Author Topic: [FF7PC] ice_cold513 Sephiroth Patch (Beta)  (Read 156213 times)

sephi69

  • *
  • Posts: 36
    • View Profile
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #100 on: 2006-09-18 01:14:32 »
I have try and retry but nothing to do , when i try to put  "saab" into  battle.lpg (open with lgp tool) it refused (i have a and open window "acces refused")
what can i do ?

knives

  • *
  • Posts: 140
    • View Profile
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #101 on: 2006-09-20 22:28:58 »
Do a complete reinstall of the game, and only use the 1.2 patch.
Nothing else.

Now try.

sephi69

  • *
  • Posts: 36
    • View Profile
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #102 on: 2006-09-22 14:09:53 »
Nothing better for "battle.lpg" its always impossible. (i have heard that it was only for the limit break(is that right ?) so I can make without)
 
I have a problem with the patch I don't have sephy for battles...during the battles , I have cloud.  Sephy is only here to walk and talk .
I have try to create a new battle.lpg with ficedula including "saab" of "limit to work" , but nothing better , I have only sephy during the battles (I suppose battle.lpg and the problem are not link ,if battle.lpg is only here for limit break)

what can i do to have sephy during battles ???????

dziugo

  • *
  • Posts: 1470
    • View Profile
    • A new copy of FF7 thanks to Salk. Pack (zip/rar/etc) your saved game before sending it to me.
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #103 on: 2006-09-22 14:28:55 »
The swap of models is done in ff7.exe, I think...

sephi69

  • *
  • Posts: 36
    • View Profile
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #104 on: 2006-09-22 15:20:47 »
ahem ...what can i do ?

Dark_Ansem

  • *
  • Posts: 321
    • View Profile
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #105 on: 2006-09-22 20:02:37 »
have you followed the instructions? without adding that battle.lgp I don't think sephiroth will be in battles.

Cupcake

  • And then it dawned on me, that Satan is also an old fuck.
  • *
  • Posts: 906
    • View Profile
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #106 on: 2006-09-23 15:04:23 »
i know it's not supported yet  but how is progress on using this with the NPC reconstruction patch going, because i <3 both

Master Ridley

  • *
  • Posts: 78
  • Space Pirate Supreme Commander
    • View Profile
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #107 on: 2006-09-28 09:43:12 »
Sorry if most of you disagree with this but I think the NPC Reconstruction Patch is just a little more important. I'm sorry but I'm kinda against the whole Swapping Sephiroth and Cloud thing (unless the final version completely changes the story...a story just for Sephiroth durring his early life, durring the Shinra VS Wutai War and what was going through Sephiroth's mind durring the Nibelheim incident where the story ends, the final boss representing his insanity in the form of himself, a battle impossible to win...as a cutscene dramatic like Cloud VS Sephiroth....though this would require an extensive amount of Coding, something nor really possible to complete anytime soon).

To me, this patch kinda harms the story of Final Fantasy VII! the NPC Reconstruction patch, on the other hand, does nothing to the story and updates the game to make it look better, replacing the low poly block characters with higher poly characters to match the Battle characters and the FF7's engine can handle much higher poly models, maybe even close to Advent Children quality!

My stand is that maybe the focus should be on the NPC Recontruction Patch, then get back to this Sephiroth Patch when NPC V1.0 is completed and released (all models done) as:
1. it seems that the NPC Patch is meant to go with the Sephiroth Patch
2. The NPC Patch seems to be near completion anyway and less headaches to complete
3. A true FF7 fan would find the Sephiroth Patch kinda insulting...even though the ideea of being Sephiroth is pretty cool.

Sorry ice_cold513 but I guess overall, I believe that the NPC Patch be complete before the Sephiroth Patch for I fear the NPC Patch won't be completed if you continue the Sephiroth Patch...though the choice is yours...

stormmedia

  • *
  • Posts: 503
    • View Profile
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #108 on: 2006-09-28 16:05:45 »
Well Master Ridley ... since we are in a kinda break of the NPC RC I guess ice_cold513 can spend a little time on this project until we decide to continu the project.  Even though I  kinda agree with you that it's not the most useful patch here... I think there many ppl here that seems to want it so I think it worth the time he spend on this patch.

ice_cold513

  • *
  • Posts: 494
    • View Profile
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #109 on: 2006-09-28 18:16:34 »
Well storm got a job and was busy with Stormmedia Final Fantasy Sound (SFFS)

Borde had tests to get ready for and is updating kimera

so i'm just taking some time todo abit of the sephiroth patch till kimera v8.0 comes out




I think the NPC Reconstruction Patch is just a little more important

i do too but im not going to make 100+ models by myself

Cupcake

  • And then it dawned on me, that Satan is also an old fuck.
  • *
  • Posts: 906
    • View Profile
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #110 on: 2006-09-28 20:27:03 »
i would definitely help with the NPC RC patch, but unfortunately, i have no artistic talent at all, hell i can't draw a straight line this long "________________" (to scale)

Asdayasman13

  • *
  • Posts: 161
    • View Profile
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #111 on: 2006-09-28 22:16:20 »
It's not art though, is it?  It's using some sort of 3D program that's the hard thing.

And by the way, I'm on the PSP so that line is about a half-inch long.  =P

Cupcake

  • And then it dawned on me, that Satan is also an old fuck.
  • *
  • Posts: 906
    • View Profile
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #112 on: 2006-09-28 23:36:40 »
but i still gotta redraw parts, and that i suck at

Khaos1987

  • *
  • Posts: 34
    • View Profile
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #113 on: 2006-09-29 03:15:23 »
i would definitely help with the NPC RC patch, but unfortunately, i have no artistic talent at all, hell i can't draw a straight line this long "________________" (to scale)

Actual size at full screen with a 14" monitor: 1.75 inches

sephi69

  • *
  • Posts: 36
    • View Profile
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #114 on: 2006-09-29 09:26:37 »
will the "final" patch be compatible with the french version of ff 1.02 ?
thanks

Dark_Ansem

  • *
  • Posts: 321
    • View Profile
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #115 on: 2006-09-29 12:47:02 »
final patch of this or the Npc recontruction?

sephi69

  • *
  • Posts: 36
    • View Profile
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #116 on: 2006-09-29 12:49:55 »
sephiroth patch and NPC reconstruction

Cupcake

  • And then it dawned on me, that Satan is also an old fuck.
  • *
  • Posts: 906
    • View Profile
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #117 on: 2006-09-29 19:32:25 »
i would definitely help with the NPC RC patch, but unfortunately, i have no artistic talent at all, hell i can't draw a straight line this long "________________" (to scale)

Actual size at full screen with a 14" monitor: 1.75 inches

as i said, i can't draw a straight line that long

Asdayasman13

  • *
  • Posts: 161
    • View Profile
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #118 on: 2006-09-29 20:12:16 »
Fair enough

Alucard

  • *
  • Posts: 13
    • View Profile
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #119 on: 2006-09-30 06:19:08 »
BTW is there any work going on this patch?Will there be anything new?Or something fixed?

Dark_Ansem

  • *
  • Posts: 321
    • View Profile
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #120 on: 2006-09-30 12:24:28 »
I think the work is in progress, but not too fast now that work and/or school started

sephi69

  • *
  • Posts: 36
    • View Profile
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #121 on: 2006-10-22 12:45:57 »
some news from the patch ?

kamekaz3

  • Guest
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #122 on: 2006-10-22 19:55:34 »
i cant get sephy to work on the battle field, it always shows cloud. Anyone know how to fix this?

Hammerman

  • Guest
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #123 on: 2006-11-07 21:13:16 »
Hi everybody, I'm new here.
I've some questions/suggestions about Sephiroth skills.
Do you think it could be possible, technically, to put him the attacks of Savior/Safer Sephiroth (Pale horse, Heartless Angel, Supernova, Wing attack,...) ?
If it could, I suggest to use some of them, like Supernova, as limit breaks or as Enemy Skill materia attacks.
And also, could it be possible to create a special sword, with specials stats, just for him (Masamune) instead of making him use Cloud's weapons?
If so, I think it would be great to have in game.

PS: Thanks to the author of this patch, your job just realize of one of my dream :wink:

stormmedia

  • *
  • Posts: 503
    • View Profile
Re: [Release] ice_cold513 Sephiroth Patch (Beta)
« Reply #124 on: 2006-11-08 00:17:49 »
Well for the weapons I think that's not too hard to do (well I only know how to do the models of the weapon... I don't know how to do the stats... but I think it's possible)... but I don't think that the abilities can be chaged without messing a lot with the ff7.exe code...