As I began looking through more and more posts here, I've noticed that there is a wealth of 'code' information (i.e. which specific values in the 'status' bytes give what kind of statuses) that are not generally available in gears (neither the pdf nor the wiki)
As a result, I've been wondering if the respected forum members have some notes that go further than what the gears documents provide...
If possible, may I ask you a few questions? I have been trying hard finding these values...
First of all, is there a consolidated set of these 'codes' that are not available in the gears document? I've been going around and finding as much as I can... unfortunately, I don't think the search function here allows me to search only for posts with the 'code' grey box inset...
There are places in 'gears' that talk about various 'restore apply' values for the different attacks-what are the corresponding restore apply values? It seems like changing some of them changes the different targeting areas... Moreover, there are values that are listed as 'unknown' which, when altered, seem to have many interesting effects... for example, changing one unknown value gave my spell the ability to revive my party with full health each time it was cast, much like the phoenix spell... changing another unknown value gave the spell a camera zoom level of a summon spell... May I ask any more info you may have on the "Attack data format" section (or even other sections) of the qhimmwiki?
Also I've wondered... there are a few enemies that use spells with similar names as those of player spells (i.e. ruby weapon 'comet2,' ultimate weapon 'ultima') Do these spells read the same data as player spells? I changed a few values in the comet2 spell and the ultima spell, and I've been wondering if I'd be faced with the same challenge when facing the two enemies...
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Status values-it turns out that I had an incorrect set of numbers applied-I fixed this problem.
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Additionally, where may I find the flag that bypasses status immunity checks for perticular spells? I've been trying to find a way to apply 'resist' to my characters and yet still be able to cast Haste on them... (after 1st casting runs out)
Thank you soo much for your help...
-comet2