Author Topic: Jenova update (now edits stats)  (Read 8209 times)

caitsith6502

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Jenova update (now edits stats)
« on: 2005-10-02 15:10:32 »
I took it upon myself to fix that long standing not able to edit stats bug,  am adding some other useful features, like add all items, at specific quantity.

Grab it from http://www.caitsith2.com/Jenova.zip

and grab the source code from
http://www.caitsith2.com/jenova_src.zip

Phyltre

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Jenova update (now edits stats)
« Reply #1 on: 2005-10-02 16:34:48 »
It works.

I know this might technically be bad form, but fixing bugs THAT longstanding is hardly something I'd discipline someone for...

Thanks for the effort.  Not sure what the other members will say.  But maybe you'd like to make Jenova capable of editing weapon sprites?

Jedimark

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Jenova update (now edits stats)
« Reply #2 on: 2005-10-02 16:49:41 »
Quote from: Phyltre
It works.

I know this might technically be bad form, but fixing bugs THAT longstanding is hardly something I'd discipline someone for...

Thanks for the effort.  Not sure what the other members will say.  But maybe you'd like to make Jenova capable of editing weapon sprites?

Well the source code is there for people to use, hardly a reason to "discipline" someone for.

Good work caitsith 8)

Phyltre

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Jenova update (now edits stats)
« Reply #3 on: 2005-10-02 16:52:03 »
Quote from: Jedimark
Quote from: Phyltre
It works.

I know this might technically be bad form, but fixing bugs THAT longstanding is hardly something I'd discipline someone for...

Thanks for the effort.  Not sure what the other members will say.  But maybe you'd like to make Jenova capable of editing weapon sprites?

Well the source code is there for people to use, hardly a reason to "discipline" someone for.

Good work caitsith 8)


Yeah, I never did the research into whether...Fidecula, wasn't it?...released the code or not.

Jedimark

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Jenova update (now edits stats)
« Reply #4 on: 2005-10-02 16:55:59 »
Quote from: Phyltre

Yeah, I never did the research into whether...Fidecula, wasn't it?...released the code or not.

Jenova was Qhimm's first application:
http://www.qhimm.com/#jenova

Phyltre

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Jenova update (now edits stats)
« Reply #5 on: 2005-10-02 17:01:17 »
Aaaah.  I seem to remember him posting in a forum when someone told him it couldn't edit stats...wonder if that was here.

caitsith6502

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Jenova update (now edits stats)
« Reply #6 on: 2005-10-03 02:32:40 »
The stat editing code was never added.  The current stats were displayed, but qhimm forgot to add the code to save the stats, once edited.

I also just fixed another bug that was not known about, this time in the chocobo editor.  The number of stables occupied byte was out by one offset.  This resulted in it being impossible to get your chocobo out of the stable, after creating it through the editor.  I also uncovered one more unknown byte in the process.

Cyberman

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Jenova update (now edits stats)
« Reply #7 on: 2005-10-03 03:57:34 »
Actually I wrote a plugin a long time ago (about 24 months ago) that allowed stats moding etc (name changing and a host of other things as well). However it was for the playstation variant of the game.  It required PSXmemtool to convert the PC to Playstation format edit it with my plugin for PSXmemtool and then convert the data back to PC to do stuff like that.  I believe I didn't get around to adding location changing on the world map.

I was working on being able to edit versions other than the USA release as well.  Most of the data is the same save the character map.

In any case I'll have to see if I can resusitate the code.. OS failure (not a disk crash) made a mess of my code :P

Cyb

Phyltre

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Jenova update (now edits stats)
« Reply #8 on: 2005-10-04 02:14:42 »
Quote from: caitsith6502
The stat editing code was never added.  The current stats were displayed, but qhimm forgot to add the code to save the stats, once edited.

I also just fixed another bug that was not known about, this time in the chocobo editor.  The number of stables occupied byte was out by one offset.  This resulted in it being impossible to get your chocobo out of the stable, after creating it through the editor.  I also uncovered one more unknown byte in the process.


Oh, that wasn't unknown.  I just assumed everyone else knew so I never posted about it.

caitsith6502

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Jenova update (now edits stats)
« Reply #9 on: 2005-10-04 08:41:26 »
Quote from: Phyltre

Oh, that wasn't unknown.  I just assumed everyone else knew so I never posted about it.


Not everyone knows about that issue.  I didn't know about that issue right away, and it wasn't listed on qhimm's page, in the known issues section for jenova.

teH2SO4

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Jenova update (now edits stats)
« Reply #10 on: 2005-10-23 09:12:21 »
Ya, I noticed the stat-editing wouldn't work, I wanted to see what a level 99 Aeris would look like before she died :)

I'm not quite sure if this is a bug/if it has been fixed, but as far as I can remember your chocobo stats remain the same even after you've edited them and clicked "update"?

I remember I never finished FFVII the first time because I got so side-tracked on chocobo breeding and breeding this insanely fast chocobo, naturally though. So after I got my hands on Jenova recently, I decided to use it to see how much you could zomp your chocobo up, and lo and behold, it doesn't work :P It did save the colour if you changed it, but not the stats ;/

Anyways, good work Cait Sith, have a beer :P

EDIT: btw, why doesn't Qhimm update the main site with this? :)

EDIT2: Hmm, is there no way the game will recalculate the amount of EXP the character should've gained? Furthermore, is it not possible to also get the other stats to be "naturally" recalculated by the game, i.e. "Aeris at level 99 will have 120 str, 120 magic" etc etc?