Author Topic: kernel.bin  (Read 11611 times)

TTK_86

  • *
  • Posts: 28
    • View Profile
kernel.bin
« on: 2006-11-17 12:25:23 »
does anyone have a tool to decompress/compress the kernel.bin? i would like to edit weapons etc. in ff7...

ultima espio

  • *
  • Posts: 1357
    • View Profile
Re: kernel.bin
« Reply #1 on: 2006-11-17 14:56:54 »

TTK_86

  • *
  • Posts: 28
    • View Profile
Re: kernel.bin
« Reply #2 on: 2006-11-17 15:23:32 »
link did not work...but after a long search i found one, and i edited weapons and armor succesfully!damn im good  :-)
now i just need list of names from the decompressed bins(materia, items, weapons etc.), so i know witch item i am editing  :-D

TTK_86

  • *
  • Posts: 28
    • View Profile
Re: kernel.bin
« Reply #3 on: 2006-11-17 17:36:27 »
does anyone have a tool that can decompress and compress scene.bin?

stormmedia

  • *
  • Posts: 503
    • View Profile
Re: kernel.bin
« Reply #4 on: 2006-11-17 17:48:42 »
Do you know what is ... found it in 2 minutes and I even took the time to read something interresting I found in the same time... well anyways here a link to a scene.bin editor:
http://bin.mypage.sk/FILES/Scenester.zip

I didn't test it though...
« Last Edit: 2006-11-17 17:54:12 by stormmedia »

TTK_86

  • *
  • Posts: 28
    • View Profile
Re: kernel.bin
« Reply #5 on: 2006-11-17 18:02:56 »
i already have that editor. It cannot open compressed files(scene.bin). thats why i need a compression/decompression tool. i found multiple post about it, but all the links were dead.

stormmedia

  • *
  • Posts: 503
    • View Profile
Re: kernel.bin
« Reply #6 on: 2006-11-17 18:06:06 »
Yeah sorry I should have read better ... well I'm working on finding a link that works ... looks to be an hard job... well I gonna edit this post once I got it so keep looking back this post.

TTK_86

  • *
  • Posts: 28
    • View Profile
Re: kernel.bin
« Reply #7 on: 2006-11-18 14:52:54 »
If somebody else is seeking a kernel.bin complier/decompiler, heres a working download link http://lasyan3.free.fr/otherstools/ff7_gzip.zip if/when that link dies, send me your e-mail address and i will send the file to you...  :-)

stormmedia

  • *
  • Posts: 503
    • View Profile
Re: kernel.bin
« Reply #8 on: 2006-11-18 15:36:52 »
Well here a link to ff7 Gzip that gonna stay:
http://spinningcone.com/ff/stormmedia/projects/ff7_gzip.zip
I'm still seaching for the scene.bin extractor.... it seems all links are dead... but well... I gonna search until I find it  :-P.

Reunion

  • *
  • Posts: 104
    • View Profile
Re: Scene.bin
« Reply #9 on: 2006-11-18 16:44:07 »
Here is M4v3R's Scene Reader program.

stormmedia

  • *
  • Posts: 503
    • View Profile
Re: Scene.bin
« Reply #10 on: 2006-11-18 17:05:56 »
Heyy Reunion !!

Thanks for the file I was looking for it to add it to my compilation list.

TTK_86

  • *
  • Posts: 28
    • View Profile
Re: kernel.bin
« Reply #11 on: 2006-11-21 06:08:43 »
thank you so much guys, now i can make my own final fantasy 7(almost)  :-D

Cyberman

  • *
  • Posts: 1572
    • View Profile
Re: kernel.bin
« Reply #12 on: 2006-11-21 14:58:24 »
Your own FF7?

Yikes <gets the fire extinguisher out>

kernal and scene.bin only change some of the operating parameters of the game? You want to make some parts harder and some easier?

Cyb

TTK_86

  • *
  • Posts: 28
    • View Profile
Re: kernel.bin
« Reply #13 on: 2006-11-23 10:10:57 »
well, i maybe got little too exited  :-) but now i can change weapons, materia, enemies, game dialogs etc. that should make playing ff7 even more fun...
what i´ve changed already:
1. AP received from battle is doubled, now materia growing is not taking ages...
2. Ultimate weapons have triple materia growth(because they supposed to be ULTIMATE weapons)
3. All bosses have double HP and MP (they´re all way too easy, especially in the beginning of the game
4. Made summon magic little powerful, comet2 now attacks 6 times and ignores enemy's defenses
5. healing items can now be casted on all allies(that works only in battle though)

if the game is too easy, then i will double every monsters HP and MP

After these changes the game got somehow a little slower, but i don't mind  :-D

RED X

  • *
  • Posts: 27
    • View Profile
Re: kernel.bin
« Reply #14 on: 2007-09-11 11:38:32 »
Hi there...

I still dont understand how to use the FF7 Gzip tools? Can you please tell me how to use them?  :?


Hyunckel

  • *
  • Posts: 183
    • View Profile
Re: kernel.bin
« Reply #15 on: 2007-09-12 00:10:15 »
What a nice necrophilic post  :evil:

As for TTK_86 if you're still hanging on the forums which I highly doubt, I suggest you to take a look at others hardcore mod (with a scene.bin edited) , cause simply double HP and MP isn't the solution.  :-)

squeeble

  • *
  • Posts: 423
  • GOOGLE GODDAMIT!!
    • View Profile
Re: kernel.bin
« Reply #16 on: 2007-09-12 09:25:22 »
Wait... necrophilic? wouldn't that mean he just had sex with a dead post XD

Cazador

  • *
  • Posts: 262
    • View Profile
Re: kernel.bin
« Reply #17 on: 2007-09-12 10:53:33 »
lmao that it does squeeble :lol:

UltimaYoshi

  • *
  • Posts: 99
    • View Profile
Re: kernel.bin
« Reply #18 on: 2007-09-12 17:18:09 »
Okay, it still have some problems with that decomplier program.
After I used the ff7dec d kernel.bin command, it says kernel.bin0, etc. created.

Okay, but I they were nowhere on my computer.
Where does the program put the created files? :|