Author Topic: Battle Mechanics #2  (Read 2775 times)

Marik

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Battle Mechanics #2
« on: 2005-07-25 10:44:05 »
Quote from: The SaiNt
Hahaha
Since I have control over changing the weapon attack %, I did you a favour and checked to see if it what influence the attack % on the weapon made.
What a surprise it was when I found out it had no effect!
Even if the weapon's attack % is 0, the weapon still manages to hit my enemy!
Puzzled with this, I put all my stats to 0 and tested them one by one.
It seems that dexterity effect the success rate of deathblows.  :)
Maybe attack % does affect the chance of hitting but I'll need to check a little more first.<P>BTW, the offset for the
Buster Sword Attack Power is 00DAFD1C
Buster Sword Attack % is 00DAFD20<P>Add hex 2C to each address to get the following weapon. (It follows the FF7 weapon list)


The Saint: You actually got control over a weapon's Atk Pow and Atk %?? I'm impressed - really I am. :D So what are their maximum values, and do they affect the damage dealt whatsoever?

Mod Edit: Do not resurrect old topics. This one was dead for over 4 years! Split from this topic.