Author Topic: .p, Battle Files 'n Milkshape 3D  (Read 85740 times)

Skillster/RedSarg99

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« Reply #200 on: 2001-08-05 23:10:00 »
u keep at it ged itll be mightly usefull

Ged

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« Reply #201 on: 2001-08-05 23:55:00 »
OK. Simple thing.
I just downloaded the whole thingy, I extracted it to .p files, now what do I do!?
Milkshape only reads *.ms3d files, *.raw says nothing. And btw. which *.p files are responsible for the WHOLE characters, or do i have have do export all parts and join them alltoghter. Anyhow - Alhexx, please send me the Tifa model ([email protected]) and I will take care of it. If I do something with it I will send a screenshot.
Currently I'm working on FF7 backgrounds, so I should post some screens soon.. Currently working on "Northern Cave - Uncut", cause I like this one the most... As soon as I convince my parents that I am not playing games, but working on one I will begin working hard-time. Currently I have a strict 2 hours per day..   :D
Expect tommorow evening a "Northern Cave - Uncut v2.0"   :D  :D  :D

[This message has been edited by Ged (edited August 06, 2001).]


Alhexx

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« Reply #202 on: 2001-08-06 15:26:00 »
Fice: I hope he's having fun...well, I guess it's alright. I'll perhaps release BETA 13 today, which won't show textures...

Skillster: Heh? Could u translate this into 'real' english?

Ged: vegetto5@wp.pl? Poland? He, I'm from Poland, too.

Ged 2: 2 hours per day? Hm, I guess you've got to really convince 'em. (My comp was running 10:37:56 yesterday   :D - without reboot!)

Ged 3:
Milkshape: You can't load 'em via 'Open File'. You've got to import them. ('File/Import/RAW' - or sth. like this...)

Whole Models: Bad News: 'till now, you've got to put the models manually. I'm currently workin' on a Version that reads out hrc files and puts the model automatically...but this is going to be hard...I've had to put the Tifa model toghether manually, too. Then I added some 'crappy' textures (milkshape doesn't work with these OpenGL Colors like Ultima does)
Well, I'll send some Tifa/Yuffie models to ya, you can have a look at them...

- Alhexx

BTW: Yeah, my first topic and 200+ replies   :)   :D   :)

- edit -

Ged: You could have a look at this, too:
 http://sklad.host.sk/ff7tool.rar" TARGET=_blank>http://sklad.host.sk/ff7tool.rar  

I guess I've got to mention that it's from mirex...

[This message has been edited by Alhexx (edited August 06, 2001).]


Sir Canealot

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« Reply #203 on: 2001-08-06 17:35:00 »
Fice has gone on holiday?
*stamps feat and waves arms*
Wheres the next beta of FF7 music/Cetra?

Curses! I want it now!

Ps..good work every one. I dont have a clue what you are talking about. That must be a good sign.

[This message has been edited by Sir Canealot (edited August 06, 2001).]


Alhexx

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« Reply #204 on: 2001-08-06 17:43:00 »
 
Quote
Originally posted by Sir Canealot
stamps feat and waves arms

Sounds funny, but what does that mean?

Fice: I've found a funny bug in his tex2bmp and LGPTools TEX Viewer...

- Alhexx

- edit -

Oh, I've forgotten why I was postin':

Released Ultima 0.27 BETA 13.

And I've published my PGP Key, so if someone wants to mail me and uses PGP, too: we can communicate encrypted now...

[This message has been edited by Alhexx (edited August 06, 2001).]


Ged

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« Reply #205 on: 2001-08-06 22:17:00 »
Woo-hoo! How nice, someone from Poland!!
Oh. I have those tools already for some time.
OK. I finished "Sephiroths Cave 2.0beta". It suxx.. Well.. Making a background at 8AM just after waking up, working for 2 hours, may not end up a good thing.. Well. I will se how The SaiNt will rate. I think it suxx. If it weren't for the roots.. *sigh*

OH S***M****F******  :x!!!!!!  Now I remember!!! (i didnt use Photoshop for years..) hahahah!!
"Sephiroth Cave 2.0 alpha" come here..

Oh yes. For those who care for my non-sense work look at a preview (watching this image might end up in throwing up and other digestion problems) :
BEFORE : http://strony.poland.com/songo12/SephirothCaveBefore.jpg" TARGET=_blank>http://strony.poland.com/songo12/SephirothCaveBefore.jpg
AFTER: http://strony.poland.com/songo12/Sephiroths-Cave-2-alpha.jpg" TARGET=_blank>http://strony.poland.com/songo12/Sephiroths-Cave-2-alpha.jpg

Alhexx - why gmx.de if you're polish?

BTW. Thx for models. Give me few days to learn MilkShape and finish my current project (which suxx of corz) and I will tamper with the models. Eeeww... Did you make the face skins??  :D :D :D

PS. JUST FIXED THE ROOTS!!! YEY!!! Check the screenshot above (updated)... (hah. no one except the saint saw the bad version.. ouef!  :D :D :D)


Ged

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« Reply #206 on: 2001-08-06 22:26:00 »
OK. My work on the backgrounds updated, fixed roots.. Remind the SaiNt to check this one out cause he has the old beta version (alpha is newer  :D)

Before : http://strony.poland.com/songo12/SephirothCaveBefore.jpg" TARGET=_blank>http://strony.poland.com/songo12/SephirothCaveBefore.jpg
After  : http://strony.poland.com/songo12/Sephiroths-Cave-2-alpha.jpg" TARGET=_blank>http://strony.poland.com/songo12/Sephiroths-Cave-2-alpha.jpg

Alhexx, why gmx.de if your Polish?
Well, give me some days to learn MilkShape3D and to finish my current project and I will start to tamper with the files you gave me..

Sephiroth XII over and out


Alhexx

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« Reply #207 on: 2001-08-07 00:13:00 »
Ged: You haven't read the 'Your Names' Forum (General), have you? I was born in poland, but I 'emigrated' when I was 5. That's quite a lot of time ago now, I'm living 3/4 of my life in Germany - that's why gmx.de.

My roots are in Poland, but I'm livin' in 'Germany.

Milkshape: I guess it's quite easy to learn the basics of Milkshape. (I mean it won't take as long as you would need if u wanted to learn 3DS MAX   :wink: )

BTW: Had a look at those cave graphix - looks good

- Alhexx

- edit -
Sorry, saw this question 'bout the face skins now...

Yes, there's no way to export the OpenGL colors into working textures, so I had to make 'em manually. (laughing 'bout snow's face texture - it's really shi*ty  :D )

[This message has been edited by Alhexx (edited August 06, 2001).]


Anonymous

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« Reply #208 on: 2001-08-07 05:06:00 »
alhexx: any luck? if not, could you upload the source and let me look at it. seeing the debug messages and stuff is very helpful.

Ged

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« Reply #209 on: 2001-08-07 11:43:00 »
Woaaahh!!
8:40AM.. Maybe I should go to sleep?
Night' all...

Sephiroth XII


Alhexx

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« Reply #210 on: 2001-08-07 15:49:00 »
Ged: 8:40AM? Going sleep? Ha, my comp was running for 10:35:57 at saturday (i guess 12pm - 10am) I'm going to bed 'bout 1:00 at night...

darkness: Haven't you recieved my mail? I sent a special version to ya....If not, I'll send it one more time.

- Alhexx

- edit -
Corrected time

- edit 2 -
Ged: Have you checked your ICQ? I'm waiting for your authorization to add you to my list

- edit 3 -
darkness: I've send the (censored) source of Ultima to ya.

[This message has been edited by Alhexx (edited August 07, 2001).]


Ged

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« Reply #211 on: 2001-08-07 21:20:00 »
Oh damn. Forgot to change my ICQ UIN.
124151932, sorry  :D

IMPORTANT

The SaiNt - Your Sephiroth Patch
How to fix some things?

1) Hair

Clouds hair uses 1 .p file, Sephiroth's, 2.
Load both Sephiroths hair-files (using all Alhexx's tools) and join them into one .p file (after the whole converting.. (if it works)) and then upload to the .lgp file. And make a new patch.

2) Sephiroth - Cloud, and Cloud - Sephiroth

Change all "Sephiroth" to "Cloud" in flevel.lgp

End of ideas.


Ged

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« Reply #212 on: 2001-08-08 11:02:00 »
Another of my great ideas  :wink:

Fixing Sephiroth Limit Break Anim.

From what I heard each character has his own set of animations for particular moves. So to fix Sephiroths anim, put/change to his file Cloud's Animations for things that Sephiroth doesn't have. (Edit Cloud's, copy, paste to Sephiroth's..) Sounds pretty easy but I bet it isn't..


The SaiNt

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« Reply #213 on: 2001-08-08 17:23:00 »
As a temporary measure,(if you are really desperate) you can combine Sephiroths hair with the model of the head. That way, the game should load it right. Of course, you'll lose the movement his hair has but nevertheless it is a solution.

As for giving him limits that's a whole different story. No easy way around that.


Ged

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« Reply #214 on: 2001-08-08 18:49:00 »
So, update to 1.20 *Hair fixed*

I bet lot's of people except me wait for that..
What about the anim/summons, in readme the anims sounded tough, but summons quite easy. It would at least make him some stronger LB's...


Alhexx

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« Reply #215 on: 2001-08-09 00:39:00 »
SaiNt & Ged: Yes, yes, I'm workin one the needed functions. But I'll have to try around with these textures a bit, before I try to add/delete vertexes/polygons.

- Alhexx


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« Reply #216 on: 2001-08-09 02:03:00 »
alhexx: unfortunately the version of ultima doesnt work.

Anonymous

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« Reply #217 on: 2001-08-09 02:08:00 »
alhexx: will ultima work on a computer without 3d acceleration?

Alhexx

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« Reply #218 on: 2001-08-09 14:58:00 »
darkness: not working: Do u mean the compliled app or the source?

darkness: acceleration: Not sure. Perhaps that's the point...I'm workin on a TNT2, and every comp I've tested it on was running with a TNT2, too. I think you've got to ask Fice when he's back - he's the king of OpenGL.

- Alhexx


Anonymous

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« Reply #219 on: 2001-08-10 03:14:00 »
Alhexx: i use a voodoo 3, but i was thinking maybe i could use ultima on my old 166 pavilion.

Alhexx

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« Reply #220 on: 2001-08-10 15:26:00 »
Like I said, I'm not sure. I'm going to test it on (my old) PII 266 with ATI Rage Pro.

The best way to find it out is to test it.

- Alhexx


Ged

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« Reply #221 on: 2001-08-10 16:44:00 »
Alhexx, when are you going to make a Sephiroth 3D extract?

OK. Another thing.

When unpacking those .lgp files i get lots and lots of files with names "BKHA.p" etc.
How do I know which one is for what?


ficedula

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« Reply #222 on: 2001-08-11 18:30:00 »
I'm back!

Alhexx: OpenGL acceleration: The MS OpenGL DLL's SHOULD provide software rendering for any situation when the main gfx card can't accelerate rendering.

Textures: Yes, you can't change textures in the middle of polygon rendering. There's only a fairly limited selection of things you CAN do while rendering polygons; change colour, texture coordinates, transformations (Translate, Rotate, Scale), and so on, are all ok; most "major" changes (change active texture, viewport parameters, etc) aren't.


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« Reply #223 on: 2001-08-12 02:07:00 »
if youre talking about the character lgp. then you look at the heiarchy files. for each character. For example: AAAA is cloud's.

Alhexx

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« Reply #224 on: 2001-08-12 14:21:00 »
darkness: I've tested it on my 266 - it works, a bit slow, but it works...

Fice: Okay, I guess that shouldn't be THE problem...now I've *only* got to find out, which vertexes have got textures...(oh damn)

Ged 1: Sephiroth 3D extract? What do you mean?
Ged 2: Yeah, take a look at these *.hrc files. If you're searchin' for a character, then use LGPTools' search option (works pretty good). As for the Battle.lgp - there are no hrc files   :(

Fice: Have you ever tried to view a file named 'dfx.tex' from the field.lgp? Try it - it has got 400+ colors   :wink: - too much for your 256 color palette...

- Alhexx

- edit -
BTW: I'm going to start my 'Battle.lgp File Database' today...that's going to be a hard piece of work....

[This message has been edited by Alhexx (edited August 12, 2001).]