Cyberman: Yeah, BG0 is the 'far' background, BG1 is the 'near' background (tops of houses, etc) and BG2 is the transparency layer for special effects over the top of that. It's all 16-colour tiles because there isn't enough VRAM for anything else. There's not really enough VRAM even for that

The major problem with FF7 on the GBA would be: no hardware 3d support. And at 16MHz, it's hardly fast enough to get very far in software, either.
Storage space used to be a problem, but if you have a
GBAMP - and I do - you can use CompactFlash cards with the GBA. It's only in the past week or two that anybody's managed to interface to it from homebrew code, but still - that means the storage space I have available for data has suddenly gone up from 8MB to 256MB

...but without hardware 3d, you're never going to get FF7 on there. The DS is a better bet ... I should have a compatible wi-fi card within a week or two, that'd let me program for that. Although I still doubt I'd get anything done on it
