Author Topic: FF7 - Reactor RELOADED Project  (Read 31819 times)

Josephfelicewilson

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FF7 - Reactor RELOADED Project
« Reply #25 on: 2005-07-06 18:39:07 »
Good luck with that Elentor, btw I hope you really do remake the full game because I have a feeling squaresoft won't touch final fantasy VII(original one not the sequel and etc). So that would be good if you could remake the game and find voice actors for the parts. You and your buddies are good at making 3d effects, I can tell from your work. So put that work to good use and make the best game you can ever have to work on. Make final fantasy VII shine in the spotlight again, where it belongs.  :love:

And I don't believe Squaresoft can sue you for making a game using there characters, unless you plan on selling it. But if you distribute it for free, then they can't really do anything I believe, and if I am wrong then this is a very sad world we live in today, that companies would sue over jealousy because they couldn't make things as good as its fans.  :lol:

EmperorSteele

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« Reply #26 on: 2005-07-06 19:12:31 »
Re-releasing previously published content IS a violation of copyright laws, btw, even if someone else did all the work and are putting it out for free.  However, game companies are very lenient towards modding communities.  The only legal quibbles i've heard of were people making Thief fanmissiosn using the Thief2 engine, because if peopel wanted to play Thief 1, all they'd ahve to do is download these free missions, and even though T1 isn't a profit making game anymore, it's still something eidos could sue over.

Likewies, here we have FF7, which Square is still milking (and, sadly, rumors of a remake may just spur Square to make one, like they have with the complation), and.. yeah.  I figure, as long as you stick with the first reactor, you won't have a problem.

On another note, I'd caution you against using models which are too high-poly.  I'm sure you get great frames when things are sitting, untextured, by themselves in a blank space in 3dmax, but put several ai/objects and the background, all textured, on screen, and even the highest-end video card will start crying.  Just sayin...

Radiosity

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« Reply #27 on: 2005-07-06 19:30:03 »
Quote from: EmperorSteele
On another note, I'd caution you against using models which are too high-poly. I'm sure you get great frames when things are sitting, untextured, by themselves in a blank space in 3dmax, but put several ai/objects and the background, all textured, on screen, and even the highest-end video card will start crying. Just sayin...


That's why you create your models at 5000-7000 a piece, then create 1,000000+ poly models and create normal maps for the low poly versions ;)

Elentor

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« Reply #28 on: 2005-07-06 19:46:15 »
Quote from: EmperorSteele
On another note, I'd caution you against using models which are too high-poly.  I'm sure you get great frames when things are sitting, untextured, by themselves in a blank space in 3dmax, but put several ai/objects and the background, all textured, on screen, and even the highest-end video card will start crying.  Just sayin...


Don't worry, I have enough experience with model-optimizing for game engines. On my workplace there are dozens of computers with different configurations, and I never test the framerate on the viewport of the software, but inside a 3D Engine.

Besides, Radiosity is right. This is the reason why normal maps exists :D

Actually, Alhexx will be doing some tests with me, of including custom-made 3d models within the game. If everything goes right, then perhaps we'll have our croufe stlide

Radiosity

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« Reply #29 on: 2005-07-06 20:00:54 »
Oh, while I think about it, you might be interested in a little side project of mine :)

http://www.radiant-studios.net/junk/costa_big.html

Ignore the dodgy textures on parts of the model, I was just testing out different tex to see what I liked (none of them as it happens, I'll probably end up creating them all myself).


edit: Just found some earlier, untextured, renders I did a while ago :

http://www.radiant-studios.net/junk/costascene.html

Elentor

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« Reply #30 on: 2005-07-06 20:21:46 »
Woa, very nice work. At this angle we can see how final fantasy cities are small, lol! It just needs a bit more of details, but it is good.
What is your intention, anyway?

Radiosity

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« Reply #31 on: 2005-07-06 20:29:49 »
Thanks :)

I've not really got any particular reasons for modelling it, I just felt like doing it for the enjoyment of it. I guess some day I might lower the poly count to an acceptible amount for games and create a map using it (UT2004 deathmatch most likely), but I doubt it.

KojiroTakenashi

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« Reply #32 on: 2005-07-08 22:18:01 »
UT MAPS! UT MAPS!!

Elentor

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« Reply #33 on: 2005-07-09 00:33:59 »
Heh, speaking of weird renders, just playing with some of the FF7 Arenas.
http://img.photobucket.com/albums/v487/Elentor/Justplaying.jpg
http://img.photobucket.com/albums/v487/Elentor/Justplaying2.jpg
http://img.photobucket.com/albums/v487/Elentor/Justplaying3.jpg
Alright, no toying around anymore.
I have just started re-doing one of the battle arenas. I will post tomorrow.

James Pond

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« Reply #34 on: 2005-07-09 07:37:56 »
Quote from: KojiroTakenashi
UT MAPS! UT MAPS!!


I second that.

Ive not had a reason to play UT2k4 since about a molnth after it came out as I got bored rather quickly.

A FF themed map maight tempt be to play it again ^^

StarkRaven

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« Reply #35 on: 2005-07-12 00:43:10 »
Sorry if I'm missing something, but if you made some high-rez character models shouldn't it be possible to covert them to a format that the game will accept, like the work being done in the Reunion thread?

And Saint mentioned that including support for high-rez backgrounds was something he was considering, but a low priority. If that ever happened, you could take 2d pictures of your town models and use them as backgrounds.

Replacing the battle arenas, I'm not sure if thats possible. I haven't heard of anyone trying that before.

-----

btw I realize that the models are stored in the lgp in pieces and a non standard format, but perhaps borde or reunion could show them where to slice up the model.
I'll shut up now though because I have no idea how a 3d model is stored.

MOD EDIT: Don't double-post.

Elentor

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« Reply #36 on: 2005-07-12 13:28:55 »
StarkRaven: Actually, I'm trying to do most of these ideas with Alhexx. Yakuza is doing a low-poly Tifa and I'm waiting the results so I can start doing the battle arena in the same style. Alhexx then is gonna try to insert them inside the game.

Borde

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« Reply #37 on: 2005-07-12 17:38:32 »
:o  Creating a full new FF7 model out of the nothingness...
That would rock, truly. I whish you all the best luck!!!

Alhexx

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« Reply #38 on: 2005-07-12 17:59:34 »
Well, it's not going to be a 100% full new model - the skeleton and the animations will be the same. But we will try to give tifa a complete new "body"... hehe :D

 - Alhexx

Roxas

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« Reply #39 on: 2005-07-13 00:18:27 »
Quote from: Radiosity
Oh, while I think about it, you might be interested in a little side project of mine :)

http://www.radiant-studios.net/junk/costa_big.html

Ignore the dodgy textures on parts of the model, I was just testing out different tex to see what I liked (none of them as it happens, I'll probably end up creating them all myself).


edit: Just found some earlier, untextured, renders I did a while ago :

http://www.radiant-studios.net/junk/costascene.html



:o Dude, that's freaking awesome! 8)

Quote from: Radiosity
Thanks :)

I've not really got any particular reasons for modelling it, I just felt like doing it for the enjoyment of it. I guess some day I might lower the poly count to an acceptible amount for games and create a map using it (UT2004 deathmatch most likely), but I doubt it.


Heh, I do phot manipulation for fun too, lol, 4-5hrs of fun. :P

Quote from: Elentor
Heh, speaking of weird renders, just playing with some of the FF7 Arenas.
http://img.photobucket.com/albums/v487/Elentor/Justplaying.jpg
http://img.photobucket.com/albums/v487/Elentor/Justplaying2.jpg
http://img.photobucket.com/albums/v487/Elentor/Justplaying3.jpg
Alright, no toying around anymore.
I have just started re-doing one of the battle arenas. I will post tomorrow.



Again, amazing job! :D

MaTiAz

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« Reply #40 on: 2005-07-13 12:53:35 »
Quote from: _Sephiroth_

Heh, I do phot manipulation for fun too, lol, 4-5hrs of fun. :P

Me too. It's real fun :)

I wish you guys best of luck.
Remember to make it long enough so there would be lots of fun with it :P

kritanta

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« Reply #41 on: 2005-08-08 17:32:10 »
hello
i am planing on making a ff7 clone in direct x (just a section of it). i will build the engine myself in c++ and was wondering if i could use your map? and any player models you guys have? i dunno when im gunna finish it as i will have to balance it with other work that im currently doing but if i didnt have to model that would speed things up gr8ly.

Vanit

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« Reply #42 on: 2005-08-08 20:52:26 »
Not to sound a bit negative... but if you can't extract the models yourself I'm a bit concerned for your project.

kritanta

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« Reply #43 on: 2005-08-08 22:48:07 »
i havent looked at extracting the models and i mean updated models not the original altho the orginal would do. i have ff7 on the psx only so i dont think its possible to extract the models due to the format but havent looked into it. neways i mainly saw that gr8 map and wanted to use that.

Veclord

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« Reply #44 on: 2005-08-09 01:20:34 »
I doubt Squaresoft will care should this mod be a success. Just as long as you demand that it's only a mod, and that Squaresoft is the original author of the game's source code, and DON'T try to make profit you'll be fine.

I really respect what this guy is trying to accomplish. A legit remake from Square is so far down the road it's best to not even think about it sometimes. Learning the ins and outs of this great game's source and mechanics to produce improvements or modifications is an exciting thought. It is daunting and repetitive, but if you're a programmer worth your sault you can accomplish it.

Asquian

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« Reply #45 on: 2005-08-22 19:12:16 »
I agree that if someone could just whip up higher rez backgrounds, especially to compliment Borde and Reunion's work, that would be a noteworthy project in and of itself.(not to mention plenty of work in and of itself).


Personally i like the idea of making another engine to handle a revved up FF7, but really the amount of work involved, plus the likelyhood of SE slapping down, or worse confiscating and claiming as their own, any work put into it would make it seem not worth the time.

Decayrate

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« Reply #46 on: 2005-09-28 13:19:50 »
this is great work . I have no skills in 3d making etc. but if i could learn from any of you guys I am all ears, but does someone know where I can find the directory of the pre-rendred background, just a pale idea . I heard many old engines that are being remaked or new models are being inserted into the engine,that it would serriosly lagg.
i would be great if i had the source of the fmw's cuz i know pretty much i movie making and stuff like that



can someone teach me 3D modeling  :P want to learn

peace out TyranN

Almighty_gir

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« Reply #47 on: 2005-09-28 14:09:23 »
bit high poly dont you think? especially if your thinking of putting it into a game environment...

/me waits for unreal engine 3 and its ubar displacement mapping abilities o/

Otokoshi

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« Reply #48 on: 2005-10-10 22:06:55 »
Awesome work Elentor!  Battle areas look great! :D  If we could just form a couple dedicated mod teams together.  We have - 1)battle field conversion 2)high resolution 3)new music 4)hi res cloud patch 5)misc patches, mini game patch etc.  The NPC patch is already in the works and I'm a big fan of it.  Now we just need 1)Elentor's awesome battle area updates 2)Hi-res 2D background images 3)32bit support 4)anything else (updated fmv, whatever) and this would be an amazing, completley fan created, remake.  I'm very impressed and excited by Elentor's work and good luck with the project.  If I could lend a hand let me know.

vidiot

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FF7 - Reactor RELOADED Project
« Reply #49 on: 2005-10-11 02:53:19 »
Redoing every single background would be hard…

You could though redo the cutscenes.

Seriously, your pre-rendered stuff is amazing (really like the Naruto one), plus redoing the cutscenes seems a little more practical than redoing every single background. (Then again, I thought recreating all the NPC’s was far-fetched.)

Battle scenes in high-rez (w00t)
I cant see any of Radiosity’s links (not found on server)