You're right. It is FF and FF right after it, but it's still the one variable. When PC need to get that var it gets the second FF (actually that's not how it works, but lets pretend that it is

), multiplies it with 0x100 (256) and adds it to the first byte. In memory those are two seperate bytes, but when you think of it as of variable, it's just FFFF. It's just easier to say "Variable is set to 0xFFFF" than "Variable consists of 0xFF and 0xFF where the second one holds the 0x100-part of the value" and that's what I'm doing (I'm just lazy).
As for the modification... I think I know how to remove the HP-cap and dmg-cap for characters, and dmg-cap for monsters, but... it looks like it is messed up when leveling-up, and when monsters attack other monsters (angry chocobo

).
If I don't change the level-up HP-cap, it won't allow you to get past the 9999-barrier (can it be done without materia?), and when I set it to 32767 it looks like you get more HP on lvl-up. So it will make the game easier...
I think I'll just post some screenshots and that's it...
dziugo