Author Topic: Rendering FF7 characters.  (Read 7690 times)

halkun

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Rendering FF7 characters.
« on: 2001-10-07 16:53:00 »
Whoo-Hoo! I found out how to shade triangles in POV-RAY using vertex color shading. An example is here Notice you can also define traspeninces at a single point. Cool huh? Now I don't have the time to rip anything from FF7 an convert it to .pov format (.pov is a text source code file) but I was wondering where exactly are the battle models, animation, and weapons at? (a file format will also be helpful) I'm thinking of a group picture later on when I have some free time.

-halkun

Darkness

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Rendering FF7 characters.
« Reply #1 on: 2001-10-07 18:45:00 »
cool

Darkness

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« Reply #2 on: 2001-10-07 18:46:00 »
battle models........battle.lgp you can find a list on alhexx's site, it has become much more extensive than mine.

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« Reply #3 on: 2001-10-07 18:49:00 »
doh! file format..... in battle models: .P file format, but the extention is not listed in the LGP, Animation: .A (i think), Weapons: in battle.lgp, i think theyre also .P (i think each person has a differnt set of hands for each weapon) I think thats correct, but I hvent done anything with hat stuff in a while.

Sephiroth 3D

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« Reply #4 on: 2001-10-07 23:32:00 »
Very Nice.

I'm not sure that LW can do the point transparancies, but I'm working on Coloring. I've got two methods and one of them would let me do point transparancies. But AFAIK, the only model I'd need that for is Cloud's Ultima Weapon.

After I get my homework done, I'm gonna rip Cloud and Tifa and get them into LW. Then I'll probably do Cid, Yuffie, Cait, and Barret. (I already have Vincent, Aeris, and Sephiroth.)

Then I'll take a break and work on the battle models some more.

Oh well. L8r!

Sephiroth 3D

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Rendering FF7 characters.
« Reply #5 on: 2001-10-07 23:41:00 »
pretty.  ermmm. how exactly do yo do this stuff?:-?
I feel so stupid  :weep:

Sephiroth 3D

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« Reply #6 on: 2001-10-07 23:49:00 »
Well, first we decide which model to work with. Then we export it's .p files using Fice's LPGtools.

Afterwards, we use Alhexx's Ultima prog to export the .p files into Milkshape's .RAW format.

From there, you can export into any format you need.

I, personally, export it into a Lightwave 6.5 .lwo file, and deal with it from within Lightwave.

I'm not sure what halken does, but I assume he dumps it into LW, works with it, then dumps it into POVRay, where he renders it.

AFAIK, the only format you can't currently get it to, easily, is Maya's file format.

Hope this helps StD.

Sephiroth 3D

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ficedula

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« Reply #7 on: 2001-10-07 23:57:00 »
Without wishing to spoil all of your fun (hehe) would it make life easier for you if I implemented an Export features into Ifalna that exported a complete model into some sort of file format? Can't think that'd be too hard.

Darkness

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« Reply #8 on: 2001-10-08 01:24:00 »
Lol! I like the acronym! it'd be nice, fice =)

Rendering FF7 characters.
« Reply #9 on: 2001-10-08 01:27:00 »
I uh... well.. ya seeeeeee
 :???: :???: :???:
im not exactly that smart 3D-wise... you could say i know... diddly squat :grin:
lol

Rendering FF7 characters.
« Reply #10 on: 2001-10-08 02:04:00 »
I'm interested in all this cuz i love ff.  I'm just not very knowledgebal.  feel free to educate me  :wink:

Sephiroth 3D

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« Reply #11 on: 2001-10-08 08:51:00 »
That's a good idea Fice. If you could get it into Lightwave objects, I'd be happy. .p files and Alhexx's .raw format would wook as well, and non-LW users could also work with them, but in any case, exporting them from Ifalna WOULD cut a step out of the process.

Std: First thing to need to do is think carefully about what field you want to dig into. (No pun intended.) 3D is difficult for the beginner, but it can be very rewarding. We're pretty much fine on programmers. I think we're a bit low on de-coders, or people who de-code the FF7 file formats. We've got a lot done, but there's still more ground to cover, and it currently looks like all our current de-coders are taking a sebatical.

If you want to help de-coding, talk to Fice or The Saint. They're both wonderful de-coders. Qhimm also de-codes, but he seems to be more into managing the board and dealing with his real life than help out right now. (More power to ya Qhimm!)

If you're still interested in 3D, grab yourself a 3D program such as Lightwave, 3D Studio Max, or some other powerful program, and just start learning it. Playing around works.

One thing we could definatly use from a 3D artist is new or improved backgrounds. An example would be a re-built, higher-quality version of Nimbelheim. This would be a massive effort, because you would have to rebuild the town from scratch, using only the images as a guild. This would be much easier if The Saint actually told us how to read the camera's properties in the field file formats, such as height, camera angle, ect! :mad:

well, I guess this is all for now. Let me know when you get yourself a good 3D prog.

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

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The SaiNt

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« Reply #12 on: 2001-10-08 16:33:00 »
Quote

On 2001-10-08 04:51, Sephiroth 3D wrote:
This would be much easier if The Saint actually told us how to read the camera's properties in the field file formats, such as height, camera angle, ect! :mad:

Ok, ok!
I get the idea :wink:
I myself can't tell you much.
I just know where it's stored.
I "may" find time this weekend, but it all depends.
Meanwhile, some of you *could* check my post in the remake forum about stuff on my desktop. It might be able to help you, if you wish to go ahead of me and decode the rest of it yourself :wink:

Rendering FF7 characters.
« Reply #13 on: 2001-10-08 17:38:00 »
im interested in both but theres an animation thing in my school that im joining and im pretty sure they do 3D studio Max.  Im interested in the decoding.