Sorry TheHierarchy, but adding more formats support is not in my plans. The source code is available, though, so anyone else could write it.
Anyway, the 3DS format does support multiple materials with diffuse colors. Maybe Biturn doesn't export material data, but it certainly would fit. Shaded models, on the other hand, would need per vertex color which is certainly out of the specs of that format.
Anyway, I don't think any of this will really help you here TheHierarchy. The real solution is fixing the discrepancy between Kimera and FF7 engine color handling.