Author Topic: [FF7PC] NPC Reconstruction (Discontinued, use Unified Model Installer)  (Read 642575 times)

Bateman

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Re: NPC Reconstruction Project
« Reply #275 on: 2006-05-21 09:47:34 »
Thanx for the great mod stormmedia & companions. Anyway i have some problems with the mod. all the characters clip during movies, and it chrashes during the cosmo canyon bugenhagen movie. Any suggestions?

p90

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Re: NPC Reconstruction Project
« Reply #276 on: 2006-05-21 21:41:03 »
Hi,
this is realy a great mod for FFVII.
But why do you not replace also the battlemodels with the new ones?
I ask because after applying this patch the in battle characters look worse than the normal in game characters.

Covarr

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Re: NPC Reconstruction Project
« Reply #277 on: 2006-05-21 22:18:56 »
Most of the ingame characters ARE the battle models. At least, the main ones are.

stormmedia

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Re: NPC Reconstruction Project
« Reply #278 on: 2006-05-22 00:29:07 »
Well Covarr if he is not not using the high res cloud the cloud in battle isn't as good as the cloud in the NPC RC.

VincentVal

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Re: NPC Reconstruction Project
« Reply #279 on: 2006-05-22 04:13:41 »
Apperently I missed a lot while I was gone, even a forum change! Whats the status on the project?

stormmedia

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Re: NPC Reconstruction Project
« Reply #280 on: 2006-05-22 15:28:22 »
Well, in this release you you 94 models(18 new I think) and I resized all the models so now it doesn't clip anymore.  I changed the world map models.  we added precalculated lighting on all the models and our patch is now totaly independant so you don't have to install reunion patch before installing the NPC RC.

Salk

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Re: NPC Reconstruction Project
« Reply #281 on: 2006-05-22 16:14:05 »
Keep it up, stormmedia! You're a true hero!  :-)

Bateman

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Re: NPC Reconstruction Project
« Reply #282 on: 2006-05-22 20:43:48 »
Woops, I didn't know about installing reunion first. So I have to install the reunion patch, and than install the NPR-R?

zero88

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Re: NPC Reconstruction Project
« Reply #283 on: 2006-05-22 20:56:21 »
No. Don't install the Reunion patch at all, if you can avoid it.

Meaning if you already patched using Reunion, then okay. But if you didn't, then just install this patch. Ensure that you use the high-polygon Cloud update.

EDIT: Don't install the Reunion patch. :-P
« Last Edit: 2006-05-23 23:37:34 by zero88 »

VincentVal

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Re: NPC Reconstruction Project
« Reply #284 on: 2006-05-22 22:24:02 »
Isn't this Ice_cold's? I havent seen him...

zero88

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Re: NPC Reconstruction Project
« Reply #285 on: 2006-05-22 23:51:19 »
It's anybody's that works on it, but ice_cold and Borde started it. stormmedia's now a big figure in the project, too.

ice_cold513

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Re: NPC Reconstruction Project
« Reply #286 on: 2006-05-23 06:50:48 »
Hay Vincentval how you been
Anyway Borde start the npc and helped me start out. As for for what

zero88 said Meaning if you already patched using Reunion, then okay. But if you didn't, then just install this patch. Ensure that you use the high-polygon Cloud update.

That is wrong and that why in the new patcher says get the char and world lgp off the cd and run this. If you run any patch B4 this one there might be a error setting this up. This is what a lot on ppl email me

 HELP  your patch dont work i did all it said to do and wont update

My Reply 1st off delete char folder and the char lgp and the world 1 too and get the one's off the cd then run it

There reply it work thank for the help the game looks much better now you guys keep the good work up
 
When the patch is v1.0 the checker will be turn off but for now i just to get all you guys to use the lgp's off the cd

Loki

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Re: NPC Reconstruction Project
« Reply #287 on: 2006-05-23 14:26:44 »
This has most likely been asked already, but does it matter which order I install this and the Reunion patch?

Chrisu

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Re: NPC Reconstruction Project
« Reply #288 on: 2006-05-23 15:16:18 »
I think it already contains reunion...

deuce63

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Re: NPC Reconstruction Project
« Reply #289 on: 2006-05-23 15:39:25 »
I think its more accurate to say it renders reunion unnecessary...

stormmedia

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Re: NPC Reconstruction Project
« Reply #290 on: 2006-05-23 22:59:04 »
haha... Just read a bit before posting.  It has been a lot of time we say the YOU HAVE TO GET THE ORIGINAL CHAR.LGP AND WORLD_US.LGP so DO NOT install reunion patch.

ice_cold513

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Re: NPC Reconstruction Project
« Reply #291 on: 2006-05-24 07:39:11 »
haha... Just read a bit before posting.  It has been a lot of time we say the YOU HAVE TO GET THE ORIGINAL CHAR.LGP AND WORLD_US.LGP so DO NOT install reunion patch.

thank you storm well said

Borde

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Re: NPC Reconstruction Project
« Reply #292 on: 2006-05-24 09:53:28 »
Nop duce63, I think it's actually more acurate to say that it contains Reunion's patch. Modified versions of the models, yes, but defintly based on his work.

Decayrate

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Re: NPC Reconstruction Project
« Reply #293 on: 2006-05-24 19:23:14 »
Hi! :-) .Stormmedia, I am glad that you, have stoped saying "lol" after every sentence :-P :sarcastic:  :wink:

Anyway, very good work guys. Looking forward to new updates :wink:. Still, I have not botherd to install the game again, after a "unpleasent format: C" incident.
Maybie I will try, too learn som programming, and help you guys out. :checking my schedual:

Btw Good work guys (again)

Over and out

TYRANN.


stormmedia

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Re: NPC Reconstruction Project
« Reply #294 on: 2006-05-24 19:31:44 »
Well  tyraNn I changed the "lol" for the "haha" ... I don't know if it's realy better but still.  :-P

Decayrate

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Re: NPC Reconstruction Project
« Reply #295 on: 2006-05-24 19:51:21 »
From my "Point Of View" ha ha sounds better ;).

And I can see, that you have grown more confident on your english spelling. :-)
Still very good job on this project. You guys have your own "featuers" when modding, so that makes the game, have a little variation to it :wink: .

TYRANN.
« Last Edit: 2006-05-24 20:39:35 by tyraNn »

Bateman

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Re: NPC Reconstruction Project
« Reply #296 on: 2006-05-25 11:21:59 »
Uh the characters still clip during movies, and it chrashes after bugenhagen's planetarium movie. I installed ff7, installed the eidos patch, the chocobo patch. I use ff7 music (the latest version which I believe doesn't alter any ff7 files). I also installed the high-res cloud battle patch (is this what you people mean with high-polygon cloud?). I copied the movies to my HD. NPC RP v0.5 is the last thing I installed. I tried ff7 without ficedula's music, and it still clips. any clues anyone? :mrgreen:

Bateman

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Re: NPC Reconstruction Project
« Reply #297 on: 2006-05-25 11:55:54 »
I'm sorry everyone. The movie clipping is not caused by NPC RP; the movies clip anyway. I'm still finding out why.

Covarr

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Re: NPC Reconstruction Project
« Reply #298 on: 2006-05-25 14:19:19 »
Try setting it up to run the movies from your hard drive, if you have space. It helps eliminate movie clipping.

Bateman

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Re: NPC Reconstruction Project
« Reply #299 on: 2006-05-25 15:13:01 »
YESSSS I've beaten the damn  clipping and the cosmo crash YAY!!!!!!!!. You see, I have played ff7 before on xp without the cosmo crash, and it seems it is caused by codecs. I fiddled a lot with codecs and stuff. I used to have XP-codec pack. that didn't work, ACE codec pack didn't work either. Lastly I tried klite codec pack 272f and it works. movies play even smoother with this pack.