Please if anyone can take some time to help me fix this I would be very appreciative.
I own FF7 for the PC, my setup is the following
AMD Athlon 2400+
1 Gig DDR
GeForce 3 TI200 128MG
ASUS MB with nForce Audio
Windows XP with SP 2, and all updates
ACE Mega Codec Pack (not sure if this matters but I'll list it anyway)
Now I had this installed awhile ago on this same machine, with a ATI 9000, and Windows 2000, using the ACT to make it work, It worked in D3D had some audio problems, but was fine.
Here is exactly what I've done so far
On a FRESH windows xp, I have fully updated drivers for all my stuff.
1.) I installed Detonators 81.85 (81.85_forceware_winxp2k_english_whql.exe)
2.) I installed RivaTuner (RivaTuner20RC157-[Guru3D.com].exe)
3.) I installed FF7 FRESH from the CD's
4.) I installed 1.02 patch, linked from these forums (ff7_1.02.zip)
5.) I installed Duck TrueMotion, linked from these forums (ff7betap1.exe)
6.) I installed Chocobo Patch, linked from theese forums (ff7_chocobo_patch.zip)
7.) I copied all movies from the cd to a movies folder in FF7 folder
8.) I edited the registry to point to new movie location HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc\Final Fantasy VII\MoviePath = "C:\Program Files\Square Soft, Inc\Final Fantasy VII\Movies\"
9.) I went to the FF7 folder (see above) and changed the properties on FF7.exe, I clicked compatablity, and checked "run this program in compatablity mode for" = Windows 95, and I checked "turn off advanced text services for this program"
10.) Opened RivaTuner went to DirectX Setting, Unchecked 8bit textures in both Dx7 and Dx8, then went to the cfg file, and replaced the FSAA settings, went back to rivaturner, changed the FSAA mode in DX to 2x2, and rebooted
Now I've spent hours looking over these forums (and even the evil animevamp) to fix my specific problem.
In Direct3D Hardware Acceleration Mode, All resolutions, with NVIDIA checked (tried both RIVA 128, and TNT) (i have also tried, turning 8 bit textures ON with rivatuner, and unchecked nvidia in the FF7 config, which allows d3d, with the same results): The screen goes blank (like it does with any full screen d3d game), then I hear the music from the eidos logo, then I get a windows error. Every once in awhile I wont get a windows error, but It will sit blank until I end task it.
In Software Renderer:
640x480 Fullscreen: I Get the TOP LEFT 1/4 of the Eidos video (basically I see EID like if Im zoomed in on the top 1/4 of the screen), it seems to be playing in slow motion, then eventually gives me a windows error.
640x480 Quarter Screen: I get the same problem with the videos, I only get the top 1/4 of the screen, but in this mode, I will get the "New Game" menu, and I CAN play the game, but all ingame videos are only top 1/4 of the screen screen. (on a side note, if I play the game in this mode, when I exit out, FF7.exe stays running in my task list, using 20mgs, till I end task it)
320x240 Fullscreen: Exact same as 640x480 (only getting top 1/4 of videos) but obviously it takes up the full screen insted of just the middle like 640x480 quarter mode. (and ff7 still stays in my task list just like 640x480 as well)
Well obviously even tho the game is semi playable in the last 2 modes, not being able to see the full cut scenes in NOT acceptable to me, they are 1 of the best parts of the game.
So if anyone can take some time to help me I would really appreciate it.
Here are a few other random things I have tried to fix it:
I downloaded and setup ACT 4.0, and used win95/98/2k compatablity modes, with shrinker and the other features enabled (cant remember them off my head) same problems.
I have tried the built in windows compatablity modes at 95/98/2k all with the same problems.
My videos all play fine in windows media player off the HD or CDs, except for biglight.avi, 4 seconds in, it glitches then the audio keeps playing and the video gives me the error TrueMotion filter needs to be updated try
www.duck.com, and windows media player gives a error saying "The version number of the file is invalid" but I think this error is caused by a scratch in my cd2, cause every other video is fine. (btw I tried duck.com and it says sorry to ff7 players TM20 is no longer supported)
I tried the High Res patch, just to see, same problems.
I enabled the debug log, and here is what my APP.LOG shows when in 640x480 Full Screen, NVIDIA > TNT
APP.LOG >
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 61210624 FREE 61025792
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 848 H 480 P 848 RGB 1 BPP 8
DD MODE: W 960 H 600 P 960 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1088 H 612 P 1088 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16
DD MODE: W 960 H 600 P 1920 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1088 H 612 P 2176 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32
DD MODE: W 960 H 600 P 3840 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1088 H 612 P 4352 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 3:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
> END APP.LOG
So please if anyone can help me it would be greatly appreciated, I have AIM, MSN, ICQ, and Yahoo if you want to message me just ask for my name
-oxide