Sorry for the confusion my friends this time it was actually for field models, I didnt say it
But Obesebear's advice was the trick, the model does not need to be altered at all. I just load the animations, compute ground height and save them again. My world map model is now already perfectly fixed and does not stick into the ground anymore, thx for that tip!
For the field it is gonna be a bit more tricky, an exception where the pc verison has a disadvantage over psx in modding capabilities. On psx all field models have their own custom set of animations and new animations added by certain fields are also never for more than one character. On pc however even the standard running animation is used by all models with the standard 22 bones/15 parts set so if I start changing those animations I will probably make those characters fly through the air
I see where this is getting to and I don't like it. First I must duplicate and rename every single animation Cloud ever uses in field, then I load all of them in Kimera and fix them with the compute ground button and then I must go through every field in Makou and assign those new animations to Cloud oh well....