Now that i'm trying to hack the EXE by myself I can see why The saint said it would be so hard to change the resolution to anything that isn't a multiple of the original resolution of the game. The problem is that the game uses integer multiplications to calculate the position of the tiles. You can tell the game to multiply it easily by 2 or 3, but by no means by 1.5, for example. If you wanted to do so, you would need to replace all those integer multiplications by floating point multiplications. That's really problematic since a floating point multiplication takes much more space (in the code) than an integer multiplication, so it doesn't fit in the code. It can be done, that's for sure, but don't know eaxcly how. Just can tell you that is much harder.