Author Topic: FF7 Debug room - leads to an unfinished area?  (Read 6171 times)

Madon

  • *
  • Posts: 23
    • View Profile
FF7 Debug room - leads to an unfinished area?
« on: 2001-08-01 03:14:00 »
I remember reading a while back about an option in the debug room which took you to an unfamiliar area of the north crate which appeared unfinished (As soon as I can dig out the exact info I'll post it up here) unfortunatly you're stuck in a wall, but it raises the question: Is there anything there, and are there any other similar areas?

I'm wondering, that since Jenova (the editor, not the monster :P ) can change your in-game location, maybe it's possible toa djust it so you are not stuck in the wall and see where it leads.

Afterall, if it IS unfinished, it may help us learn about how hey are made, since a work in progress might not be as hard to pull apart


ficedula

  • *
  • Posts: 2178
    • View Profile
    • http://www.ficedula.co.uk
FF7 Debug room - leads to an unfinished area?
« Reply #1 on: 2001-08-01 03:46:00 »
I think this topic should be in Tech Related...

Anonymous

  • Guest
FF7 Debug room - leads to an unfinished area?
« Reply #2 on: 2001-08-01 16:49:00 »
i don think so, since there is a 'walk layer' and not walls, to my knowledge.

The SaiNt

  • *
  • Posts: 1300
    • View Profile
FF7 Debug room - leads to an unfinished area?
« Reply #3 on: 2001-08-01 09:31:00 »
Jenova can only change your in game location on the world map I think. As soon as I get the time, give me some time and I should be able to get you the memory values that record your X and Y co-ordinates in field files.  :)

Skillster/RedSarg99

  • *
  • Posts: 2286
  • Loving every Final Fantasy
    • View Profile
FF7 Debug room - leads to an unfinished area?
« Reply #4 on: 2001-08-01 11:02:00 »
any level that is WIP will show up as a genuine field file in cosmo.
ive yet to see anything strange in cosmo.

Madon

  • *
  • Posts: 23
    • View Profile
FF7 Debug room - leads to an unfinished area?
« Reply #5 on: 2001-08-01 12:14:00 »
It should do unless it's somehow different from the other level files, when I get int tonight I'll dig up the info and see if I can take a screenshot.

Sir Canealot

  • *
  • Posts: 900
    • View Profile
FF7 Debug room - leads to an unfinished area?
« Reply #6 on: 2001-08-01 15:54:00 »
Intresting but you might want to check this: http://qhimm.3dstream.net/ubb/Forum1/HTML/000237.html" TARGET=_blank>http://qhimm.3dstream.net/ubb/Forum1/HTML/000237.html

And another one. Even watched that sceane in the truck to Nibelheim with Cliud and Sephiroth that was never in the game?

Sephiroth explais how materia was made(much diffrent to when he explained it at the Mako fountain) and after the game crashed tot he desktop.

Weird  :)