... one more thing (sorry), anyone know what happened to ficedula? Why did he just stop working on all his programs? They were/are really good, but could use major updating. :(


Are you talking about cosmo?  Awesome editing program, but a couple things that need fixed.  If I knew Delphi, I'd do something, but...*sigh*I don't.

Roxas

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« Reply #17 on: 2005-06-24 20:24:34 »
Quote from: Astaldoath
wanna make one of sephiroth when his back is towards the fire? Thatd be cool


Trying to get what I need, little bit more time and I think I should be able to put it all together. :)

Quote from: Suzaku
I'd like to request the Nibelheim reactor, where Cloud confronts Sephiroth. And possibly the cliff where Zack dies. ^^;


Working on it as I type. :D


Quote from: Markishness
Quote from: _Sephiroth_

Btw...... one more thing (sorry), anyone know what happened to ficedula? Why did he just stop working on all his programs? They were/are really good, but could use major updating. :(


Are you talking about cosmo?  Awesome editing program, but a couple things that need fixed.  If I knew Delphi, I'd do something, but...*sigh*I don't.



Yes, Cosmo and really all of his other programs. :(


Oh, here's the 'present' Nibelheim.

---------------------------------------------------------------------

Ok, I've done the scene with Zack.

ficedula

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« Reply #18 on: 2005-06-27 18:32:15 »
FWIW, LGP Tools is actually more up to date - slightly - than Cosmo for the field background viewer. If you have v1.6.0 then try viewing a field background in that ... you may get a bit further.

Once you're in the background viewer, tick the 'corrective filter', and 'alpha' tickboxes, and try putting in '-1' to the BlendOffset box; that'll get most levels looking reasonable. Press the 'Reload' button after changing the settings to make them take effect.

Roxas

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« Reply #19 on: 2005-06-27 21:40:26 »
Quote from: ficedula
FWIW, LGP Tools is actually more up to date - slightly - than Cosmo for the field background viewer. If you have v1.6.0 then try viewing a field background in that ... you may get a bit further.

Once you're in the background viewer, tick the 'corrective filter', and 'alpha' tickboxes, and try putting in '-1' to the BlendOffset box; that'll get most levels looking reasonable. Press the 'Reload' button after changing the settings to make them take effect.



Ah, thank you Ficedula!

Some levels do look better! :D

Oh wow! The animation feature is really going to help me!  8)

Love all your work. :wink: wish you had continued on them (if i knew anything about this stuff, i'd offer to help) :/



Woud you all think me crazy if I said at some point I'd want to attempt the World Map? (if its entirely possible)

James Pond

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« Reply #20 on: 2005-06-27 22:28:05 »
It wouldnt be possible in the way you currently ar working, as it is a complete 3d setting, unlike the prerendered 2D backdrops of your current works...

Roxas

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« Reply #21 on: 2005-06-27 22:39:07 »
As I thought.

That's why I was going to do it in the most basic way I know how.

Turn on either Fraps or Camtasia Studio and start from the lower righ-hand corner and go up, then repeat the process but just move to the left a bit.

Crazy, I know. :P



*Wow, looks like they were going to have it so that you could enter the Shinra truck in Corel Prison.*

Honestly don't recall being able to get in there in the game.

James Pond

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« Reply #22 on: 2005-06-28 07:41:20 »
Neither do I.

Obviously another item that was deleted from the game that they didn't have time to take out...

Terence Fergusson

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« Reply #23 on: 2005-06-28 08:32:31 »
Quote from: _Sephiroth_
*Wow, looks like they were going to have it so that you could enter the Shinra truck in Corel Prison.*

Honestly don't recall being able to get in there in the game.


Then you didn't try hard enough.

That's the cab of the trailer that Mr Coates lives in.  If you go in there, you get the option to sleep.

James Pond

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« Reply #24 on: 2005-06-28 12:35:02 »
Quote from: Terence Fergusson
Quote from: _Sephiroth_
*Wow, looks like they were going to have it so that you could enter the Shinra truck in Corel Prison.*

Honestly don't recall being able to get in there in the game.


Then you didn't try hard enough.

That's the cab of the trailer that Mr Coates lives in.  If you go in there, you get the option to sleep.


Woah now...No need to be like that... he was only stating he couldnt remember seing that map in game...