Is it possible add a function to set separately the power of the four lights? It would be also cool thing, if I could add some kind of a shine/gloss/reflection status to a color and be able to bake the reflection on the model in the end. So I could create a precalculated but static metallic effect. You also mentioned ambient occlusion for vertex colors in the past, is it possible to implement it?
I have seen something similar in Blender, but I can't perfectly convert a piece of a model with Bitrun without to destroy the vertex colors. So the other option for me would be a a 3ds file exporter for Kimera.
By the way the UV texture orientation is flipped along the y-axis when I directly import a 3ds file into Kimera. There is also a problem when a model has many textures applied, Kimera starts to acting slow and then it usually crashes.
The last thing I would like to have is a manual merge for pieces, so I could add a new piece as a group in the p-editor. Because the automatic merge goes sometimes crazy and destroys the mesh.
Edit:Highly needed is a way to copy a frame from one animation to another. There are many animations which end in the idle animation or are connected with each other in one way or another. It would be a big help for new animations.
It would be also helpful to force Kimera to load an unfitting animation, so I could add bones to Sephiroth to animate his coat without recreating all his animations.
Maybe it is a good idea to let Kimera add bones and then let it convert all matching animation with the new bone set up? I guess that's all of my current wish list for Christmas.