Author Topic: Fice & Alhexx: Ideas for Ifalna & Ultima  (Read 10552 times)

Sephiroth 3D

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Fice & Alhexx: Ideas for Ifalna & Ultima
« on: 2001-09-29 07:45:00 »
First, Ultima:

You need to find a way to have Ultima access the LGP files, and have the option to mass-convert a whole character. (Listed by their LGP names, ie: n_cloud_sk, sd_red_sk, ect.)

Also have the option, when mass converting, to make a TXT file list of all the different colors.

Also, being able to see/edit the whole model at once would be nice.

Now for Ifalna:

Can you add XYZ co-ords for the bone positions? With both this, and their rotation HPB (Heading, Pitch, Bank) would greatly increase it's ease. As would a funtion to confirm that you've editied the action the way you want, before it takes effect.

Also, have you noticed that you can't see the rotation edits unless your in Animation mode? I don't think that this is a good idea. If you start to edit while in animation mode, it should stop playback immediatly and you should see the rotation as you change it. When you're done, it continues playing with the edit.

These are just thought and things I would like to see in the near future.

Oh, and here is the fruit I've created with the help of both your programs:



I just rendered that in Lightwave, my perferred 3D program.  :grin:

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

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*EDIT: Damn, my sig won't show! Guess it's back to pasteing it on for me.
[edited] 135 2001-09-29 08:47

Alhexx

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Fice & Alhexx: Ideas for Ifalna & Ultima
« Reply #1 on: 2001-09-29 21:15:00 »
I thought 'bout that LGP access, too, but I think Fice's LGPTools are VERY good, so I don't need to program a crappy function for Ultima.

Whole Models: Yes, yes, I know... :grin:

 - Alhexx

ficedula

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Fice & Alhexx: Ideas for Ifalna & Ultima
« Reply #2 on: 2001-10-01 15:02:00 »
Seph3D: You can't change the bone XYZ position ... the whole point of a skeletal based system is that the moves don't move, they just rotate.

BTW: In LGP Tools, if you preview a HRC file there's a right click option "Export Skeleton" which extracts the HRC and all linked RSD/P/TEX files to a folder for you.

I'm not currently working on Ifalna, but yes, there are more things need changing in it...

halkun

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Fice & Alhexx: Ideas for Ifalna & Ultima
« Reply #3 on: 2001-10-02 16:52:00 »
How did you get the vertexs to have a color value in Lightwave. I only know how to give a poly face a sold color property in modeler. Or are you using layout to color the model? I don't work with layout too much as I render things using POV-RAY. (And sadly, POV can't do colors on vertexes, only solid colors and textures)

-halkun

Sephiroth 3D

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Fice & Alhexx: Ideas for Ifalna & Ultima
« Reply #4 on: 2001-10-03 03:42:00 »
Well, Here's the nice part: Field models use light to shade the models, while the battle models use vertex specific colors. (Which I haven't been able to get to look right in LW when compared to Ultima)

I just assign them the specific colors that the original models have, (Pink, Skin, shoe, hair, coat, bracelets, and those gray things) then render without shadows using a distance light in Layout. The face is achieved by mapping the eyes and the mouth onto specific polygons. I then use LW's Skelegons to bone the model for easy arrangement, similar to the way the real models are boned.

BTW: I now have the REAL Sephiroth, and I'm working on Vincent.

As far as Battle models go, I'm still working on coloring my Sephiroth Battle Model.

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

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Alhexx

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Fice & Alhexx: Ideas for Ifalna & Ultima
« Reply #5 on: 2001-10-03 16:31:00 »
hehe... colouring a battle model - that's gonna be a fine piece of work :grin:

 - Alhexx

mirex

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Fice & Alhexx: Ideas for Ifalna & Ultima
« Reply #6 on: 2001-10-04 06:38:00 »
Friend of mine told me that 3d editors like Max & LightWave 7 have this feature, to select a vertex-color, so it should look right, why to color model ?

Sephiroth 3D

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« Reply #7 on: 2001-10-04 07:06:00 »
Actually, LW6.5 has Vertex coloring abilities. Sadly, the results are directly related to the color of the model. I think I've fixed this in LW, but I still have a LOT of coloring to do, and frankly, I'm busy trying to get version 2.0 of Sephiroth 3D's Final Fantasy together. I wanted it online by the 1st, but I've obviously missed that date. I WANT to get it online by saturday, so I'm working on it now.

When I get Sephiroth's battle model looking right, I'll post a topic on battle model coloring, and tell you all what I did and I'll have a few renders too.

Speaking of which, here's something for those Vincent/Aeris fans:



Hope you like it! :grin: This is the power of Alhexx's and Fice's programs!

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

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The SaiNt

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Fice & Alhexx: Ideas for Ifalna & Ultima
« Reply #8 on: 2001-10-04 09:10:00 »
Seph 3D : Completely cool, I wish I had more time to work on FF7 at the moment :sad:

Alhexx

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« Reply #9 on: 2001-10-04 10:15:00 »
WHOA!

That's 110% Quality!!! I'm HIGHLY impressed! That looks really cool!

Keep on this excellent work!

 - Alhexx @ school

 - edit -
Had to delete another smilie code
[edited] 169 2001-10-04 11:17

mirex

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Fice & Alhexx: Ideas for Ifalna & Ultima
« Reply #10 on: 2001-10-05 05:17:00 »
yeah, neat. But looks like too much work for that. It is already done, so why to do it again. Just find a proggy that'll render it right.

Sephiroth 3D

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« Reply #11 on: 2001-10-05 06:23:00 »
I want it because it gives me a feeling of doing something with the tools Alhexx and Fice have spent a lot of time developing.

Also I'll have them ready for Fan Art renders or even making CGI movies for the remake.

If I can get my battle models put together and colored correctly, I'm going to up the quality of them and make myself some good movie models for the cut scenes. So this is simply just a 1-step-at-a-time thing.

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

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halkun

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Fice & Alhexx: Ideas for Ifalna & Ultima
« Reply #12 on: 2001-10-05 13:49:00 »
Hmm, If we arn't able to decode the File formats all the way. Why not just make a FF7 movie with the models and a little subdividing. That means all we have to do is break the 3d battle backgrounds. I can offer wireframs for what to look for. I'm clueless over even where the battle backgrounds are...

I own lightwave 5.5. I much prefer rendering in POV because of the level of control I have. You can write a converter that can take a .a file and change it into a rotation marix .inc and macro the characters.

-halkun


The SaiNt

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« Reply #13 on: 2001-10-05 17:08:00 »
Well, in my opinion, the way things go, I doubt it will be impossible for us to decode everything in FF7, not unless I suddenly get the urge & time & cooperation of Qhimm to completely take apart the EXE all at once.

Well, I might as well break the news that Fice has started coding an engine for the remake, for those that don't know. *hint* :wink:
Well, I'm extremely supportive of the idea to rip as much as we can from the FF7 original files and proceed from there.
The more the better of course, that's why I'll try to find time to work on them.

Darkness

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Fice & Alhexx: Ideas for Ifalna & Ultima
« Reply #14 on: 2001-10-05 21:12:00 »
it would be great if we could see textures in Ultima sometime =)

StrayWings

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Fice & Alhexx: Ideas for Ifalna & Ultima
« Reply #15 on: 2001-10-05 22:23:00 »
:smile: You finally registered~

Darkness

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Fice & Alhexx: Ideas for Ifalna & Ultima
« Reply #16 on: 2001-10-06 01:15:00 »
hehe. maybe we can. I dont know. I cant run it =).

Sephiroth 3D

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« Reply #17 on: 2001-10-06 03:35:00 »
Sorry Dark: So far, we can't.

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

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Dark-Raver

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Fice & Alhexx: Ideas for Ifalna & Ultima
« Reply #18 on: 2001-10-06 06:46:00 »
hey! Long time to see(no talk:) Well, whats new? Sephiroth 3d, on the new 2.0 version, what will be changed? Hair fixed of the field model? Limits?

Alhexx

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Fice & Alhexx: Ideas for Ifalna & Ultima
« Reply #19 on: 2001-10-06 09:52:00 »
Ultima: No, it's not possible to view textures yet. I can't find the info, which vertex uses which texture coords...it won't be possible to view the textures until this'll be done...

 - Alhexx

Sephiroth 3D

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« Reply #20 on: 2001-10-07 04:13:00 »
Version 2.0 for the most part, is simply an redesign of the whole layout of the page, plus it gives me a chance to learn a TON of javascript.

Graphically, it's far superior from the old version. Some of the images are rather big, but they are worth the download.

Using a Music Selector, you can choose ANY FF7 MIDI file you want from all 4 discs. (I had to go with midi cause MP3 is too big.)
Overall, I think the flow of this page is much better. However, the total size of the page, right now, is roughly 4.3 megs. That includes all the music, all the images, fan-fiction, fanart, and what-nots. I'm trying to cut that down, but no such luck so far. The music alone os a little over a meg, and it's all midi files.

One of the new additions that I'm incorperating is the character list from Sephiroth's 3D Lair, which recently shut down. I'm also incorperating the "Funnies" featured on Sephiroth 3D's Promised Land. They will eventually read from the same site, so if you visit both sites, you won't have to load the image twice. That'll save SOME room on both sites.

I was thinking about using Flash for some of it, but so far, I haven't needed to use it.

The only problem for most people, and I'm sorry about this: The site nearly REQUIRES Netscape 6, running at 1024x768 with Javascript enabled. Otherwise, you recive a complant on the main page. You can still enter it with IE or NS4, but the experience would not be as powerful as it would be with NS6. One solution, I suppose, would be to have a PNG image plugin that supports Alpha-channel use during browsing. NS6 is the only one I'm aware of that natively supports this. Also, if you use NS6, you get a cool intro screen. I tried to get it to work using IE or NS4, but no luck. Sorry.

That's all for now. I'll let you all know when I've uploaded the site.

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

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