Author Topic: For PS1 FF7/FF8 only these are old but still functional  (Read 2866 times)

Cyberman

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Right so what am I talking about? What's old and functional?
With Qhimms original data structures and slow and stteady progress over the eons of seconds.  These are hardly finished.
Both GrieverFF8 and JenovaFF7 plugins have bugs some are not so easy to find.

DLLEdit works fine. Be sure the files are in the right locations. These will allow you to pimp your party big time.  IE cloud with minimum level and killer strength etc. Get all the cards (if you want them that is) I'm looking for card quest bits right now myself. I think there are a few of them.  I've decoded more of the game bits in FF8 :D  The FF7 Jenova toy you need to use carefully because I made more additions and the chocobo stables et al aren't perfect. Don't mess with more than 4 let me put it this way.  The custom button changing code is not done either.  It's there. The window background stuff works fine though.

So what's missing? Foreign game version support. It would be great if I could get the FF7 Japanese font encoding and it will work with the Japanese PS1 version.  Unfortunately I can't support the PC versions of these games, I would need the PC save information (well some of it) and add the location etc information into DLLEdit.

Get it Play with it here.

Some day Dagger and Xeno will be done (save game editors for those games).

Cyb

PS thanks for those who gave clues to this guy to make it work :D

PPS if you do find bugs in the plugins let me know.
Obviously if there are some details of the save file image I don't have that's not a bug (it's a feature waiting to happen :D).
« Last Edit: 2007-01-25 02:42:51 by Cyberman »

Cyberman

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Re: For PS1 FF7/FF8 only these are old but still functional
« Reply #1 on: 2007-01-26 21:56:12 »
Addendum if you can't run this let me know.  It may need a DLL etc. If that's the case I'll probably make an install set instead. Bleah.

I hate doing that, call me lazy I guess :D

Cyb