I'm not sure if this is common knowledge but I thought I'd put it out there anyway for those interested. Thanks to Cyb looking at the train graveyard I had another look at the script for it and noticed a BTLTB sandwiched between an if-check on the PPV. Thinking about what it could be I did a check & it seems there's some interesting stuff on the Encounter Data in Section 7. For The Saint's existing guide to this,
try here.
Turns out you can have two sets of encounter data per field, if needed. The format for the second set is, as far as I can tell, identical to the first, with the same base values, and you can even set different encounter rates for the second set. If you don't specify anything in the script, the first set of encounter data is used, as normal. However, if you use a BTLTB (-> Battle Type B) with the argument set to 1, you will switch to the second set of encounter data. This allows, for example, the player to be able to go through the same field again (such as the train graveyard) and face harder enemies than the first time they went through - all by checking the plot progression variable then using a BTLTB as appropriate. Of course, you can switch back to the first with BTLTB(0).
Which is all good, 'cept I've got to redesign my Encounters tab now.

So here's the structure for the whole section:
U32 section_length; // 0x30
U8 enc_enabled_A;
U8 enc_rate_A;
U16 standardEncounter_A[6];
U16 lowProbEncounter_A[4];
U16 unknown;
U8 enc_enabled_B;
U8 enc_rate_B;
U16 standardEncounter_B[6];
U16 lowProbEncounter_B[4];
U16 unknown;
If The Saint is right and you can have only four low prob. encounters, I'm not sure what the unknown U16s are.
Lists of fields using the BTLTB opcode (and hence having two sets of data):
blin68_1: (dir,1)
blin68_2: (dir,1)
junair: (dir,1)
junone2: (dir,1)
mds7st2: (init,1) (init,1)
mtnvl2: (dir,1)
mtnvl3: (dir,1)
mtnvl4: (dir,1)
mtnvl5: (dir,1)
mtnvl6: (dir,1)
mtnvl6b: (dir,1)
nmkin_2: (dir,1)
nmkin_3: (dir,1)
nmkin_4: (dir,1)
nmkin_5: (dir,1)
nvdun1: (dir,1)
nvdun2: (dir,1)
nvdun3: (dir,1)
nvdun4: (dir,1)
Hope that's informative to somebody.
